Contributors include: Alon Amid, Krste Asanovic, Allen Baum, Alex Bradbury, Tony Brewer, Chris Celio, Aliaksei Chapyzhenka, Silviu Chiricescu, Ken Dockser, Bob Dreyer, Roger Espasa, Sean Halle, John Hauser, David Horner, Bruce Hoult, Bill Huffman, Nicholas Knight, Constantine Korikov, Ben Korpan, Hanna Kruppe, Yunsup Lee, Guy Lemieux, Grigorios Magklis, Filip Moc, Rich Newell, Albert Ou, David Patterson, Colin Schmidt, Alex Solomatnikov, Steve Wallach, Andrew Waterman, Jim Wilson.
1. Changes from v1.0-rc2
1.1. Clarified that this it the frozen version for public review.
2. Introduction
This document is version 1.0 of the RISC-V vector extension for public review.
Note
|
This version 1.0 is considered frozen for public review as part of the RISC-V International ratification process. Version 1.0 is considered stable enough to begin developing toolchains, functional simulators, and implementations, including in upstream software projects, and is not expected to have incompatible changes except if serious issues are discovered during ratification. Once ratified, the spec will be given version 2.0. |
This spec includes the complete set of currently frozen vector instructions. Other instructions that have been considered during development but are not present in this document are not included in the review and ratification process, and may be completely revised or abandoned. Section Standard Vector Extensions lists the standard vector extensions and which instructions and element widths are supported by each extension.
3. Implementation-defined Constant Parameters
Each hart supporting a vector extension defines two parameters:
-
The maximum size in bits of a vector element that any operation can produce or consume, ELEN ≥ 8, which must be a power of 2.
-
The number of bits in a single vector register, VLEN ≥ ELEN, which must be a power of 2, and must be no greater than 216.
Standard vector extensions (Section Standard Vector Extensions) and architecture profiles may set further constraints on ELEN and VLEN.
Note
|
Future extensions may allow ELEN > VLEN by holding one element using bits from multiple vector registers, but this current proposal does not include this option. |
Note
|
The upper limit on VLEN allows software to know that indices will fit into 16 bits (largest VLMAX of 65,536 occurs for LMUL=8 and SEW=8 with VLEN=65,536). Any future extension beyond 64Kib per vector register will require new configuration instructions such that software using the old configuration instructions does not see greater vector lengths. |
The vector extension supports writing binary code that under certain constraints will execute portably on harts with different values for the VLEN parameter, provided the harts support the required element types and instructions.
Note
|
Code can be written that will expose differences in implementation parameters. |
Note
|
In general, thread contexts with active vector state cannot be migrated during execution between harts that have any difference in VLEN or ELEN parameters. |
4. Vector Extension Programmer’s Model
The vector extension adds 32 vector registers, and seven unprivileged
CSRs (vstart
, vxsat
, vxrm
, vcsr
, vtype
, vl
, vlenb
) to a
base scalar RISC-V ISA.
Address | Privilege | Name | Description |
---|---|---|---|
0x008 |
URW |
vstart |
Vector start position |
0x009 |
URW |
vxsat |
Fixed-Point Saturate Flag |
0x00A |
URW |
vxrm |
Fixed-Point Rounding Mode |
0x00F |
URW |
vcsr |
Vector control and status register |
0xC20 |
URO |
vl |
Vector length |
0xC21 |
URO |
vtype |
Vector data type register |
0xC22 |
URO |
vlenb |
VLEN/8 (vector register length in bytes) |
Note
|
The four CSR numbers 0x00B -0x00E are tentatively reserved
for future vector CSRs, some of which may be mirrored into vcsr .
|
4.1. Vector Registers
The vector extension adds 32 architectural vector registers,
v0
-v31
to the base scalar RISC-V ISA.
Each vector register has a fixed VLEN bits of state.
4.2. Vector Context Status in mstatus
A vector context status field, VS
, is added to mstatus[10:9]
and shadowed
in sstatus[10:9]
. It is defined analogously to the floating-point context
status field, FS
.
Attempts to execute any vector instruction, or to access the vector
CSRs, raise an illegal-instruction exception when mstatus.VS
is
set to Off.
When mstatus.VS
is set to Initial or Clean, executing any
instruction that changes vector state, including the vector CSRs, will
change mstatus.VS
to Dirty.
Implementations may also change mstatus.VS
from Initial or Clean to Dirty
at any time, even when there is no change in vector state.
Note
|
Accurate setting of mstatus.VS is an optimization. Software
will typically use VS to reduce context-swap overhead.
|
If mstatus.VS
is Dirty, mstatus.SD
is 1;
otherwise, mstatus.SD
is set in accordance with existing specifications.
Implementations may have a writable misa.V
field. Analogous to the
way in which the floating-point unit is handled, the mstatus.VS
field may exist even if misa.V
is clear.
Note
|
Allowing mstatus.VS to exist when misa.V is clear, enables
vector emulation and simplifies handling of mstatus.VS in systems
with writable misa.V .
|
4.3. Vector Context Status in vsstatus
When the hypervisor extension is present, a vector context status field, VS
,
is added to vsstatus[10:9]
.
It is defined analogously to the floating-point context status field, FS
.
When V=1, both vsstatus.VS
and mstatus.VS
are in effect: attempts to
execute any vector instruction, or to access the vector CSRs, raise an
illegal-instruction exception when either field is set to Off.
When V=1 and neither vsstatus.VS
nor mstatus.VS
is set to Off, executing
any instruction that changes vector state, including the vector CSRs, will
change both mstatus.VS
and vsstatus.VS
to Dirty.
Implementations may also change mstatus.VS
or vsstatus.VS
from Initial or
Clean to Dirty at any time, even when there is no change in vector state.
If vsstatus.VS
is Dirty, vsstatus.SD
is 1;
otherwise, vsstatus.SD
is set in accordance with existing specifications.
If mstatus.VS
is Dirty, mstatus.SD
is 1;
otherwise, mstatus.SD
is set in accordance with existing specifications.
For implementations with a writable misa.V
field,
the vsstatus.VS
field may exist even if misa.V
is clear.
4.4. Vector type register, vtype
The read-only XLEN-wide vector type CSR, vtype
provides the
default type used to interpret the contents of the vector register
file, and can only be updated by vset{i}vl{i}
instructions. The
vector type determines the organization of elements in each
vector register, and how multiple vector registers are grouped. The
vtype
register also indicates how masked-off elements and elements
past the current vector length in a vector result are handled.
Note
|
Allowing updates only via the vset{i}vl{i} instructions
simplifies maintenance of the vtype register state.
|
The vtype
register has five fields, vill
, vma
, vta
,
vsew[2:0]
, and vlmul[2:0]
. Bits vtype[XLEN-2:8]
should be
written with zero, and non-zero values in this field are reserved.
{reg: [
{bits: 3, name: 'vlmul[2:0]'},
{bits: 3, name: 'vsew[2:0]'},
{bits: 1, name: 'vta'},
{bits: 1, name: 'vma'},
{bits: 23, name: 'reserved'},
{bits: 1, name: 'vill'},
]}
Note
|
This diagram shows the layout for RV32 systems, whereas in
general vill should be at bit XLEN-1.
|
Bits | Name | Description |
---|---|---|
XLEN-1 |
vill |
Illegal value if set |
XLEN-2:8 |
0 |
Reserved if non-zero |
7 |
vma |
Vector mask agnostic |
6 |
vta |
Vector tail agnostic |
5:3 |
vsew[2:0] |
Selected element width (SEW) setting |
2:0 |
vlmul[2:0] |
Vector register group multiplier (LMUL) setting |
Note
|
A small implementation supporting ELEN=32 requires only seven
bits of state in vtype : two bits for ma and ta , two bits for
vsew[1:0] and three bits for vlmul[2:0] . The illegal value
represented by vill can be internally encoded using the illegal 64-bit
combination in vsew[1:0] without requiring an additional storage
bit to hold vill .
|
Note
|
Further standard and custom vector extensions may extend these fields to support a greater variety of data types. |
Note
|
The primary motivation for the vtype CSR is to allow the
vector instruction set to fit into a 32-bit instruction encoding
space. A separate vset{i}vl{i} instruction can be used to set vl
and/or vtype fields before execution of a vector instruction, and
implementations may choose to fuse these two instructions into a single
internal vector microop. In many cases, the vl and vtype values
can be reused across multiple instructions, reducing the static and
dynamic instruction overhead from the vset{i}vl{i} instructions. It
is anticipated that a future extended 64-bit instruction encoding
would allow these fields to be specified statically in the instruction
encoding.
|
4.4.1. Vector selected element width vsew[2:0]
The value in vsew
sets the dynamic selected element width
(SEW). By default, a vector register is viewed as being divided into
VLEN/SEW elements.
vsew[2:0] | SEW | |||
---|---|---|---|---|
0 |
0 |
0 |
8 |
|
0 |
0 |
1 |
16 |
|
0 |
1 |
0 |
32 |
|
0 |
1 |
1 |
64 |
|
1 |
X |
X |
Reserved |
Note
|
While it is anticipated the larger vsew[2:0] encodings
(100 -111 ) will be used to encode larger SEW, the encodings are
formally reserved at this point.
|
SEW | Elements per vector register |
---|---|
64 |
2 |
32 |
4 |
16 |
8 |
8 |
16 |
The supported element width may vary with LMUL.
Note
|
The current set of standard vector extensions do not vary
supported element width with LMUL. Some future extensions may support
larger SEWs only when bits from multiple vector registers are combined
using LMUL. In this case, software that relies on large SEW should
attempt to use the largest LMUL, and hence the fewest vector register
groups, to increase the number of implementations on which the code
will run. The vill bit in vtype should be checked after setting
vtype to see if the configuration is supported, and an alternate
code path should be provided if it is not. Alternatively, a profile
can mandate the minimum SEW at each LMUL setting.
|
4.4.2. Vector Register Grouping (vlmul[2:0]
)
Multiple vector registers can be grouped together, so that a single vector instruction can operate on multiple vector registers. The term vector register group is used herein to refer to one or more vector registers used as a single operand to a vector instruction. Vector register groups can be used to provide greater execution efficiency for longer application vectors, but the main reason for their inclusion is to allow double-width or larger elements to be operated on with the same vector length as single-width elements. The vector length multiplier, LMUL, when greater than 1, represents the default number of vector registers that are combined to form a vector register group. Implementations must support LMUL integer values of 1, 2, 4, and 8.
Note
|
The vector architecture includes instructions that take multiple source and destination vector operands with different element widths, but the same number of elements. The effective LMUL (EMUL) of each vector operand is determined by the number of registers required to hold the elements. For example, for a widening add operation, such as add 32-bit values to produce 64-bit results, a double-width result requires twice the LMUL of the single-width inputs. |
LMUL can also be a fractional value, reducing the number of bits used in a single vector register. Fractional LMUL is used to increase the number of effective usable vector register groups when operating on mixed-width values.
Note
|
With only integer LMUL values, a loop operating on a range of sizes would have to allocate at least one whole vector register (LMUL=1) for the narrowest data type and then would consume multiple vector registers (LMUL>1) to form a vector register group for each wider vector operand. This can limit the number of vector register groups available. With fractional LMUL, the widest values need occupy only a single vector register while narrower values can occupy a fraction of a single vector register, allowing all 32 architectural vector register names to be used for different values in a vector loop even when handling mixed-width values. Fractional LMUL implies portions of vector registers are unused, but in some cases, having more shorter register-resident vectors improves efficiency relative to fewer longer register-resident vectors. |
Implementations must provide fractional LMUL settings that allow the narrowest supported type to occupy a fraction of a vector register corresponding to the ratio of the narrowest supported type’s width to that of the largest supported type’s width. In general, the requirement is to support LMUL ≥ SEWMIN/ELEN, where SEWMIN is the narrowest supported SEW value and ELEN is the widest supported SEW value. In the standard extensions, SEWMIN=8. For standard vector extensions with ELEN=32, fractional LMULs of 1/2 and 1/4 must be supported. For standard vector extensions with ELEN=64, fractional LMULs of 1/2, 1/4, and 1/8 must be supported.
Note
|
When LMUL < SEWMIN/ELEN, there is no guarantee an implementation would have enough bits in the fractional vector register to store at least one element, as VLEN=ELEN is a valid implementation choice. For example, with VLEN=ELEN=32, and SEWMIN=8, an LMUL of 1/8 would only provide four bits of storage in a vector register. |
For a given supported fractional LMUL setting, implementations must support SEW settings between SEWMIN and LMUL * ELEN, inclusive.
An attempt to set an unsupported SEW and LMUL configuration sets the
vill
bit in vtype
.
The use of vtype
encodings with LMUL < SEWMIN/ELEN is
reserved, but implementations can set vill
if they do not
support these configurations.
Note
|
Requiring all implementations to set vill in this case would
prohibit future use of this case in an extension, so to allow for a
future definition of LMUL<SEWMIN/ELEN behavior, we
consider the use of this case to be reserved.
|
Note
|
It is recommended that assemblers provide a warning (not an
error) if a vsetvli instruction attempts to write an LMUL < SEWMIN/ELEN.
|
LMUL is set by the signed vlmul
field in vtype
(i.e., LMUL =
2vlmul[2:0]
).
The derived value VLMAX = LMUL*VLEN/SEW represents the maximum number of elements that can be operated on with a single vector instruction given the current SEW and LMUL settings as shown in the table below.
vlmul[2:0] | LMUL | #groups | VLMAX | Registers grouped with register n | ||
---|---|---|---|---|---|---|
1 |
0 |
0 |
- |
- |
- |
reserved |
1 |
0 |
1 |
1/8 |
32 |
VLEN/SEW/8 |
|
1 |
1 |
0 |
1/4 |
32 |
VLEN/SEW/4 |
|
1 |
1 |
1 |
1/2 |
32 |
VLEN/SEW/2 |
|
0 |
0 |
0 |
1 |
32 |
VLEN/SEW |
|
0 |
0 |
1 |
2 |
16 |
2*VLEN/SEW |
|
0 |
1 |
0 |
4 |
8 |
4*VLEN/SEW |
|
0 |
1 |
1 |
8 |
4 |
8*VLEN/SEW |
|
When LMUL=2, the vector register group contains vector register v
n and vector register v
n+1, providing twice the vector
length in bits. Instructions specifying an LMUL=2 vector register group
with an odd-numbered vector register are reserved.
When LMUL=4, the vector register group contains four vector registers, and instructions specifying an LMUL=4 vector register group using vector register numbers that are not multiples of four are reserved.
When LMUL=8, the vector register group contains eight vector registers, and instructions specifying an LMUL=8 vector register group using register numbers that are not multiples of eight are reserved.
Mask registers are always contained in a single vector register, regardless of LMUL.
4.4.3. Vector Tail Agnostic and Vector Mask Agnostic vta
and vma
These two bits modify the behavior of destination tail elements and destination inactive masked-off elements respectively during the execution of vector instructions. The tail and inactive sets contain element positions that are not receiving new results during a vector operation, as defined in Section Prestart, Active, Inactive, Body, and Tail Element Definitions.
All systems must support all four options:
vta |
vma |
Tail Elements | Inactive Elements |
---|---|---|---|
0 |
0 |
undisturbed |
undisturbed |
0 |
1 |
undisturbed |
agnostic |
1 |
0 |
agnostic |
undisturbed |
1 |
1 |
agnostic |
agnostic |
Mask destination tail elements are always treated as tail-agnostic,
regardless of the setting of vta
.
When a set is marked undisturbed, the corresponding set of destination elements in a vector register group retain the value they previously held.
When a set is marked agnostic, the corresponding set of destination elements in any vector destination operand can either retain the value they previously held, or are overwritten with 1s. Within a single vector instruction, each destination element can be either left undisturbed or overwritten with 1s, in any combination, and the pattern of undisturbed or overwritten with 1s is not required to be deterministic when the instruction is executed with the same inputs.
Note
|
The agnostic policy was added to accommodate machines with vector register renaming. With an undisturbed policy, all elements would have to be read from the old physical destination vector register to be copied into the new physical destination vector register. This causes an inefficiency when these inactive or tail values are not required for subsequent calculations. |
Note
|
The value of all 1s instead of all 0s was chosen for the overwrite value to discourage software developers from depending on the value written. |
Note
|
A simple in-order implementation can ignore the settings and
simply execute all vector instructions using the undisturbed
policy. The vta and vma state bits must still be provided in
vtype for compatibility and to support thread migration.
|
Note
|
An out-of-order implementation can choose to implement tail-agnostic + mask-agnostic using tail-agnostic + mask-undisturbed to reduce implementation complexity. |
Note
|
The definition of agnostic result policy is left loose to accommodate migrating application threads between harts on a small in-order core (which probably leaves agnostic regions undisturbed) and harts on a larger out-of-order core with register renaming (which probably overwrites agnostic elements with 1s). As it might be necessary to restart in the middle, we allow arbitrary mixing of agnostic policies within a single vector instruction. This allowed mixing of policies also enables implementations that might change policies for different granules of a vector register, for example, using undisturbed within a granule that is actively operated on but renaming to all 1s for granules in the tail. |
In addition, except for mask load instructions, any element in the
tail of a mask result can also be written with the value the
mask-producing operation would have calculated with vl
=VLMAX.
Furthermore, for mask-logical instructions and vmsbf.m
, vmsif.m
,
vmsof.m
mask-manipulation instructions, any element in the tail of
the result can be written with the value the mask-producing operation
would have calculated with vl
=VLEN, SEW=8, and LMUL=8 (i.e., all
bits of the mask register can be overwritten).
Note
|
Mask tails are always treated as agnostic to reduce complexity of managing mask data, which can be written at bit granularity. There appears to be little software need to support tail-undisturbed for mask register values. Allowing mask-generating instructions to write back the result of the instruction avoids the need for logic to mask out the tail, except mask loads cannot write memory values to destination mask tails as this would imply accessing memory past software intent. |
The assembly syntax adds two mandatory flags to the vsetvli
instruction:
ta # Tail agnostic tu # Tail undisturbed ma # Mask agnostic mu # Mask undisturbed vsetvli t0, a0, e32, m4, ta, ma # Tail agnostic, mask agnostic vsetvli t0, a0, e32, m4, tu, ma # Tail undisturbed, mask agnostic vsetvli t0, a0, e32, m4, ta, mu # Tail agnostic, mask undisturbed vsetvli t0, a0, e32, m4, tu, mu # Tail undisturbed, mask undisturbed
Note
|
Prior to v0.9, when these flags were not specified on a
vsetvli , they defaulted to mask-undisturbed/tail-undisturbed. The
use of vsetvli without these flags is deprecated, however, and
specifying a flag setting is now mandatory. The default should
perhaps be tail-agnostic/mask-agnostic, so software has to specify
when it cares about the non-participating elements, but given the
historical meaning of the instruction prior to introduction of these
flags, it was decided to always require them in future assembly code.
|
4.4.4. Vector Type Illegal vill
The vill
bit is used to encode that a previous vset{i}vl{i}
instruction attempted to write an unsupported value to vtype
.
Note
|
The vill bit is held in bit XLEN-1 of the CSR to support
checking for illegal values with a branch on the sign bit.
|
All bits of the vtype
argument must be considered in determining if
the value is supported by the implementation.
Note
|
All bits must be checked to ensure that new code assuming
unsupported vector features in vtype traps instead of executing
incorrectly on an older implementation.
|
A vtype
value with the vill
bit set is an unsupported value.
If the vill
bit is set, then any attempt to execute a vector instruction
that depends upon vtype
will raise an illegal-instruction exception.
Note
|
vset{i}vl{i} and whole-register loads, stores, and moves do not depend
upon vtype .
|
When the vill
bit is set, the other XLEN-1 bits in vtype
shall be
zero.
4.5. Vector Length Register vl
The XLEN-bit-wide read-only vl
CSR can only be updated by the
vset{i}vl{i}
instructions, and the fault-only-first vector load
instruction variants.
The vl
register holds an unsigned integer specifying the number of
elements to be updated with results from a vector instruction, as
further detailed in Section Prestart, Active, Inactive, Body, and Tail Element Definitions.
Note
|
The number of bits implemented in vl depends on the
implementation’s maximum vector length of the smallest supported
type. The smallest vector implementation with VLEN=32 and supporting
SEW=8 would need at least six bits in vl to hold the values 0-32
(VLEN=32, with LMUL=8 and SEW=8, yields VLMAX=32).
|
4.6. Vector Byte Length vlenb
The XLEN-bit-wide read-only CSR vlenb
holds the value VLEN/8,
i.e., the vector register length in bytes.
Note
|
The value in vlenb is a design-time constant in any
implementation.
|
Note
|
Without this CSR, several instructions are needed to calculate
VLEN in bytes, and the code has to disturb current vl and vtype
settings which require them to be saved and restored.
|
4.7. Vector Start Index CSR vstart
The vstart
read-write CSR specifies the index of the first element
to be executed by a vector instruction, as described in Section
Prestart, Active, Inactive, Body, and Tail Element Definitions.
Normally, vstart
is only written by hardware on a trap on a vector
instruction, with the vstart
value representing the element on which
the trap was taken (either a synchronous exception or an asynchronous
interrupt), and at which execution should resume after a resumable
trap is handled.
All vector instructions are defined to begin execution with the
element number given in the vstart
CSR, leaving earlier elements in
the destination vector undisturbed, and to reset the vstart
CSR to
zero at the end of execution.
Note
|
All vector instructions, including vset{i}vl{i} , reset the vstart
CSR to zero.
|
vstart
is not modified by vector instructions that raise illegal-instruction
exceptions.
The vstart
CSR is defined to have only enough writable bits to hold
the largest element index (one less than the maximum VLMAX).
Note
|
The maximum vector length is obtained with the largest LMUL
setting (8) and the smallest SEW setting (8), so VLMAX_max = 8*VLEN/8
= VLEN. For example, for VLEN=256, vstart would have 8 bits to
represent indices from 0 through 255.
|
The use of vstart
values greater than the largest element index for
the current SEW setting is reserved.
Note
|
It is recommended that implementations trap if vstart is out
of bounds. It is not required to trap, as a possible future use of
upper vstart bits is to store imprecise trap information.
|
The vstart
CSR is writable by unprivileged code, but non-zero
vstart
values may cause vector instructions to run substantially
slower on some implementations, so vstart
should not be used by
application programmers. A few vector instructions cannot be
executed with a non-zero vstart
value and will raise an illegal
instruction exception as defined below.
Note
|
Making vstart visible to unprivileged code supports user-level
threading libraries.
|
Implementations are permitted to raise illegal instruction exceptions when
attempting to execute a vector instruction with a value of vstart
that the
implementation can never produce when executing that same instruction with
the same vtype
setting.
Note
|
For example, some implementations will never take interrupts during
execution of a vector arithmetic instruction, instead waiting until the
instruction completes to take the interrupt. Such implementations are
permitted to raise an illegal instruction exception when attempting to execute
a vector arithmetic instruction when vstart is nonzero.
|
Note
|
When migrating a software thread between two harts with
different microarchitectures, the vstart value might not be
supported by the new hart microarchitecture. The runtime on the
receiving hart might then have to emulate instruction execution up to the
next supported vstart element position. Alternatively, migration events
can be constrained to only occur at mutually supported vstart
locations.
|
4.8. Vector Fixed-Point Rounding Mode Register vxrm
The vector fixed-point rounding-mode register holds a two-bit
read-write rounding-mode field in the least-significant bits
(vxrm[1:0]
). The upper bits, vxrm[XLEN-1:2]
, should be written as
zeros.
The vector fixed-point rounding-mode is given a separate CSR address
to allow independent access, but is also reflected as a field in
vcsr
.
Note
|
A new rounding mode can be set while saving the original
rounding mode using a single csrwi instruction.
|
The fixed-point rounding algorithm is specified as follows.
Suppose the pre-rounding result is v
, and d
bits of that result are to be
rounded off.
Then the rounded result is (v >> d) + r
, where r
depends on the rounding
mode as specified in the following table.
vxrm[1:0] |
Abbreviation | Rounding Mode | Rounding increment, r |
|
---|---|---|---|---|
0 |
0 |
rnu |
round-to-nearest-up (add +0.5 LSB) |
|
0 |
1 |
rne |
round-to-nearest-even |
|
1 |
0 |
rdn |
round-down (truncate) |
|
1 |
1 |
rod |
round-to-odd (OR bits into LSB, aka "jam") |
|
The rounding functions:
roundoff_unsigned(v, d) = (unsigned(v) >> d) + r roundoff_signed(v, d) = (signed(v) >> d) + r
are used to represent this operation in the instruction descriptions below.
4.9. Vector Fixed-Point Saturation Flag vxsat
The vxsat
CSR has a single read-write least-significant bit
(vxsat[0]
) that indicates if a fixed-point instruction has had to
saturate an output value to fit into a destination format.
Bits vxsat[XLEN-1:1]
should be written as zeros.
The vxsat
bit is mirrored in vcsr
.
4.10. Vector Control and Status Register vcsr
The vxrm
and vxsat
separate CSRs can also be accessed via fields
in the vector control and status CSR, vcsr
.
Bits | Name | Description |
---|---|---|
2:1 |
vxrm[1:0] |
Fixed-point rounding mode |
0 |
vxsat |
Fixed-point accrued saturation flag |
4.11. State of Vector Extension at Reset
The vector extension must have a consistent state at reset. In
particular, vtype
and vl
must have values that can be read and
then restored with a single vsetvl
instruction.
Note
|
It is recommended that at reset, vtype.vill is set, the
remaining bits in vtype are zero, and vl is set to zero.
|
The vstart
, vxrm
, vxsat
CSRs can have arbitrary values at reset.
Note
|
Most uses of the vector unit will require an initial vset{i}vl{i} ,
which will reset vstart . The vxrm and vxsat fields should be
reset explicitly in software before use.
|
The vector registers can have arbitrary values at reset.
5. Mapping of Vector Elements to Vector Register State
The following diagrams illustrate how different width elements are packed into the bytes of a vector register depending on the current SEW and LMUL settings, as well as implementation VLEN. Elements are packed into each vector register with the least-significant byte in the lowest-numbered bits.
The mapping was chosen to provide the simplest and most portable model for software, but might appear to incur large wiring cost for wider vector datapaths on certain operations. The vector instruction set was expressly designed to support implementations that internally rearrange vector data for different SEW to reduce datapath wiring costs, while externally preserving the simple software model.
Note
|
For example, microarchitectures can track the EEW with which a vector register was written, and then insert additional scrambling operations to rearrange data if the register is accessed with a different EEW. |
5.1. Mapping for LMUL = 1
When LMUL=1, elements are simply packed in order from the least-significant to most-significant bits of the vector register.
Note
|
To increase readability, vector register layouts are drawn with bytes ordered from right to left with increasing byte address. Bits within an element are numbered in a little-endian format with increasing bit index from right to left corresponding to increasing magnitude. |
LMUL=1 examples. The element index is given in hexadecimal and is shown placed at the least-significant byte of the stored element. VLEN=32b Byte 3 2 1 0 SEW=8b 3 2 1 0 SEW=16b 1 0 SEW=32b 0 VLEN=64b Byte 7 6 5 4 3 2 1 0 SEW=8b 7 6 5 4 3 2 1 0 SEW=16b 3 2 1 0 SEW=32b 1 0 SEW=64b 0 VLEN=128b Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=8b F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=16b 7 6 5 4 3 2 1 0 SEW=32b 3 2 1 0 SEW=64b 1 0 VLEN=256b Byte 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=8b 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=16b F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=32b 7 6 5 4 3 2 1 0 SEW=64b 3 2 1 0
5.2. Mapping for LMUL < 1
When LMUL < 1, only the first LMUL*VLEN/SEW elements in the vector register are used. The remaining space in the vector register is treated as part of the tail, and hence must obey the vta setting.
Example, VLEN=128b, LMUL=1/4 Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=8b - - - - - - - - - - - - 3 2 1 0 SEW=16b - - - - - - 1 0 SEW=32b - - - 0
5.3. Mapping for LMUL > 1
When vector registers are grouped, the elements of the vector register group are packed contiguously in element order beginning with the lowest-numbered vector register and moving to the next-highest-numbered vector register in the group once each vector register is filled.
LMUL > 1 examples VLEN=32b, SEW=8b, LMUL=2 Byte 3 2 1 0 v2*n 3 2 1 0 v2*n+1 7 6 5 4 VLEN=32b, SEW=16b, LMUL=2 Byte 3 2 1 0 v2*n 1 0 v2*n+1 3 2 VLEN=32b, SEW=16b, LMUL=4 Byte 3 2 1 0 v4*n 1 0 v4*n+1 3 2 v4*n+2 5 4 v4*n+3 7 6 VLEN=32b, SEW=32b, LMUL=4 Byte 3 2 1 0 v4*n 0 v4*n+1 1 v4*n+2 2 v4*n+3 3 VLEN=64b, SEW=32b, LMUL=2 Byte 7 6 5 4 3 2 1 0 v2*n 1 0 v2*n+1 3 2 VLEN=64b, SEW=32b, LMUL=4 Byte 7 6 5 4 3 2 1 0 v4*n 1 0 v4*n+1 3 2 v4*n+2 5 4 v4*n+3 7 6 VLEN=128b, SEW=32b, LMUL=2 Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 v2*n 3 2 1 0 v2*n+1 7 6 5 4 VLEN=128b, SEW=32b, LMUL=4 Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 v4*n 3 2 1 0 v4*n+1 7 6 5 4 v4*n+2 B A 9 8 v4*n+3 F E D C
5.4. Mapping across Mixed-Width Operations
The vector ISA is designed to support mixed-width operations without
requiring additional explicit rearrangement instructions. The
recommended software strategy when operating on multiple vectors with
different precision values is to modify vtype
dynamically to keep
SEW/LMUL constant (and hence VLMAX constant).
The following example shows four different packed element widths (8b, 16b, 32b, 64b) in a VLEN=128b implementation. The vector register grouping factor (LMUL) is increased by the relative element size such that each group can hold the same number of vector elements (VLMAX=8 in this example) to simplify stripmining code.
Example VLEN=128b, with SEW/LMUL=16 Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 vn - - - - - - - - 7 6 5 4 3 2 1 0 SEW=8b, LMUL=1/2 vn 7 6 5 4 3 2 1 0 SEW=16b, LMUL=1 v2*n 3 2 1 0 SEW=32b, LMUL=2 v2*n+1 7 6 5 4 v4*n 1 0 SEW=64b, LMUL=4 v4*n+1 3 2 v4*n+2 5 4 v4*n+3 7 6
The following table shows each possible constant SEW/LMUL operating point for loops with mixed-width operations. Each column represents a constant SEW/LMUL operating point. Entries in table are the LMUL values that yield that column’s SEW/LMUL value for the datawidth on that row. In each column, an LMUL setting for a datawidth indicates that it can be aligned with the other datawidths in the same column that also have an LMUL setting, such that all have the same VLMAX.
SEW/LMUL |
|||||||
1 |
2 |
4 |
8 |
16 |
32 |
64 |
|
SEW= 8 |
8 |
4 |
2 |
1 |
1/2 |
1/4 |
1/8 |
SEW= 16 |
8 |
4 |
2 |
1 |
1/2 |
1/4 |
|
SEW= 32 |
8 |
4 |
2 |
1 |
1/2 |
||
SEW= 64 |
8 |
4 |
2 |
1 |
Larger LMUL settings can also used to simply increase vector length to reduce instruction fetch and dispatch overheads in cases where fewer vector register groups are needed.
5.5. Mask Register Layout
A vector mask occupies only one vector register regardless of SEW and LMUL.
Each element is allocated a single mask bit in a mask vector register. The mask bit for element i is located in bit i of the mask register, independent of SEW or LMUL.
6. Vector Instruction Formats
The instructions in the vector extension fit under two existing major opcodes (LOAD-FP and STORE-FP) and one new major opcode (OP-V).
Vector loads and stores are encoded within the scalar floating-point load and store major opcodes (LOAD-FP/STORE-FP). The vector load and store encodings repurpose a portion of the standard scalar floating-point load/store 12-bit immediate field to provide further vector instruction encoding, with bit 25 holding the standard vector mask bit (see Mask Encoding).
Format for Vector Load Instructions under LOAD-FP major opcode
{reg: [
{bits: 7, name: 0x7, attr: 'VL* unit-stride'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'lumop'},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x7, attr: 'VLS* strided'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'rs2', attr: 'stride', type: 4},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x7, attr: 'VLX* indexed'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'vs2', attr: 'address offsets', type: 2},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
Format for Vector Store Instructions under STORE-FP major opcode
{reg: [
{bits: 7, name: 0x27, attr: 'VS* unit-stride'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'sumop'},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x27, attr: 'VSS* strided'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'rs2', attr: 'stride', type: 4},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x27, attr: 'VSX* indexed'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'vs2', attr: 'address offsets', type: 2},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
Formats for Vector Arithmetic Instructions under OP-V major opcode
{reg: [
{bits: 7, name: 0x57, attr: 'OPIVV'},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 0},
{bits: 5, name: 'vs1', type: 2},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPFVV'},
{bits: 5, name: 'vd / rd', type: 7},
{bits: 3, name: 1},
{bits: 5, name: 'vs1', type: 2},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPMVV'},
{bits: 5, name: 'vd / rd', type: 7},
{bits: 3, name: 2},
{bits: 5, name: 'vs1', type: 2},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: ['OPIVI']},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 3},
{bits: 5, name: 'imm[4:0]', type: 5},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPIVX'},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 4},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPFVF'},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 5},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPMVX'},
{bits: 5, name: 'vd / rd', type: 7},
{bits: 3, name: 6},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
Formats for Vector Configuration Instructions under OP-V major opcode
{reg: [
{bits: 7, name: 0x57, attr: 'vsetvli'},
{bits: 5, name: 'rd', type: 4},
{bits: 3, name: 7},
{bits: 5, name: 'rs1', type: 4},
{bits: 11, name: 'zimm[10:0]', type: 5},
{bits: 1, name: '0'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'vsetivli'},
{bits: 5, name: 'rd', type: 4},
{bits: 3, name: 7},
{bits: 5, name: 'uimm[4:0]', type: 5},
{bits: 10, name: 'zimm[9:0]', type: 5},
{bits: 1, name: '1'},
{bits: 1, name: '1'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'vsetvl'},
{bits: 5, name: 'rd', type: 4},
{bits: 3, name: 7},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'rs2', type: 4},
{bits: 6, name: 0x1000},
{bits: 1, name: 1},
]}
Vector instructions can have scalar or vector source operands and produce scalar or vector results, and most vector instructions can be performed either unconditionally or conditionally under a mask.
Vector loads and stores move bit patterns between vector register elements and memory. Vector arithmetic instructions operate on values held in vector register elements.
6.1. Scalar Operands
Scalar operands can be immediates, or taken from the x
registers,
the f
registers, or element 0 of a vector register. Scalar results
are written to an x
or f
register or to element 0 of a vector
register. Any vector register can be used to hold a scalar regardless
of the current LMUL setting.
Note
|
Zfinx ("F in X") is a proposed new ISA extension where
floating-point instructions take their arguments from the integer
register file. The vector extension is also compatible with Zfinx,
where the Zfinx vector extension has vector-scalar floating-point
instructions taking their scalar argument from the x registers.
|
Note
|
We considered but did not pursue overlaying the f registers on
v registers. The adopted approach reduces vector register pressure,
avoids interactions with the standard calling convention, simplifies
high-performance scalar floating-point design, and provides
compatibility with the Zfinx ISA option. Overlaying f with v
would provide the advantage of lowering the number of state bits in
some implementations, but complicates high-performance designs and
would prevent compatibility with the proposed Zfinx ISA option.
|
6.2. Vector Operands
Each vector operand has an effective element width (EEW) and an effective LMUL (EMUL) that is used to determine the size and location of all the elements within a vector register group. By default, for most operands of most instructions, EEW=SEW and EMUL=LMUL.
Some vector instructions have source and destination vector operands with the same number of elements but different widths, so that EEW and EMUL differ from SEW and LMUL respectively but EEW/EMUL = SEW/LMUL. For example, most widening arithmetic instructions have a source group with EEW=SEW and EMUL=LMUL but have a destination group with EEW=2*SEW and EMUL=2*LMUL. Narrowing instructions have a source operand that has EEW=2*SEW and EMUL=2*LMUL but with a destination where EEW=SEW and EMUL=LMUL.
Vector operands or results may occupy one or more vector registers depending on EMUL, but are always specified using the lowest-numbered vector register in the group. Using other than the lowest-numbered vector register to specify a vector register group is a reserved encoding.
A destination vector register group can overlap a source vector register group only if one of the following holds:
-
The destination EEW equals the source EEW.
-
The destination EEW is smaller than the source EEW and the overlap is in the lowest-numbered part of the source register group (e.g., when LMUL=1,
vnsrl.wi v0, v0, 3
is legal, but a destination ofv1
is not). -
The destination EEW is greater than the source EEW, the source EMUL is at least 1, and the overlap is in the highest-numbered part of the destination register group (e.g., when LMUL=8,
vzext.vf4 v0, v6
is legal, but a source ofv0
,v2
, orv4
is not).
For the purpose of determining register group overlap constraints, mask elements have EEW=1.
Note
|
The overlap constraints are designed to support resumable exceptions in machines without register renaming. |
Any instruction encoding that violates the overlap constraints is reserved.
The largest vector register group used by an instruction can not be greater than 8 vector registers (i.e., EMUL≤8), and if a vector instruction would require greater than 8 vector registers in a group, the instruction encoding is reserved. For example, a widening operation that produces a widened vector register group result when LMUL=8 is reserved as this would imply a result EMUL=16.
Widened scalar values, e.g., input and output to a widening reduction operation, are held in the first element of a vector register and have EMUL=1.
6.3. Vector Masking
Masking is supported on many vector instructions. Element operations
that are masked off (inactive) never generate exceptions. The
destination vector register elements corresponding to masked-off
elements are handled with either a mask-undisturbed or mask-agnostic
policy depending on the setting of the vma
bit in vtype
(Section
Vector Tail Agnostic and Vector Mask Agnostic vta
and vma
).
The mask value used to control execution of a masked vector
instruction is always supplied by vector register v0
.
Note
|
Future vector extensions may provide longer instruction encodings with space for a full mask register specifier. |
The destination vector register group for a masked vector instruction
cannot overlap the source mask register (v0
), unless the destination
vector register is being written with a mask value (e.g., compares)
or the scalar result of a reduction. These instruction encodings are
reserved.
Note
|
This constraint supports restart with a non-zero vstart value.
|
Other vector registers can be used to hold working mask values, and mask vector logical operations are provided to perform predicate calculations.
As specified in Section Vector Tail Agnostic and Vector Mask Agnostic vta
and vma
, mask destination values are
always treated as tail-agnostic, regardless of the setting of vta
.
6.3.1. Mask Encoding
Where available, masking is encoded in a single-bit vm
field in the
instruction (inst[25]
).
vm | Description |
---|---|
0 |
vector result, only where v0.mask[i] = 1 |
1 |
unmasked |
Vector masking is represented in assembler code as another vector
operand, with .t
indicating that the operation occurs when
v0.mask[i]
is 1
(t
for "true"). If no masking operand is
specified, unmasked vector execution (vm=1
) is assumed.
vop.v* v1, v2, v3, v0.t # enabled where v0.mask[i]=1, vm=0 vop.v* v1, v2, v3 # unmasked vector operation, vm=1
Note
|
Even though the current vector extensions only support one vector
mask register v0 and only the true form of predication, the assembly
syntax writes it out in full to be compatible with future extensions
that might add a mask register specifier and support both true and
complement mask values. The .t suffix on the masking operand also helps
to visually encode the use of a mask.
|
Note
|
The .mask suffix is not part of the assembly syntax.
We only append it in contexts where a mask vector is subscripted,
e.g., v0.mask[i] .
|
6.4. Prestart, Active, Inactive, Body, and Tail Element Definitions
The destination element indices operated on during a vector instruction’s execution can be divided into three disjoint subsets.
-
The prestart elements are those whose element index is less than the initial value in the
vstart
register. The prestart elements do not raise exceptions and do not update the destination vector register. -
The body elements are those whose element index is greater than or equal to the initial value in the
vstart
register, and less than the current vector length setting invl
. The body can be split into two disjoint subsets:-
The active elements during a vector instruction’s execution are the elements within the body and where the current mask is enabled at that element position. The active elements can raise exceptions and update the destination vector register group.
-
The inactive elements are the elements within the body but where the current mask is disabled at that element position. The inactive elements do not raise exceptions and do not update any destination vector register group unless masked agnostic is specified (
vtype.vma
=1), in which case inactive elements may be overwritten with 1s.
-
-
The tail elements during a vector instruction’s execution are the elements past the current vector length setting specified in
vl
. The tail elements do not raise exceptions, and do not update any destination vector register group unless tail agnostic is specified (vtype.vta
=1), in which case tail elements may be overwritten with 1s, or with the result of the instruction in the case of mask-producing instructions except for mask loads. When LMUL < 1, the tail includes the elements past VLMAX that are held in the same vector register.
for element index x prestart(x) = (0 <= x < vstart) body(x) = (vstart <= x < vl) tail(x) = (vl <= x < max(VLMAX,VLEN/SEW)) mask(x) = unmasked || v0.mask[x] == 1 active(x) = body(x) && mask(x) inactive(x) = body(x) && !mask(x)
When vstart
≥ vl
, there are no body elements, and no elements
are updated in any destination vector register group, including that
no tail elements are updated with agnostic values.
Note
|
As a consequence, when vl =0, no elements, including agnostic
elements, are updated in the destination vector register group
regardless of vstart .
|
Instructions that write an x
register or f
register
do so even when vstart
≥ vl
, including when vl
=0.
Note
|
Some instructions such as vslidedown and vrgather may read
indices past vl or even VLMAX in source vector register groups. The
general policy is to return the value 0 when the index is greater than
VLMAX in the source vector register group.
|
7. Configuration-Setting Instructions (vsetvli
/vsetivli
/vsetvl
)
One of the common approaches to handling a large number of elements is
"stripmining" where each iteration of a loop handles some number of elements,
and the iterations continue until all elements have been processed. The RISC-V
vector specification provides direct, portable support for this approach.
The application specifies the total number of elements to be processed (the application vector length or AVL) as a
candidate value for vl
, and the hardware responds via a general-purpose
register with the (frequently smaller) number of elements that the hardware
will handle per iteration (stored in vl
), based on the microarchitectural
implementation and the vtype
setting. A straightforward loop structure,
shown in Example of stripmining and changes to SEW, depicts the ease with which the code keeps
track of the remaining number of elements and the amount per iteration handled
by hardware.
A set of instructions is provided to allow rapid configuration of the
values in vl
and vtype
to match application needs. The
vset{i}vl{i}
instructions set the vtype
and vl
CSRs based on
their arguments, and write the new value of vl
into rd
.
vsetvli rd, rs1, vtypei # rd = new vl, rs1 = AVL, vtypei = new vtype setting vsetivli rd, uimm, vtypei # rd = new vl, uimm = AVL, vtypei = new vtype setting vsetvl rd, rs1, rs2 # rd = new vl, rs1 = AVL, rs2 = new vtype value
Formats for Vector Configuration Instructions under OP-V major opcode
{reg: [
{bits: 7, name: 0x57, attr: 'vsetvli'},
{bits: 5, name: 'rd', type: 4},
{bits: 3, name: 7},
{bits: 5, name: 'rs1', type: 4},
{bits: 11, name: 'zimm[10:0]', type: 5},
{bits: 1, name: '0'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'vsetivli'},
{bits: 5, name: 'rd', type: 4},
{bits: 3, name: 7},
{bits: 5, name: 'uimm[4:0]', type: 5},
{bits: 10, name: 'zimm[9:0]', type: 5},
{bits: 1, name: '1'},
{bits: 1, name: '1'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'vsetvl'},
{bits: 5, name: 'rd', type: 4},
{bits: 3, name: 7},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'rs2', type: 4},
{bits: 6, name: 0x1000},
{bits: 1, name: 1},
]}
7.1. vtype
encoding
{reg: [
{bits: 3, name: 'vlmul[2:0]'},
{bits: 3, name: 'vsew[2:0]'},
{bits: 1, name: 'vta'},
{bits: 1, name: 'vma'},
{bits: 23, name: 'reserved'},
{bits: 1, name: 'vill'},
]}
Note
|
This diagram shows the layout for RV32 systems, whereas in
general vill should be at bit XLEN-1.
|
Bits | Name | Description |
---|---|---|
XLEN-1 |
vill |
Illegal value if set |
XLEN-2:8 |
0 |
Reserved if non-zero |
7 |
vma |
Vector mask agnostic |
6 |
vta |
Vector tail agnostic |
5:3 |
vsew[2:0] |
Selected element width (SEW) setting |
2:0 |
vlmul[2:0] |
Vector register group multiplier (LMUL) setting |
The new vtype
setting is encoded in the immediate fields of
vsetvli
and vsetivli
, and in the rs2
register for vsetvl
.
Suggested assembler names used for vset{i}vli vtypei immediate e8 # SEW=8b e16 # SEW=16b e32 # SEW=32b e64 # SEW=64b mf8 # LMUL=1/8 mf4 # LMUL=1/4 mf2 # LMUL=1/2 m1 # LMUL=1, assumed if m setting absent m2 # LMUL=2 m4 # LMUL=4 m8 # LMUL=8 Examples: vsetvli t0, a0, e8 # SEW= 8, LMUL=1 vsetvli t0, a0, e8, m2 # SEW= 8, LMUL=2 vsetvli t0, a0, e32, mf2 # SEW=32, LMUL=1/2
The vsetvl
variant operates similarly to vsetvli
except that it
takes a vtype
value from rs2
and can be used for context restore.
If the vtype
setting is not supported by the implementation, then
the vill
bit is set in vtype
, the remaining bits in vtype
are
set to zero, and the vl
register is also set to zero.
Note
|
Earlier drafts required a trap when setting vtype to an
illegal value. However, this would have added the first
data-dependent trap on a CSR write to the ISA. Implementations could
choose to trap when illegal values are written to vtype instead of
setting vill , to allow emulation to support new configurations for
forward-compatibility. The current scheme supports light-weight
runtime interrogation of the supported vector unit configurations by
checking if vill is clear for a given setting.
|
7.2. AVL encoding
The new vector
length setting is based on AVL, which for vsetvli
and vsetvl
is encoded in the rs1
and rd
fields as follows:
|
|
AVL value |
Effect on |
- |
!x0 |
Value in |
Normal stripmining |
!x0 |
x0 |
~0 |
Set |
x0 |
x0 |
Value in |
Keep existing |
When rs1
is not x0
, the AVL is an unsigned integer held in the x
register specified by rs1
, and the new vl
value is also written to
the x
register specified by rd
.
When rs1=x0
but rd!=x0
, the maximum unsigned integer value (~0
)
is used as the AVL, and the resulting VLMAX is written to vl
and
also to the x
register specified by rd
.
When rs1=x0
and rd=x0
, the instruction operates as if the current
vector length in vl
is used as the AVL, and the resulting value is
written to vl
, but not to a destination register. This form can
only be used when VLMAX and hence vl
is not actually changed by the
new SEW/LMUL ratio. Use of the instruction with a new SEW/LMUL ratio
that would result in a change of VLMAX is reserved. Implementations
may set vill
in this case.
Note
|
This last form of the instructions allows the vtype register to
be changed while maintaining the current vl , provided VLMAX is not
reduced. This design was chosen to ensure vl would always hold a
legal value for current vtype setting. The current vl value can
be read from the vl CSR. The vl value could be reduced by this
instruction if the new SEW/LMUL ratio causes VLMAX to shrink, and so
this case has been reserved as it is not clear this is a generally
useful operation, and implementations can otherwise assume vl is not
changed by this instruction to optimize their microarchitecture.
|
For the vsetivli
instruction, the AVL is encoded as a 5-bit
zero-extended immediate (0—31) in the rs1
field.
Note
|
The encoding of AVL for vsetivli is the same as for regular
CSR immediate values.
|
Note
|
The vsetivli instruction provides more compact code when the
dimensions of vectors are small and known to fit inside the vector
registers, in which case there is no stripmining overhead.
|
7.3. Constraints on Setting vl
The vset{i}vl{i}
instructions first set VLMAX according to their vtype
argument, then set vl
obeying the following constraints:
-
vl = AVL
ifAVL ≤ VLMAX
-
ceil(AVL / 2) ≤ vl ≤ VLMAX
ifAVL < (2 * VLMAX)
-
vl = VLMAX
ifAVL ≥ (2 * VLMAX)
-
Deterministic on any given implementation for same input AVL and VLMAX values
-
These specific properties follow from the prior rules:
-
vl = 0
ifAVL = 0
-
vl > 0
ifAVL > 0
-
vl ≤ VLMAX
-
vl ≤ AVL
-
a value read from
vl
when used as the AVL argument tovset{i}vl{i}
results in the same value invl
, provided the resultant VLMAX equals the value of VLMAX at the time thatvl
was read
-
Note
|
The For example, this permits an implementation to set |
7.4. Example of stripmining and changes to SEW
The SEW and LMUL settings can be changed dynamically to provide high throughput on mixed-width operations in a single loop.
# Example: Load 16-bit values, widen multiply to 32b, shift 32b result # right by 3, store 32b values. # On entry: # a0 holds the total number of elements to process # a1 holds the address of the source array # a2 holds the address of the destination array loop: vsetvli a3, a0, e16, m4, ta, ma # vtype = 16-bit integer vectors; # also update a3 with vl (# of elements this iteration) vle16.v v4, (a1) # Get 16b vector slli t1, a3, 1 # Multiply # elements this iteration by 2 bytes/source element add a1, a1, t1 # Bump pointer vwmul.vx v8, v4, x10 # Widening multiply into 32b in <v8--v15> vsetvli x0, x0, e32, m8, ta, ma # Operate on 32b values vsrl.vi v8, v8, 3 vse32.v v8, (a2) # Store vector of 32b elements slli t1, a3, 2 # Multiply # elements this iteration by 4 bytes/destination element add a2, a2, t1 # Bump pointer sub a0, a0, a3 # Decrement count by vl bnez a0, loop # Any more?
8. Vector Loads and Stores
Vector loads and stores move values between vector registers and
memory. Vector loads and stores are masked and do not raise
exceptions on inactive elements. Masked vector loads do not update
inactive elements in the destination vector register group, unless
masked agnostic is specified (vtype.vma
=1). Masked vector stores
only update active memory elements. All vector loads and stores may
generate and accept a non-zero vstart
value.
8.1. Vector Load/Store Instruction Encoding
Vector loads and stores are encoded within the scalar floating-point load and store major opcodes (LOAD-FP/STORE-FP). The vector load and store encodings repurpose a portion of the standard scalar floating-point load/store 12-bit immediate field to provide further vector instruction encoding, with bit 25 holding the standard vector mask bit (see Mask Encoding).
Format for Vector Load Instructions under LOAD-FP major opcode
{reg: [
{bits: 7, name: 0x7, attr: 'VL* unit-stride'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'lumop'},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x7, attr: 'VLS* strided'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'rs2', attr: 'stride', type: 4},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x7, attr: 'VLX* indexed'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'vs2', attr: 'address offsets', type: 2},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
Format for Vector Store Instructions under STORE-FP major opcode
{reg: [
{bits: 7, name: 0x27, attr: 'VS* unit-stride'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'sumop'},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x27, attr: 'VSS* strided'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'rs2', attr: 'stride', type: 4},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x27, attr: 'VSX* indexed'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'vs2', attr: 'address offsets', type: 2},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
Field | Description |
---|---|
rs1[4:0] |
specifies x register holding base address |
rs2[4:0] |
specifies x register holding stride |
vs2[4:0] |
specifies v register holding address offsets |
vs3[4:0] |
specifies v register holding store data |
vd[4:0] |
specifies v register destination of load |
vm |
specifies whether vector masking is enabled (0 = mask enabled, 1 = mask disabled) |
width[2:0] |
specifies size of memory elements, and distinguishes from FP scalar |
mew |
extended memory element width. See Vector Load/Store Width Encoding |
mop[1:0] |
specifies memory addressing mode |
nf[2:0] |
specifies the number of fields in each segment, for segment load/stores |
lumop[4:0]/sumop[4:0] |
are additional fields encoding variants of unit-stride instructions |
Vector memory unit-stride and constant-stride operations directly
encode EEW of the data to be transferred statically in the instruction
to reduce the number of vtype
changes when accessing memory in a
mixed-width routine. Indexed operations use the explicit EEW encoding
in the instruction to set the size of the indices used, and use
SEW/LMUL to specify the data width.
8.2. Vector Load/Store Addressing Modes
The vector extension supports unit-stride, strided, and
indexed (scatter/gather) addressing modes. Vector load/store base
registers and strides are taken from the GPR x
registers.
The base effective address for all vector accesses is given by the
contents of the x
register named in rs1
.
Vector unit-stride operations access elements stored contiguously in memory starting from the base effective address.
Vector constant-strided operations access the first memory element at the base
effective address, and then access subsequent elements at address
increments given by the byte offset contained in the x
register
specified by rs2
.
Vector indexed operations add the contents of each element of the
vector offset operand specified by vs2
to the base effective address
to give the effective address of each element. The data vector
register group has EEW=SEW, EMUL=LMUL, while the offset vector
register group has EEW encoded in the instruction and
EMUL=(EEW/SEW)*LMUL.
The vector offset operand is treated as a vector of byte-address offsets.
Note
|
The indexed operations can also be used to access fields within
a vector of objects, where the vs2 vector holds pointers to the base
of the objects and the scalar x register holds the offset of the
member field in each object. Supporting this case is why the indexed
operations were not defined to scale the element indices by the data
EEW.
|
If the vector offset elements are narrower than XLEN, they are zero-extended to XLEN before adding to the base effective address. If the vector offset elements are wider than XLEN, the least-significant XLEN bits are used in the address calculation. An implementation must raise an illegal instruction exception if the EEW is not supported for offset elements.
Note
|
A profile may place an upper limit on the maximum supported index EEW (e.g., only up to XLEN) smaller than ELEN. |
The vector addressing modes are encoded using the 2-bit mop[1:0]
field.
mop [1:0] | Description | Opcodes | |
---|---|---|---|
0 |
0 |
unit-stride |
VLE<EEW> |
0 |
1 |
indexed-unordered |
VLUXEI<EEW> |
1 |
0 |
strided |
VLSE<EEW> |
1 |
1 |
indexed-ordered |
VLOXEI<EEW> |
mop [1:0] | Description | Opcodes | |
---|---|---|---|
0 |
0 |
unit-stride |
VSE<EEW> |
0 |
1 |
indexed-unordered |
VSUXEI<EEW> |
1 |
0 |
strided |
VSSE<EEW> |
1 |
1 |
indexed-ordered |
VSOXEI<EEW> |
Vector unit-stride and constant-stride memory accesses do not guarantee ordering between individual element accesses. The vector indexed load and store memory operations have two forms, ordered and unordered. The indexed-ordered variants preserve element ordering on memory accesses.
For unordered instructions (mop[1:0]
!=11) there is no guarantee on
element access order. If the accesses are to a strongly ordered IO
region, the element accesses can be initiated in any order.
Note
|
To provide ordered vector accesses to a strongly ordered IO region, the ordered indexed instructions should be used. |
For implementations with precise vector traps, exceptions on indexed-unordered stores must also be precise.
Additional unit-stride vector addressing modes are encoded using the
5-bit lumop
and sumop
fields in the unit-stride load and store
instruction encodings respectively.
lumop[4:0] | Description | ||||
---|---|---|---|---|---|
0 |
0 |
0 |
0 |
0 |
unit-stride load |
0 |
1 |
0 |
0 |
0 |
unit-stride, whole register load |
0 |
1 |
0 |
1 |
1 |
unit-stride, mask load, EEW=8 |
1 |
0 |
0 |
0 |
0 |
unit-stride fault-only-first |
x |
x |
x |
x |
x |
other encodings reserved |
sumop[4:0] | Description | ||||
---|---|---|---|---|---|
0 |
0 |
0 |
0 |
0 |
unit-stride store |
0 |
1 |
0 |
0 |
0 |
unit-stride, whole register store |
0 |
1 |
0 |
1 |
1 |
unit-stride, mask store, EEW=8 |
x |
x |
x |
x |
x |
other encodings reserved |
The nf[2:0]
field encodes the number of fields in each segment. For
regular vector loads and stores, nf
=0, indicating that a single
value is moved between a vector register group and memory at each
element position. Larger values in the nf
field are used to access
multiple contiguous fields within a segment as described below in
Section Vector Load/Store Segment Instructions.
The nf[2:0]
field also encodes the number of whole vector registers
to transfer for the whole vector register load/store instructions.
8.3. Vector Load/Store Width Encoding
Vector loads and stores have an EEW encoded directly in the instruction. The corresponding EMUL is calculated as EMUL = (EEW/SEW)*LMUL. If the EMUL would be out of range (EMUL>8 or EMUL<1/8), the instruction encoding is reserved. The vector register groups must have legal register specifiers for the selected EMUL, otherwise the instruction encoding is reserved.
Vector unit-stride and constant-stride use the EEW/EMUL encoded in the
instruction for the data values, while vector indexed loads and stores
use the EEW/EMUL encoded in the instruction for the index values and
the SEW/LMUL encoded in vtype
for the data values.
Vector loads and stores are encoded using width values that are not claimed by the standard scalar floating-point loads and stores.
Implementations must provide vector loads and stores with EEWs corresponding to all supported SEW settings. Vector load/store encodings for unsupported EEW widths must raise an illegal instruction exception.
mew | width [2:0] | Mem bits | Data Reg bits | Index bits | Opcodes | ||||
---|---|---|---|---|---|---|---|---|---|
Standard scalar FP |
x |
0 |
0 |
1 |
16 |
FLEN |
- |
FLH/FSH |
|
Standard scalar FP |
x |
0 |
1 |
0 |
32 |
FLEN |
- |
FLW/FSW |
|
Standard scalar FP |
x |
0 |
1 |
1 |
64 |
FLEN |
- |
FLD/FSD |
|
Standard scalar FP |
x |
1 |
0 |
0 |
128 |
FLEN |
- |
FLQ/FSQ |
|
Vector 8b element |
0 |
0 |
0 |
0 |
8 |
8 |
- |
VLxE8/VSxE8 |
|
Vector 16b element |
0 |
1 |
0 |
1 |
16 |
16 |
- |
VLxE16/VSxE16 |
|
Vector 32b element |
0 |
1 |
1 |
0 |
32 |
32 |
- |
VLxE32/VSxE32 |
|
Vector 64b element |
0 |
1 |
1 |
1 |
64 |
64 |
- |
VLxE64/VSxE64 |
|
Vector 8b index |
0 |
0 |
0 |
0 |
SEW |
SEW |
8 |
VLxEI8/VSxEI8 |
|
Vector 16b index |
0 |
1 |
0 |
1 |
SEW |
SEW |
16 |
VLxEI16/VSxEI16 |
|
Vector 32b index |
0 |
1 |
1 |
0 |
SEW |
SEW |
32 |
VLxEI32/VSxEI32 |
|
Vector 64b index |
0 |
1 |
1 |
1 |
SEW |
SEW |
64 |
VLxEI64/VSxEI64 |
|
Reserved |
1 |
X |
X |
X |
- |
- |
- |
Mem bits is the size of each element accessed in memory.
Data reg bits is the size of each data element accessed in register.
Index bits is the size of each index accessed in register.
The mew
bit (inst[28]
) when set is expected to be used to encode
expanded memory sizes of 128 bits and above, but these encodings are
currently reserved.
8.4. Vector Unit-Stride Instructions
# Vector unit-stride loads and stores # vd destination, rs1 base address, vm is mask encoding (v0.t or <missing>) vle8.v vd, (rs1), vm # 8-bit unit-stride load vle16.v vd, (rs1), vm # 16-bit unit-stride load vle32.v vd, (rs1), vm # 32-bit unit-stride load vle64.v vd, (rs1), vm # 64-bit unit-stride load # vs3 store data, rs1 base address, vm is mask encoding (v0.t or <missing>) vse8.v vs3, (rs1), vm # 8-bit unit-stride store vse16.v vs3, (rs1), vm # 16-bit unit-stride store vse32.v vs3, (rs1), vm # 32-bit unit-stride store vse64.v vs3, (rs1), vm # 64-bit unit-stride store
Additional unit-stride mask load and store instructions are
provided to transfer mask values to/from memory. These
operate similarly to unmasked byte loads or stores (EEW=8), except that
the effective vector length is evl
=ceil(vl
/8) (i.e. EMUL=1),
and the destination register is always written with a tail-agnostic
policy.
# Vector unit-stride mask load vlm.v vd, (rs1) # Load byte vector of length ceil(vl/8) # Vector unit-stride mask store vsm.v vs3, (rs1) # Store byte vector of length ceil(vl/8)
vlm.v
and vsm.v
are encoded with the same width[2:0]
=0 encoding as
vle8.v
and vse8.v
, but are distinguished by different
lumop
and sumop
encodings. Since vlm.v
and vsm.v
operate as byte loads and stores,
vstart
is in units of bytes for these instructions.
Note
|
The previous assembler mnemonics vle1.v and vse1.v were
confusing as length was handled differently for these instructions
versus other element load/store instructions. To avoid software
churn, these older assembly mnemonics are being retained as aliases.
|
Note
|
The primary motivation to provide mask load and store is to
support machines that internally rearrange data to reduce
cross-datapath wiring. However, these instructions also provide a convenient
mechanism to use packed bit vectors in memory as mask values,
and also reduce the cost of mask spill/fill by reducing need to change
vl .
|
8.5. Vector Strided Instructions
# Vector strided loads and stores # vd destination, rs1 base address, rs2 byte stride vlse8.v vd, (rs1), rs2, vm # 8-bit strided load vlse16.v vd, (rs1), rs2, vm # 16-bit strided load vlse32.v vd, (rs1), rs2, vm # 32-bit strided load vlse64.v vd, (rs1), rs2, vm # 64-bit strided load # vs3 store data, rs1 base address, rs2 byte stride vsse8.v vs3, (rs1), rs2, vm # 8-bit strided store vsse16.v vs3, (rs1), rs2, vm # 16-bit strided store vsse32.v vs3, (rs1), rs2, vm # 32-bit strided store vsse64.v vs3, (rs1), rs2, vm # 64-bit strided store
Negative and zero strides are supported.
Element accesses within a strided instruction are unordered with respect to each other.
When rs2
=x0
, then an implementation is allowed, but not required,
to perform fewer memory operations than the number of active elements,
and may perform different numbers of memory operations across
different dynamic executions of the same static instruction.
Note
|
Compilers must be aware to not use the x0 form for rs2 when
the immediate stride is 0 if the intent to is to require all memory
accesses are performed.
|
When rs2!=x0
and the value of x[rs2]=0
, the implementation must
perform one memory access for each active element (but these accesses
will not be ordered).
Note
|
As with other architectural mandates, implementations must appear to perform each memory access. Microarchitectures are free to optimize away accesses that would not be observed by another agent, for example, in idempotent memory regions obeying RVWMO. For non-idempotent memory regions, where by definition each access can be observed by a device, the optimization would not be possible. |
Note
|
When repeating ordered vector accesses to the same memory address are required, then an ordered indexed operation can be used. |
8.6. Vector Indexed Instructions
# Vector indexed loads and stores # Vector indexed-unordered load instructions # vd destination, rs1 base address, vs2 byte offsets vluxei8.v vd, (rs1), vs2, vm # unordered 8-bit indexed load of SEW data vluxei16.v vd, (rs1), vs2, vm # unordered 16-bit indexed load of SEW data vluxei32.v vd, (rs1), vs2, vm # unordered 32-bit indexed load of SEW data vluxei64.v vd, (rs1), vs2, vm # unordered 64-bit indexed load of SEW data # Vector indexed-ordered load instructions # vd destination, rs1 base address, vs2 byte offsets vloxei8.v vd, (rs1), vs2, vm # ordered 8-bit indexed load of SEW data vloxei16.v vd, (rs1), vs2, vm # ordered 16-bit indexed load of SEW data vloxei32.v vd, (rs1), vs2, vm # ordered 32-bit indexed load of SEW data vloxei64.v vd, (rs1), vs2, vm # ordered 64-bit indexed load of SEW data # Vector indexed-unordered store instructions # vs3 store data, rs1 base address, vs2 byte offsets vsuxei8.v vs3, (rs1), vs2, vm # unordered 8-bit indexed store of SEW data vsuxei16.v vs3, (rs1), vs2, vm # unordered 16-bit indexed store of SEW data vsuxei32.v vs3, (rs1), vs2, vm # unordered 32-bit indexed store of SEW data vsuxei64.v vs3, (rs1), vs2, vm # unordered 64-bit indexed store of SEW data # Vector indexed-ordered store instructions # vs3 store data, rs1 base address, vs2 byte offsets vsoxei8.v vs3, (rs1), vs2, vm # ordered 8-bit indexed store of SEW data vsoxei16.v vs3, (rs1), vs2, vm # ordered 16-bit indexed store of SEW data vsoxei32.v vs3, (rs1), vs2, vm # ordered 32-bit indexed store of SEW data vsoxei64.v vs3, (rs1), vs2, vm # ordered 64-bit indexed store of SEW data
Note
|
The assembler syntax for indexed loads and stores uses
ei x instead of e x to indicate the statically encoded EEW
is of the index not the data.
|
Note
|
The indexed operations mnemonics have a "U" or "O" to distinguish between unordered and ordered, while the other vector addressing modes have no character. While this is perhaps a little less consistent, this approach minimizes disruption to existing software, as VSXEI previously meant "ordered" - and the opcode can be retained as an alias during transition to help reduce software churn. |
8.7. Unit-stride Fault-Only-First Loads
The unit-stride fault-only-first load instructions are used to
vectorize loops with data-dependent exit conditions ("while" loops).
These instructions execute as a regular load except that they will
only take a trap caused by a synchronous exception on element 0. If
element 0 raises an exception, vl
is not modified, and the trap is
taken. If an element > 0 raises an exception, the corresponding trap
is not taken, and the vector length vl
is reduced to the index of
the element that would have raised an exception.
Load instructions may overwrite active destination vector register group elements past the element index at which the trap is reported. Similarly, fault-only-first load instructions may update active destination elements past the element that causes trimming of the vector length (but not past the original vector length). The values of these spurious updates do not have to correspond to the values in memory at the addressed memory locations. Non-idempotent memory locations can only be accessed when it is known the corresponding element load operation will not be restarted due to a trap or vector-length trimming.
# Vector unit-stride fault-only-first loads # vd destination, rs1 base address, vm is mask encoding (v0.t or <missing>) vle8ff.v vd, (rs1), vm # 8-bit unit-stride fault-only-first load vle16ff.v vd, (rs1), vm # 16-bit unit-stride fault-only-first load vle32ff.v vd, (rs1), vm # 32-bit unit-stride fault-only-first load vle64ff.v vd, (rs1), vm # 64-bit unit-stride fault-only-first load
strlen example using unit-stride fault-only-first instruction # size_t strlen(const char *str) # a0 holds *str strlen: mv a3, a0 # Save start loop: vsetvli a1, x0, e8, m8, ta, ma # Vector of bytes of maximum length vle8ff.v v8, (a3) # Load bytes csrr a1, vl # Get bytes read vmseq.vi v0, v8, 0 # Set v0[i] where v8[i] = 0 vfirst.m a2, v0 # Find first set bit add a3, a3, a1 # Bump pointer bltz a2, loop # Not found? add a0, a0, a1 # Sum start + bump add a3, a3, a2 # Add index sub a0, a3, a0 # Subtract start address+bump ret
Note
|
There is a security concern with fault-on-first loads, as they can be used to probe for valid effective addresses. The unit-stride versions only allow probing a region immediately contiguous to a known region, and so reduce the security impact when used in unprivileged code. However, code running in S-mode can establish arbitrary page translations that allow probing of random guest physical addresses provided by a hypervisor. Strided and scatter/gather fault-only-first instructions are not provided due to lack of encoding space, but they can also represent a larger security hole, allowing even unprivileged software to easily check multiple random pages for accessibility without experiencing a trap. This standard does not address possible security mitigations for fault-only-first instructions. |
Even when an exception is not raised, implementations are permitted to process
fewer than vl
elements and reduce vl
accordingly, but if vstart
=0 and
vl
>0, then at least one element must be processed.
When the fault-only-first instruction takes a trap due to an
interrupt, implementations should not reduce vl
and should instead
set a vstart
value.
Note
|
When the fault-only-first instruction would trigger a debug
data-watchpoint trap on an element after the first, implementations
should not reduce vl but instead should trigger the debug trap as
otherwise the event might be lost.
|
8.8. Vector Load/Store Segment Instructions
The vector load/store segment instructions move multiple contiguous fields in memory to and from consecutively numbered vector registers.
Note
|
The name "segment" reflects that the items moved are subarrays with homogeneous elements. These operations can be used to transpose arrays between memory and registers, and can support operations on "array-of-structures" datatypes by unpacking each field in a structure into a separate vector register. |
The three-bit nf
field in the vector instruction encoding is an
unsigned integer that contains one less than the number of fields per
segment, NFIELDS.
nf[2:0] | NFIELDS | ||
---|---|---|---|
0 |
0 |
0 |
1 |
0 |
0 |
1 |
2 |
0 |
1 |
0 |
3 |
0 |
1 |
1 |
4 |
1 |
0 |
0 |
5 |
1 |
0 |
1 |
6 |
1 |
1 |
0 |
7 |
1 |
1 |
1 |
8 |
The EMUL setting must be such that EMUL * NFIELDS ≤ 8, otherwise the instruction encoding is reserved.
Note
|
The product EMUL * NFIELDS represents the number of underlying vector registers that will be touched by a segmented load or store instruction. This constraint makes this total no larger than 1/4 of the architectural register file, and the same as for regular operations with EMUL=8. |
Each field will be held in successively numbered vector register groups. When EMUL>1, each field will occupy a vector register group held in multiple successively numbered vector registers, and the vector register group for each field must follow the usual vector register alignment constraints (e.g., when EMUL=2 and NFIELDS=4, each field’s vector register group must start at an even vector register, but does not have to start at a multiple of 8 vector register number).
If the vector register numbers accessed by the segment load or store would increment past 31, then the instruction encoding is reserved.
Note
|
This constraint is to help allow for forward-compatibility with a possible future longer instruction encoding that has more addressable vector registers. |
The vl
register gives the number of segments to move, which is
equal to the number of elements transferred to each vector register
group. Masking is also applied at the level of whole segments.
For segment loads and stores, the individual memory accesses used to access fields within each segment are unordered with respect to each other even for ordered indexed segment loads and stores.
The vstart
value is in units of whole segments. If a trap occurs during
access to a segment, it is implementation-defined whether a subset
of the faulting segment’s accesses are performed before the trap is taken.
8.8.1. Vector Unit-Stride Segment Loads and Stores
The vector unit-stride load and store segment instructions move packed contiguous segments into multiple destination vector register groups.
Note
|
Where the segments hold structures with heterogeneous-sized fields, software can later unpack individual structure fields using additional instructions after the segment load brings data into the vector registers. |
The assembler prefixes vlseg
/vsseg
are used for unit-stride
segment loads and stores respectively.
# Format vlseg<nf>e<eew>.v vd, (rs1), vm # Unit-stride segment load template vsseg<nf>e<eew>.v vs3, (rs1), vm # Unit-stride segment store template # Examples vlseg8e8.v vd, (rs1), vm # Load eight vector registers with eight byte fields. vsseg3e32.v vs3, (rs1), vm # Store packed vector of 3*4-byte segments from vs3,vs3+1,vs3+2 to memory
For loads, the vd
register will hold the first field loaded from the
segment. For stores, the vs3
register is read to provide the first
field to be stored to each segment.
# Example 1 # Memory structure holds packed RGB pixels (24-bit data structure, 8bpp) vsetvli a1, t0, e8, ta, ma vlseg3e8.v v8, (a0), vm # v8 holds the red pixels # v9 holds the green pixels # v10 holds the blue pixels # Example 2 # Memory structure holds complex values, 32b for real and 32b for imaginary vsetvli a1, t0, e32, ta, ma vlseg2e32.v v8, (a0), vm # v8 holds real # v9 holds imaginary
There are also fault-only-first versions of the unit-stride instructions.
# Template for vector fault-only-first unit-stride segment loads. vlseg<nf>e<eew>ff.v vd, (rs1), vm # Unit-stride fault-only-first segment loads
For fault-only-first segment loads, if an exception is detected partway through accessing a segment, regardless of whether the element index is zero, it is implementation-defined whether a subset of the segment is loaded.
These instructions may overwrite destination vector register group elements past the point at which a trap is reported or past the point at which vector length is trimmed.
8.8.2. Vector Strided Segment Loads and Stores
Vector strided segment loads and stores move contiguous segments where
each segment is separated by the byte-stride offset given in the rs2
GPR argument.
Note
|
Negative and zero strides are supported. |
# Format vlsseg<nf>e<eew>.v vd, (rs1), rs2, vm # Strided segment loads vssseg<nf>e<eew>.v vs3, (rs1), rs2, vm # Strided segment stores # Examples vsetvli a1, t0, e8, ta, ma vlsseg3e8.v v4, (x5), x6 # Load bytes at addresses x5+i*x6 into v4[i], # and bytes at addresses x5+i*x6+1 into v5[i], # and bytes at addresses x5+i*x6+2 into v6[i]. # Examples vsetvli a1, t0, e32, ta, ma vssseg2e32.v v2, (x5), x6 # Store words from v2[i] to address x5+i*x6 # and words from v3[i] to address x5+i*x6+4
Accesses to the fields within each segment can occur in any order, including the case where the byte stride is such that segments overlap in memory.
8.8.3. Vector Indexed Segment Loads and Stores
Vector indexed segment loads and stores move contiguous segments where
each segment is located at an address given by adding the scalar base
address in the rs1
field to byte offsets in vector register vs2
.
Both ordered and unordered forms are provided, where the ordered forms
access segments in element order. However, even for the ordered form,
accesses to the fields within an individual segment are not ordered
with respect to each other.
The data vector register group has EEW=SEW, EMUL=LMUL, while the index vector register group has EEW encoded in the instruction with EMUL=(EEW/SEW)*LMUL.
# Format vluxseg<nf>ei<eew>.v vd, (rs1), vs2, vm # Indexed-unordered segment loads vloxseg<nf>ei<eew>.v vd, (rs1), vs2, vm # Indexed-ordered segment loads vsuxseg<nf>ei<eew>.v vs3, (rs1), vs2, vm # Indexed-unordered segment stores vsoxseg<nf>ei<eew>.v vs3, (rs1), vs2, vm # Indexed-ordered segment stores # Examples vsetvli a1, t0, e8, ta, ma vluxseg3ei32.v v4, (x5), v3 # Load bytes at addresses x5+v3[i] into v4[i], # and bytes at addresses x5+v3[i]+1 into v5[i], # and bytes at addresses x5+v3[i]+2 into v6[i]. # Examples vsetvli a1, t0, e32, ta, ma vsuxseg2ei32.v v2, (x5), v5 # Store words from v2[i] to address x5+v5[i] # and words from v3[i] to address x5+v5[i]+4
For vector indexed segment loads, the destination vector register
groups cannot overlap the source vector register group (specified by
vs2
), else the instruction encoding is reserved.
Note
|
This constraint supports restart of indexed segment loads that raise exceptions partway through loading a structure. |
8.9. Vector Load/Store Whole Register Instructions
Format for Vector Load Whole Register Instructions under LOAD-FP major opcode
{reg: [
{bits: 7, name: 0x07, attr: 'VL*R*'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 8, attr: 'lumop'},
{bits: 1, name: 1, attr: 'vm'},
{bits: 2, name: 0x10000, attr: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
Format for Vector Store Whole Register Instructions under STORE-FP major opcode
{reg: [
{bits: 7, name: 0x27, attr: 'VS*R*'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 0x1000},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 8, attr: 'sumop'},
{bits: 1, name: 1, attr: 'vm'},
{bits: 2, name: 0x100, attr: 'mop'},
{bits: 1, name: 0x100, attr: 'mew'},
{bits: 3, name: 'nf'},
]}
These instructions load and store whole vector register groups.
Note
|
These instructions are intended to be used to save and restore
vector registers when the type or length of the current contents of
the vector register is not known, or where modifying vl and vtype
would be costly. Examples include compiler register spills, vector
function calls where values are passed in vector registers, interrupt
handlers, and OS context switches. Software can determine the number
of bytes transferred by reading the vlenb register.
|
The load instructions have an EEW encoded in the mew
and width
fields following the pattern of regular unit-stride loads.
Note
|
Because in-register byte layouts are identical to in-memory byte layouts, the same data is written to the destination register group regardless of EEW. Hence, it would have sufficed to provide only EEW=8 variants. The full set of EEW variants is provided so that the encoded EEW can be used as a hint to indicate the destination register group will next be accessed with this EEW, which aids implementations that rearrange data internally. |
The vector whole register store instructions are encoded similar to unmasked unit-stride store of elements with EEW=8.
The nf
field encodes how many vector registers to load and store using the NFIELDS encoding (Figure NFIELDS Encoding).
The encoded number of registers must be a power of 2 and the vector
register numbers must be aligned as with a vector register group,
otherwise the instruction encoding is reserved. NFIELDS
indicates the number of vector registers to transfer, numbered
successively after the base. Only NFIELDS values of 1, 2, 4, 8 are
supported, with other values reserved. When multiple registers are
transferred, the lowest-numbered vector register is held in the
lowest-numbered memory addresses and successive vector register
numbers are placed contiguously in memory.
The instructions operate with an effective vector length,
evl
=NFIELDS*VLEN/EEW, regardless of current settings in vtype
and
vl
. The usual property that no elements are written if vstart
≥ vl
does not apply to these instructions. Instead, no elements
are written if vstart
≥ evl
.
The instructions operate similarly to unmasked unit-stride load and
store instructions, with the base address passed in the scalar x
register specified by rs1
.
Implementations are allowed to raise a misaligned address exception on whole register loads and stores if the base address is not naturally aligned to the larger of the size of the encoded EEW in bytes (EEW/8) or the implementation’s smallest supported SEW size in bytes (SEWMIN/8).
Note
|
Allowing misaligned exceptions to be raised based on non-alignment to the encoded EEW simplifies the implementation of these instructions. Some subset implementations might not support smaller SEW widths, so are allowed to report misaligned exceptions for the smallest supported SEW even if larger than encoded EEW. An extreme non-standard implementation might have SEWMIN>XLEN for example. Software environments can mandate the minimum alignment requirements to support an ABI. |
# Format of whole register load and store instructions. vl1r.v v3, (a0) # Pseudoinstruction equal to vl1re8.v vl1re8.v v3, (a0) # Load v3 with VLEN/8 bytes held at address in a0 vl1re16.v v3, (a0) # Load v3 with VLEN/16 halfwords held at address in a0 vl1re32.v v3, (a0) # Load v3 with VLEN/32 words held at address in a0 vl1re64.v v3, (a0) # Load v3 with VLEN/64 doublewords held at address in a0 vl2r.v v2, (a0) # Pseudoinstruction equal to vl2re8.v v2, (a0) vl2re8.v v2, (a0) # Load v2-v3 with 2*VLEN/8 bytes from address in a0 vl2re16.v v2, (a0) # Load v2-v3 with 2*VLEN/16 halfwords held at address in a0 vl2re32.v v2, (a0) # Load v2-v3 with 2*VLEN/32 words held at address in a0 vl2re64.v v2, (a0) # Load v2-v3 with 2*VLEN/64 doublewords held at address in a0 vl4r.v v4, (a0) # Pseudoinstruction equal to vl4re8.v vl4re8.v v4, (a0) # Load v4-v7 with 4*VLEN/8 bytes from address in a0 vl4re16.v v4, (a0) vl4re32.v v4, (a0) vl4re64.v v4, (a0) vl8r.v v8, (a0) # Pseudoinstruction equal to vl8re8.v vl8re8.v v8, (a0) # Load v8-v15 with 8*VLEN/8 bytes from address in a0 vl8re16.v v8, (a0) vl8re32.v v8, (a0) vl8re64.v v8, (a0) vs1r.v v3, (a1) # Store v3 to address in a1 vs2r.v v2, (a1) # Store v2-v3 to address in a1 vs4r.v v4, (a1) # Store v4-v7 to address in a1 vs8r.v v8, (a1) # Store v8-v15 to address in a1
Note
|
Implementations should raise illegal instruction exceptions on
vl<nf>r instructions for EEW values that are not supported.
|
Note
|
We have considered adding a whole register mask load instruction
(vl1rm.v ) but have decided to omit from initial extension. The
primary purpose would be to inform the microarchitecture that the data
will be used as a mask. The same effect can be achieved with the
following code sequence, whose cost is at most four instructions. Of
these, the first could likely be removed as vl is often already
in a scalar register, and the last might already be present if the
following vector instruction needs a new SEW/LMUL. So, in best case
only two instructions (of which only one performs vector operations) are needed to synthesize the effect of the
dedicated instruction:
|
csrr t0, vl # Save current vl (potentially not needed) vsetvli t1, x0, e8, m8 # Maximum VLMAX vlm.v v0, (a0) # Load mask register vsetvli x0, t0, <new type> # Restore vl (potentially already present)
9. Vector Memory Alignment Constraints
If an element accessed by a vector memory instruction is not naturally aligned to the size of the element, either the element is transferred successfully or an address misaligned exception is raised on that element.
Support for misaligned vector memory accesses is independent of an implementation’s support for misaligned scalar memory accesses.
Note
|
An implementation may have neither, one, or both scalar and vector memory accesses support some or all misaligned accesses in hardware. A separate PMA should be defined to determine if vector misaligned accesses are supported in the associated address range. |
Vector misaligned memory accesses follow the same rules for atomicity as scalar misaligned memory accesses.
10. Vector Memory Consistency Model
Vector memory instructions appear to execute in program order on the local hart.
Vector memory instructions follow RVWMO at the instruction level.
Except for vector indexed-ordered loads and stores, element operations are unordered within the instruction.
Vector indexed-ordered loads and stores read and write elements from/to memory in element order respectively.
Note
|
More formal definitions required. |
Instructions affected by the vector length register vl
have a control
dependency on vl
, rather than a data dependency.
Similarly, masked vector instructions have a control dependency on the source
mask register, rather than a data dependency.
Note
|
Treating the vector length and mask as control rather than data typically matches the semantics of the corresponding scalar code, where branch instructions ordinarily would have been used. Treating the mask as control allows masked vector load instructions to access memory before the mask value is known, without the need for a misspeculation-recovery mechanism. |
Note
|
The behavior of vector memory instructions under the proposed RVTSO memory model (Ztso extension) is not presently defined. |
11. Vector Arithmetic Instruction Formats
The vector arithmetic instructions use a new major opcode (OP-V =
10101112) which neighbors OP-FP. The three-bit funct3
field is
used to define sub-categories of vector instructions.
Formats for Vector Arithmetic Instructions under OP-V major opcode
{reg: [
{bits: 7, name: 0x57, attr: 'OPIVV'},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 0},
{bits: 5, name: 'vs1', type: 2},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPFVV'},
{bits: 5, name: 'vd / rd', type: 7},
{bits: 3, name: 1},
{bits: 5, name: 'vs1', type: 2},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPMVV'},
{bits: 5, name: 'vd / rd', type: 7},
{bits: 3, name: 2},
{bits: 5, name: 'vs1', type: 2},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: ['OPIVI']},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 3},
{bits: 5, name: 'imm[4:0]', type: 5},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPIVX'},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 4},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPFVF'},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 5},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPMVX'},
{bits: 5, name: 'vd / rd', type: 7},
{bits: 3, name: 6},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
11.1. Vector Arithmetic Instruction encoding
The funct3
field encodes the operand type and source locations.
funct3[2:0] | Category | Operands | Type of scalar operand | ||
---|---|---|---|---|---|
0 |
0 |
0 |
OPIVV |
vector-vector |
N/A |
0 |
0 |
1 |
OPFVV |
vector-vector |
N/A |
0 |
1 |
0 |
OPMVV |
vector-vector |
N/A |
0 |
1 |
1 |
OPIVI |
vector-immediate |
|
1 |
0 |
0 |
OPIVX |
vector-scalar |
GPR |
1 |
0 |
1 |
OPFVF |
vector-scalar |
FP |
1 |
1 |
0 |
OPMVX |
vector-scalar |
GPR |
1 |
1 |
1 |
OPCFG |
scalars-imms |
GPR |
Integer operations are performed using unsigned or two’s-complement signed integer arithmetic depending on the opcode.
Note
|
In this discussion, fixed-point operations are considered to be integer operations. |
All standard vector floating-point arithmetic operations follow the
IEEE-754/2008 standard. All vector floating-point operations use the
dynamic rounding mode in the frm
register. Use of the frm
field
when it contains an invalid rounding mode by any vector floating-point
instruction, even those that do not depend on the rounding mode, or
when vl
=0, or when vstart
≥ vl
, is reserved.
Note
|
All vector floating-point code will rely on a valid value in
frm . Implementations can make all vector FP instructions report
exceptions when the rounding mode is invalid to simplify control
logic.
|
Vector-vector operations take two vectors of operands from vector
register groups specified by vs2
and vs1
respectively.
Vector-scalar operations can have three possible forms. In all three forms,
the vector register group operand is specified by vs2
. The second
scalar source operand comes from one of three alternative sources:
-
For integer operations, the scalar can be a 5-bit immediate,
imm[4:0]
, encoded in thers1
field. The value is sign-extended to SEW bits, unless otherwise specified. -
For integer operations, the scalar can be taken from the scalar
x
register specified byrs1
. If XLEN>SEW, the least-significant SEW bits of thex
register are used, unless otherwise specified. If XLEN<SEW, the value from thex
register is sign-extended to SEW bits. -
For floating-point operations, the scalar can be taken from a scalar
f
register. If FLEN > SEW, the value in thef
registers is checked for a valid NaN-boxed value, in which case the least-significant SEW bits of thef
register are used, else the canonical NaN value is used. Vector instructions where any floating-point vector operand’s EEW is not a supported floating-point type width (which includes when FLEN < SEW) are reserved.
Note
|
Some instructions zero-extend the 5-bit immediate, and denote this
by naming the immediate uimm in the assembly syntax.
|
Note
|
When adding a vector extension to the proposed Zfinx/Zdinx/Zhinx
extensions, floating-point scalar arguments are taken from the x
registers. NaN-boxing is not supported in these extensions, and so
the vector floating-point scalar value is produced using the same
rules as for an integer scalar operand (i.e., when XLEN > SEW use the
lowest SEW bits, when XLEN < SEW use the sign-extended value).
|
Vector arithmetic instructions are masked under control of the vm
field.
# Assembly syntax pattern for vector binary arithmetic instructions # Operations returning vector results, masked by vm (v0.t, <nothing>) vop.vv vd, vs2, vs1, vm # integer vector-vector vd[i] = vs2[i] op vs1[i] vop.vx vd, vs2, rs1, vm # integer vector-scalar vd[i] = vs2[i] op x[rs1] vop.vi vd, vs2, imm, vm # integer vector-immediate vd[i] = vs2[i] op imm vfop.vv vd, vs2, vs1, vm # FP vector-vector operation vd[i] = vs2[i] fop vs1[i] vfop.vf vd, vs2, rs1, vm # FP vector-scalar operation vd[i] = vs2[i] fop f[rs1]
Note
|
In the encoding, vs2 is the first operand, while rs1/imm
is the second operand. This is the opposite to the standard scalar
ordering. This arrangement retains the existing encoding conventions
that instructions that read only one scalar register, read it from
rs1 , and that 5-bit immediates are sourced from the rs1 field.
|
# Assembly syntax pattern for vector ternary arithmetic instructions (multiply-add) # Integer operations overwriting sum input vop.vv vd, vs1, vs2, vm # vd[i] = vs1[i] * vs2[i] + vd[i] vop.vx vd, rs1, vs2, vm # vd[i] = x[rs1] * vs2[i] + vd[i] # Integer operations overwriting product input vop.vv vd, vs1, vs2, vm # vd[i] = vs1[i] * vd[i] + vs2[i] vop.vx vd, rs1, vs2, vm # vd[i] = x[rs1] * vd[i] + vs2[i] # Floating-point operations overwriting sum input vfop.vv vd, vs1, vs2, vm # vd[i] = vs1[i] * vs2[i] + vd[i] vfop.vf vd, rs1, vs2, vm # vd[i] = f[rs1] * vs2[i] + vd[i] # Floating-point operations overwriting product input vfop.vv vd, vs1, vs2, vm # vd[i] = vs1[i] * vd[i] + vs2[i] vfop.vf vd, rs1, vs2, vm # vd[i] = f[rs1] * vd[i] + vs2[i]
Note
|
For ternary multiply-add operations, the assembler syntax always
places the destination vector register first, followed by either rs1
or vs1 , then vs2 . This ordering provides a more natural reading
of the assembler for these ternary operations, as the multiply
operands are always next to each other.
|
11.2. Widening Vector Arithmetic Instructions
A few vector arithmetic instructions are defined to be widening
operations where the destination vector register group has EEW=2*SEW
and EMUL=2*LMUL. These are generally given a vw*
prefix on the
opcode, or vfw*
for vector floating-point instructions.
The first vector register group operand can be either single or double-width.
Assembly syntax pattern for vector widening arithmetic instructions # Double-width result, two single-width sources: 2*SEW = SEW op SEW vwop.vv vd, vs2, vs1, vm # integer vector-vector vd[i] = vs2[i] op vs1[i] vwop.vx vd, vs2, rs1, vm # integer vector-scalar vd[i] = vs2[i] op x[rs1] # Double-width result, first source double-width, second source single-width: 2*SEW = 2*SEW op SEW vwop.wv vd, vs2, vs1, vm # integer vector-vector vd[i] = vs2[i] op vs1[i] vwop.wx vd, vs2, rs1, vm # integer vector-scalar vd[i] = vs2[i] op x[rs1]
Note
|
Originally, a w suffix was used on opcode, but this could be
confused with the use of a w suffix to mean word-sized operations in
doubleword integers, so the w was moved to prefix.
|
Note
|
The floating-point widening operations were changed to vfw*
from vwf* to be more consistent with any scalar widening
floating-point operations that will be written as fw* .
|
Widening instruction encodings must follow the constraints in Section Vector Operands.
11.3. Narrowing Vector Arithmetic Instructions
A few instructions are provided to convert double-width source vectors
into single-width destination vectors. These instructions convert a
vector register group specified by vs2
with EEW/EMUL=2*SEW/2*LMUL to a vector register
group with the current SEW/LMUL setting. Where there is a second
source vector register group (specified by vs1
), this has the same
(narrower) width as the result (i.e., EEW=SEW).
Note
|
An alternative design decision would have been to treat SEW/LMUL
as defining the size of the source vector register group. The choice
here is motivated by the belief the chosen approach will require fewer
vtype changes.
|
Note
|
Compare operations that set a mask register are also implicitly a narrowing operation. |
A vn*
prefix on the opcode is used to distinguish these instructions
in the assembler, or a vfn*
prefix for narrowing floating-point
opcodes. The double-width source vector register group is signified
by a w
in the source operand suffix (e.g., vnsra.wv
)
Assembly syntax pattern for vector narrowing arithmetic instructions # Single-width result vd, double-width source vs2, single-width source vs1/rs1 # SEW = 2*SEW op SEW vnop.wv vd, vs2, vs1, vm # integer vector-vector vd[i] = vs2[i] op vs1[i] vnop.wx vd, vs2, rs1, vm # integer vector-scalar vd[i] = vs2[i] op x[rs1]
Narrowing instruction encodings must follow the constraints in Section Vector Operands.
12. Vector Integer Arithmetic Instructions
A set of vector integer arithmetic instructions is provided. Unless otherwise stated, integer operations wrap around on overflow.
12.1. Vector Single-Width Integer Add and Subtract
Vector integer add and subtract are provided. Reverse-subtract instructions are also provided for the vector-scalar forms.
# Integer adds. vadd.vv vd, vs2, vs1, vm # Vector-vector vadd.vx vd, vs2, rs1, vm # vector-scalar vadd.vi vd, vs2, imm, vm # vector-immediate # Integer subtract vsub.vv vd, vs2, vs1, vm # Vector-vector vsub.vx vd, vs2, rs1, vm # vector-scalar # Integer reverse subtract vrsub.vx vd, vs2, rs1, vm # vd[i] = x[rs1] - vs2[i] vrsub.vi vd, vs2, imm, vm # vd[i] = imm - vs2[i]
Note
|
A vector of integer values can be negated using a
reverse-subtract instruction with a scalar operand of x0 . An
assembly pseudoinstruction vneg.v vd,vs = vrsub.vx vd,vs,x0 is provided.
|
12.2. Vector Widening Integer Add/Subtract
The widening add/subtract instructions are provided in both signed and unsigned variants, depending on whether the narrower source operands are first sign- or zero-extended before forming the double-width sum.
# Widening unsigned integer add/subtract, 2*SEW = SEW +/- SEW vwaddu.vv vd, vs2, vs1, vm # vector-vector vwaddu.vx vd, vs2, rs1, vm # vector-scalar vwsubu.vv vd, vs2, vs1, vm # vector-vector vwsubu.vx vd, vs2, rs1, vm # vector-scalar # Widening signed integer add/subtract, 2*SEW = SEW +/- SEW vwadd.vv vd, vs2, vs1, vm # vector-vector vwadd.vx vd, vs2, rs1, vm # vector-scalar vwsub.vv vd, vs2, vs1, vm # vector-vector vwsub.vx vd, vs2, rs1, vm # vector-scalar # Widening unsigned integer add/subtract, 2*SEW = 2*SEW +/- SEW vwaddu.wv vd, vs2, vs1, vm # vector-vector vwaddu.wx vd, vs2, rs1, vm # vector-scalar vwsubu.wv vd, vs2, vs1, vm # vector-vector vwsubu.wx vd, vs2, rs1, vm # vector-scalar # Widening signed integer add/subtract, 2*SEW = 2*SEW +/- SEW vwadd.wv vd, vs2, vs1, vm # vector-vector vwadd.wx vd, vs2, rs1, vm # vector-scalar vwsub.wv vd, vs2, vs1, vm # vector-vector vwsub.wx vd, vs2, rs1, vm # vector-scalar
Note
|
An integer value can be doubled in width using the widening add
instructions with a scalar operand of x0 . Assembly
pseudoinstructions vwcvt.x.x.v vd,vs,vm = vwadd.vx vd,vs,x0,vm and
vwcvtu.x.x.v vd,vs,vm = vwaddu.vx vd,vs,x0,vm are provided.
|
12.3. Vector Integer Extension
The vector integer extension instructions zero- or sign-extend a source vector integer operand with EEW less than SEW to fill SEW-sized elements in the destination. The EEW of the source is 1/2, 1/4, or 1/8 of SEW, while EMUL of the source is (EEW/SEW)*LMUL. The destination has EEW equal to SEW and EMUL equal to LMUL.
vzext.vf2 vd, vs2, vm # Zero-extend SEW/2 source to SEW destination vsext.vf2 vd, vs2, vm # Sign-extend SEW/2 source to SEW destination vzext.vf4 vd, vs2, vm # Zero-extend SEW/4 source to SEW destination vsext.vf4 vd, vs2, vm # Sign-extend SEW/4 source to SEW destination vzext.vf8 vd, vs2, vm # Zero-extend SEW/8 source to SEW destination vsext.vf8 vd, vs2, vm # Sign-extend SEW/8 source to SEW destination
If the source EEW is not a supported width, or source EMUL would be below the minimum legal LMUL, the instruction encoding is reserved.
Note
|
Standard vector load instructions access memory values that are the same size as the destination register elements. Some application code needs to operate on a range of operand widths in a wider element, for example, loading a byte from memory and adding to an eight-byte element. To avoid having to provide the cross-product of the number of vector load instructions by the number of data types (byte, word, halfword, and also signed/unsigned variants), we instead add explicit extension instructions that can be used if an appropriate widening arithmetic instruction is not available. |
12.4. Vector Integer Add-with-Carry / Subtract-with-Borrow Instructions
To support multi-word integer arithmetic, instructions that operate on a carry bit are provided. For each operation (add or subtract), two instructions are provided: one to provide the result (SEW width), and the second to generate the carry output (single bit encoded as a mask boolean).
The carry inputs and outputs are represented using the mask register
layout as described in Section Mask Register Layout. Due to
encoding constraints, the carry input must come from the implicit v0
register, but carry outputs can be written to any vector register that
respects the source/destination overlap restrictions.
vadc
and vsbc
add or subtract the source operands and the carry-in or
borrow-in, and write the result to vector register vd
.
These instructions are encoded as masked instructions (vm=0
), but they operate
on and write back all body elements.
Encodings corresponding to the unmasked versions (vm=1
) are reserved.
vmadc
and vmsbc
add or subtract the source operands, optionally
add the carry-in or subtract the borrow-in if masked (vm=0
), and
write the result back to mask register vd
. If unmasked (vm=1
),
there is no carry-in or borrow-in. These instructions operate on and
write back all body elements, even if masked. Because these
instructions produce a mask value, they always operate with a
tail-agnostic policy.
# Produce sum with carry. # vd[i] = vs2[i] + vs1[i] + v0.mask[i] vadc.vvm vd, vs2, vs1, v0 # Vector-vector # vd[i] = vs2[i] + x[rs1] + v0.mask[i] vadc.vxm vd, vs2, rs1, v0 # Vector-scalar # vd[i] = vs2[i] + imm + v0.mask[i] vadc.vim vd, vs2, imm, v0 # Vector-immediate # Produce carry out in mask register format # vd.mask[i] = carry_out(vs2[i] + vs1[i] + v0.mask[i]) vmadc.vvm vd, vs2, vs1, v0 # Vector-vector # vd.mask[i] = carry_out(vs2[i] + x[rs1] + v0.mask[i]) vmadc.vxm vd, vs2, rs1, v0 # Vector-scalar # vd.mask[i] = carry_out(vs2[i] + imm + v0.mask[i]) vmadc.vim vd, vs2, imm, v0 # Vector-immediate # vd.mask[i] = carry_out(vs2[i] + vs1[i]) vmadc.vv vd, vs2, vs1 # Vector-vector, no carry-in # vd.mask[i] = carry_out(vs2[i] + x[rs1]) vmadc.vx vd, vs2, rs1 # Vector-scalar, no carry-in # vd.mask[i] = carry_out(vs2[i] + imm) vmadc.vi vd, vs2, imm # Vector-immediate, no carry-in
Because implementing a carry propagation requires executing two instructions with unchanged inputs, destructive accumulations will require an additional move to obtain correct results.
# Example multi-word arithmetic sequence, accumulating into v4 vmadc.vvm v1, v4, v8, v0 # Get carry into temp register v1 vadc.vvm v4, v4, v8, v0 # Calc new sum vmmv.m v0, v1 # Move temp carry into v0 for next word
The subtract with borrow instruction vsbc
performs the equivalent
function to support long word arithmetic for subtraction. There are
no subtract with immediate instructions.
# Produce difference with borrow. # vd[i] = vs2[i] - vs1[i] - v0.mask[i] vsbc.vvm vd, vs2, vs1, v0 # Vector-vector # vd[i] = vs2[i] - x[rs1] - v0.mask[i] vsbc.vxm vd, vs2, rs1, v0 # Vector-scalar # Produce borrow out in mask register format # vd.mask[i] = borrow_out(vs2[i] - vs1[i] - v0.mask[i]) vmsbc.vvm vd, vs2, vs1, v0 # Vector-vector # vd.mask[i] = borrow_out(vs2[i] - x[rs1] - v0.mask[i]) vmsbc.vxm vd, vs2, rs1, v0 # Vector-scalar # vd.mask[i] = borrow_out(vs2[i] - vs1[i]) vmsbc.vv vd, vs2, vs1 # Vector-vector, no borrow-in # vd.mask[i] = borrow_out(vs2[i] - x[rs1]) vmsbc.vx vd, vs2, rs1 # Vector-scalar, no borrow-in
For vmsbc
, the borrow is defined to be 1 iff the difference, prior to
truncation, is negative.
For vadc
and vsbc
, the instruction encoding is reserved if the
destination vector register is v0
.
Note
|
This constraint corresponds to the constraint on masked vector operations that overwrite the mask register. |
12.5. Vector Bitwise Logical Instructions
# Bitwise logical operations. vand.vv vd, vs2, vs1, vm # Vector-vector vand.vx vd, vs2, rs1, vm # vector-scalar vand.vi vd, vs2, imm, vm # vector-immediate vor.vv vd, vs2, vs1, vm # Vector-vector vor.vx vd, vs2, rs1, vm # vector-scalar vor.vi vd, vs2, imm, vm # vector-immediate vxor.vv vd, vs2, vs1, vm # Vector-vector vxor.vx vd, vs2, rs1, vm # vector-scalar vxor.vi vd, vs2, imm, vm # vector-immediate
Note
|
With an immediate of -1, scalar-immediate forms of the vxor
instruction provide a bitwise NOT operation. This is provided as
an assembler pseudoinstruction vnot.v vd,vs,vm = vxor.vi vd,vs,-1,vm .
|
12.6. Vector Single-Width Shift Instructions
A full set of vector shift instructions are provided, including
logical shift left (sll
), and logical (zero-extending srl
) and
arithmetic (sign-extending sra
) shift right. The data to be shifted
is in the vector register group specified by vs2
and the shift
amount value can come from a vector register group vs1
, a scalar
integer register rs1
, or a zero-extended 5-bit immediate. Only the low
lg2(SEW) bits of the shift-amount value are used to control the shift
amount.
# Bit shift operations vsll.vv vd, vs2, vs1, vm # Vector-vector vsll.vx vd, vs2, rs1, vm # vector-scalar vsll.vi vd, vs2, uimm, vm # vector-immediate vsrl.vv vd, vs2, vs1, vm # Vector-vector vsrl.vx vd, vs2, rs1, vm # vector-scalar vsrl.vi vd, vs2, uimm, vm # vector-immediate vsra.vv vd, vs2, vs1, vm # Vector-vector vsra.vx vd, vs2, rs1, vm # vector-scalar vsra.vi vd, vs2, uimm, vm # vector-immediate
12.7. Vector Narrowing Integer Right Shift Instructions
The narrowing right shifts extract a smaller field from a wider
operand and have both zero-extending (srl
) and sign-extending
(sra
) forms. The shift amount can come from a vector register
group, or a scalar x
register, or a zero-extended 5-bit immediate.
The low lg2(2*SEW) bits of the shift-amount value are
used (e.g., the low 6 bits for a SEW=64-bit to SEW=32-bit narrowing
operation).
# Narrowing shift right logical, SEW = (2*SEW) >> SEW vnsrl.wv vd, vs2, vs1, vm # vector-vector vnsrl.wx vd, vs2, rs1, vm # vector-scalar vnsrl.wi vd, vs2, uimm, vm # vector-immediate # Narrowing shift right arithmetic, SEW = (2*SEW) >> SEW vnsra.wv vd, vs2, vs1, vm # vector-vector vnsra.wx vd, vs2, rs1, vm # vector-scalar vnsra.wi vd, vs2, uimm, vm # vector-immediate
Note
|
Future extensions might add support for versions that narrow to a destination that is 1/4 the width of the source. |
Note
|
An integer value can be halved in width using the narrowing integer
shift instructions with a scalar operand of x0 . An assembly
pseudoinstruction is provided vncvt.x.x.w vd,vs,vm = vnsrl.wx vd,vs,x0,vm .
|
12.8. Vector Integer Compare Instructions
The following integer compare instructions write 1 to the destination
mask register element if the comparison evaluates to true, and 0
otherwise. The destination mask vector is always held in a single
vector register, with a layout of elements as described in Section
Mask Register Layout. The destination mask vector register
may be the same as the source vector mask register (v0
).
# Set if equal vmseq.vv vd, vs2, vs1, vm # Vector-vector vmseq.vx vd, vs2, rs1, vm # vector-scalar vmseq.vi vd, vs2, imm, vm # vector-immediate # Set if not equal vmsne.vv vd, vs2, vs1, vm # Vector-vector vmsne.vx vd, vs2, rs1, vm # vector-scalar vmsne.vi vd, vs2, imm, vm # vector-immediate # Set if less than, unsigned vmsltu.vv vd, vs2, vs1, vm # Vector-vector vmsltu.vx vd, vs2, rs1, vm # Vector-scalar # Set if less than, signed vmslt.vv vd, vs2, vs1, vm # Vector-vector vmslt.vx vd, vs2, rs1, vm # vector-scalar # Set if less than or equal, unsigned vmsleu.vv vd, vs2, vs1, vm # Vector-vector vmsleu.vx vd, vs2, rs1, vm # vector-scalar vmsleu.vi vd, vs2, imm, vm # Vector-immediate # Set if less than or equal, signed vmsle.vv vd, vs2, vs1, vm # Vector-vector vmsle.vx vd, vs2, rs1, vm # vector-scalar vmsle.vi vd, vs2, imm, vm # vector-immediate # Set if greater than, unsigned vmsgtu.vx vd, vs2, rs1, vm # Vector-scalar vmsgtu.vi vd, vs2, imm, vm # Vector-immediate # Set if greater than, signed vmsgt.vx vd, vs2, rs1, vm # Vector-scalar vmsgt.vi vd, vs2, imm, vm # Vector-immediate # Following two instructions are not provided directly # Set if greater than or equal, unsigned # vmsgeu.vx vd, vs2, rs1, vm # Vector-scalar # Set if greater than or equal, signed # vmsge.vx vd, vs2, rs1, vm # Vector-scalar
The following table indicates how all comparisons are implemented in native machine code.
Comparison Assembler Mapping Assembler Pseudoinstruction va < vb vmslt{u}.vv vd, va, vb, vm va <= vb vmsle{u}.vv vd, va, vb, vm va > vb vmslt{u}.vv vd, vb, va, vm vmsgt{u}.vv vd, va, vb, vm va >= vb vmsle{u}.vv vd, vb, va, vm vmsge{u}.vv vd, va, vb, vm va < x vmslt{u}.vx vd, va, x, vm va <= x vmsle{u}.vx vd, va, x, vm va > x vmsgt{u}.vx vd, va, x, vm va >= x see below va < i vmsle{u}.vi vd, va, i-1, vm vmslt{u}.vi vd, va, i, vm va <= i vmsle{u}.vi vd, va, i, vm va > i vmsgt{u}.vi vd, va, i, vm va >= i vmsgt{u}.vi vd, va, i-1, vm vmsge{u}.vi vd, va, i, vm va, vb vector register groups x scalar integer register i immediate
Note
|
The immediate forms of vmslt{u}.vi are not provided as the
immediate value can be decreased by 1 and the vmsle{u}.vi variants
used instead. The vmsle.vi range is -16 to 15, resulting in an
effective vmslt.vi range of -15 to 16. The vmsleu.vi range is 0
to 15 giving an effective vmsltu.vi range of 1 to 16 (Note,
vmsltu.vi with immediate 0 is not useful as it is always
false).
|
Note
|
Because the 5-bit vector immediates are always sign-extended,
when the high bit of the simm5 immediate is set, vmsleu.vi also
supports unsigned immediate values in the range 2SEW-16 to
2SEW-1 , allowing corresponding vmsltu.vi compares against
unsigned immediates in the range 2SEW-15 to 2SEW . Note that
vmsltu.vi with immediate 2SEW is not useful as it is always
true.
|
Similarly, vmsge{u}.vi
is not provided and the compare is
implemented using vmsgt{u}.vi
with the immediate decremented by one.
The resulting effective vmsge.vi
range is -15 to 16, and the
resulting effective vmsgeu.vi
range is 1 to 16 (Note, vmsgeu.vi
with
immediate 0 is not useful as it is always true).
Note
|
The vmsgt forms for register scalar and immediates are provided
to allow a single compare instruction to provide the correct
polarity of mask value without using additional mask logical
instructions.
|
To reduce encoding space, the vmsge{u}.vx
form is not directly
provided, and so the va ≥ x
case requires special treatment.
Note
|
The vmsge{u}.vx could potentially be encoded in a
non-orthogonal way under the unused OPIVI variant of vmslt{u} . These
would be the only instructions in OPIVI that use a scalar `x`register
however. Alternatively, a further two funct6 encodings could be used,
but these would have a different operand format (writes to mask
register) than others in the same group of 8 funct6 encodings. The
current PoR is to omit these instructions and to synthesize where
needed as described below.
|
The vmsge{u}.vx
operation can be synthesized by reducing the
value of x
by 1 and using the vmsgt{u}.vx
instruction, when it is
known that this will not underflow the representation in x
.
Sequences to synthesize `vmsge{u}.vx` instruction va >= x, x > minimum addi t0, x, -1; vmsgt{u}.vx vd, va, t0, vm
The above sequence will usually be the most efficient implementation,
but assembler pseudoinstructions can be provided for cases where the
range of x
is unknown.
unmasked va >= x pseudoinstruction: vmsge{u}.vx vd, va, x expansion: vmslt{u}.vx vd, va, x; vmnand.mm vd, vd, vd masked va >= x, vd != v0 pseudoinstruction: vmsge{u}.vx vd, va, x, v0.t expansion: vmslt{u}.vx vd, va, x, v0.t; vmxor.mm vd, vd, v0 masked va >= x, vd == v0 pseudoinstruction: vmsge{u}.vx vd, va, x, v0.t, vt expansion: vmslt{u}.vx vt, va, x; vmandn.mm vd, vd, vt masked va >= x, any vd pseudoinstruction: vmsge{u}.vx vd, va, x, v0.t, vt expansion: vmslt{u}.vx vt, va, x; vmandn.mm vt, v0, vt; vmandn.mm vd, vd, v0; vmor.mm vd, vt, vd The vt argument to the pseudoinstruction must name a temporary vector register that is not same as vd and which will be clobbered by the pseudoinstruction
Compares effectively AND in the mask under a mask-undisturbed policy e.g,
# (a < b) && (b < c) in two instructions when mask-undisturbed vmslt.vv v0, va, vb # All body elements written vmslt.vv v0, vb, vc, v0.t # Only update at set mask
Compares write mask registers, and so always operate under a tail-agnostic policy.
12.9. Vector Integer Min/Max Instructions
Signed and unsigned integer minimum and maximum instructions are supported.
# Unsigned minimum vminu.vv vd, vs2, vs1, vm # Vector-vector vminu.vx vd, vs2, rs1, vm # vector-scalar # Signed minimum vmin.vv vd, vs2, vs1, vm # Vector-vector vmin.vx vd, vs2, rs1, vm # vector-scalar # Unsigned maximum vmaxu.vv vd, vs2, vs1, vm # Vector-vector vmaxu.vx vd, vs2, rs1, vm # vector-scalar # Signed maximum vmax.vv vd, vs2, vs1, vm # Vector-vector vmax.vx vd, vs2, rs1, vm # vector-scalar
12.10. Vector Single-Width Integer Multiply Instructions
The single-width multiply instructions perform a SEW-bit*SEW-bit
multiply to generate a 2*SEW-bit product, then return one half of the
product in the SEW-bit-wide destination. The mul
versions write
the low word of the product to the destination register, while the
mulh
versions write the high word of the product to the
destination register.
# Signed multiply, returning low bits of product vmul.vv vd, vs2, vs1, vm # Vector-vector vmul.vx vd, vs2, rs1, vm # vector-scalar # Signed multiply, returning high bits of product vmulh.vv vd, vs2, vs1, vm # Vector-vector vmulh.vx vd, vs2, rs1, vm # vector-scalar # Unsigned multiply, returning high bits of product vmulhu.vv vd, vs2, vs1, vm # Vector-vector vmulhu.vx vd, vs2, rs1, vm # vector-scalar # Signed(vs2)-Unsigned multiply, returning high bits of product vmulhsu.vv vd, vs2, vs1, vm # Vector-vector vmulhsu.vx vd, vs2, rs1, vm # vector-scalar
Note
|
There is no vmulhus.vx opcode to return high half of
unsigned-vector * signed-scalar product. The scalar can be splatted
to a vector, then a vmulhsu.vv used.
|
Note
|
The current vmulh* opcodes perform simple fractional
multiplies, but with no option to scale, round, and/or saturate the
result. A possible future extension can consider variants of vmulh ,
vmulhu , vmulhsu that use the vxrm rounding mode when discarding
low half of product. There is no possibility of overflow in these
cases.
|
12.11. Vector Integer Divide Instructions
The divide and remainder instructions are equivalent to the RISC-V standard scalar integer multiply/divides, with the same results for extreme inputs.
# Unsigned divide. vdivu.vv vd, vs2, vs1, vm # Vector-vector vdivu.vx vd, vs2, rs1, vm # vector-scalar # Signed divide vdiv.vv vd, vs2, vs1, vm # Vector-vector vdiv.vx vd, vs2, rs1, vm # vector-scalar # Unsigned remainder vremu.vv vd, vs2, vs1, vm # Vector-vector vremu.vx vd, vs2, rs1, vm # vector-scalar # Signed remainder vrem.vv vd, vs2, vs1, vm # Vector-vector vrem.vx vd, vs2, rs1, vm # vector-scalar
Note
|
The decision to include integer divide and remainder was contentious. The argument in favor is that without a standard instruction, software would have to pick some algorithm to perform the operation, which would likely perform poorly on some microarchitectures versus others. |
Note
|
There is no instruction to perform a "scalar divide by vector" operation. |
12.12. Vector Widening Integer Multiply Instructions
The widening integer multiply instructions return the full 2*SEW-bit product from an SEW-bit*SEW-bit multiply.
# Widening signed-integer multiply vwmul.vv vd, vs2, vs1, vm # vector-vector vwmul.vx vd, vs2, rs1, vm # vector-scalar # Widening unsigned-integer multiply vwmulu.vv vd, vs2, vs1, vm # vector-vector vwmulu.vx vd, vs2, rs1, vm # vector-scalar # Widening signed(vs2)-unsigned integer multiply vwmulsu.vv vd, vs2, vs1, vm # vector-vector vwmulsu.vx vd, vs2, rs1, vm # vector-scalar
12.13. Vector Single-Width Integer Multiply-Add Instructions
The integer multiply-add instructions are destructive and are provided
in two forms, one that overwrites the addend or minuend
(vmacc
, vnmsac
) and one that overwrites the first multiplicand
(vmadd
, vnmsub
).
The low half of the product is added or subtracted from the third operand.
Note
|
sac is intended to be read as "subtract from accumulator". The
opcode is vnmsac to match the (unfortunately counterintuitive)
floating-point fnmsub instruction definition. Similarly for the
vnmsub opcode.
|
# Integer multiply-add, overwrite addend vmacc.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vmacc.vx vd, rs1, vs2, vm # vd[i] = +(x[rs1] * vs2[i]) + vd[i] # Integer multiply-sub, overwrite minuend vnmsac.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vs2[i]) + vd[i] vnmsac.vx vd, rs1, vs2, vm # vd[i] = -(x[rs1] * vs2[i]) + vd[i] # Integer multiply-add, overwrite multiplicand vmadd.vv vd, vs1, vs2, vm # vd[i] = (vs1[i] * vd[i]) + vs2[i] vmadd.vx vd, rs1, vs2, vm # vd[i] = (x[rs1] * vd[i]) + vs2[i] # Integer multiply-sub, overwrite multiplicand vnmsub.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vd[i]) + vs2[i] vnmsub.vx vd, rs1, vs2, vm # vd[i] = -(x[rs1] * vd[i]) + vs2[i]
12.14. Vector Widening Integer Multiply-Add Instructions
The widening integer multiply-add instructions add the full 2*SEW-bit product from a SEW-bit*SEW-bit multiply to a 2*SEW-bit value and produce a 2*SEW-bit result. All combinations of signed and unsigned multiply operands are supported.
# Widening unsigned-integer multiply-add, overwrite addend vwmaccu.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vwmaccu.vx vd, rs1, vs2, vm # vd[i] = +(x[rs1] * vs2[i]) + vd[i] # Widening signed-integer multiply-add, overwrite addend vwmacc.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vwmacc.vx vd, rs1, vs2, vm # vd[i] = +(x[rs1] * vs2[i]) + vd[i] # Widening signed-unsigned-integer multiply-add, overwrite addend vwmaccsu.vv vd, vs1, vs2, vm # vd[i] = +(signed(vs1[i]) * unsigned(vs2[i])) + vd[i] vwmaccsu.vx vd, rs1, vs2, vm # vd[i] = +(signed(x[rs1]) * unsigned(vs2[i])) + vd[i] # Widening unsigned-signed-integer multiply-add, overwrite addend vwmaccus.vx vd, rs1, vs2, vm # vd[i] = +(unsigned(x[rs1]) * signed(vs2[i])) + vd[i]
12.15. Vector Integer Merge Instructions
The vector integer merge instructions combine two source operands
based on a mask. Unlike regular arithmetic instructions, the
merge operates on all body elements (i.e., the set of elements from
vstart
up to the current vector length in vl
).
The vmerge
instructions are encoded as masked instructions (vm=0
).
The instructions combine two
sources as follows. At elements where the mask value is zero, the
first operand is copied to the destination element, otherwise the
second operand is copied to the destination element. The first
operand is always a vector register group specified by vs2
. The
second operand is a vector register group specified by vs1
or a
scalar x
register specified by rs1
or a 5-bit sign-extended
immediate.
vmerge.vvm vd, vs2, vs1, v0 # vd[i] = v0.mask[i] ? vs1[i] : vs2[i] vmerge.vxm vd, vs2, rs1, v0 # vd[i] = v0.mask[i] ? x[rs1] : vs2[i] vmerge.vim vd, vs2, imm, v0 # vd[i] = v0.mask[i] ? imm : vs2[i]
12.16. Vector Integer Move Instructions
The vector integer move instructions copy a source operand to a vector
register group.
The vmv.v.v
variant copies a vector register group, whereas the vmv.v.x
and vmv.v.i
variants splat a scalar register or immediate to all active
elements of the destination vector register group.
These instructions are encoded as unmasked instructions (vm=1
).
The first operand specifier (vs2
) must contain v0
, and any other vector
register number in vs2
is reserved.
vmv.v.v vd, vs1 # vd[i] = vs1[i] vmv.v.x vd, rs1 # vd[i] = x[rs1] vmv.v.i vd, imm # vd[i] = imm
Note
|
Mask values can be widened into SEW-width elements using a
sequence vmv.v.i vd, 0; vmerge.vim vd, vd, 1, v0 .
|
Note
|
The vector integer move instructions share the encoding with the vector
merge instructions, but with vm=1 and vs2=v0 .
|
The form vmv.v.v vd, vd
, which leaves body elements unchanged,
can be used to indicate that the register will next be used
with an EEW equal to SEW.
Note
|
Implementations that internally reorganize data according to EEW can shuffle the internal representation according to SEW. Implementations that do not internally reorganize data can dynamically elide this instruction, and treat as a NOP. |
Note
|
The vmv.v.v vd. vd instruction is not a RISC-V HINT as a
tail-agnostic setting may cause an architectural state change on some
implementations.
|
13. Vector Fixed-Point Arithmetic Instructions
The preceding set of integer arithmetic instructions is extended to support fixed-point arithmetic.
A fixed-point number is a two’s-complement signed or unsigned integer interpreted as the numerator in a fraction with an implicit denominator. The fixed-point instructions are intended to be applied to the numerators; it is the responsibility of software to manage the denominators. An N-bit element can hold two’s-complement signed integers in the range -2N-1…+2N-1-1, and unsigned integers in the range 0 … +2N-1. The fixed-point instructions help preserve precision in narrow operands by supporting scaling and rounding, and can handle overflow by saturating results into the destination format range.
Note
|
The widening integer operations described above can also be used to avoid overflow. |
13.1. Vector Single-Width Saturating Add and Subtract
Saturating forms of integer add and subtract are provided, for both
signed and unsigned integers. If the result would overflow the
destination, the result is replaced with the closest representable
value, and the vxsat
bit is set.
# Saturating adds of unsigned integers. vsaddu.vv vd, vs2, vs1, vm # Vector-vector vsaddu.vx vd, vs2, rs1, vm # vector-scalar vsaddu.vi vd, vs2, imm, vm # vector-immediate # Saturating adds of signed integers. vsadd.vv vd, vs2, vs1, vm # Vector-vector vsadd.vx vd, vs2, rs1, vm # vector-scalar vsadd.vi vd, vs2, imm, vm # vector-immediate # Saturating subtract of unsigned integers. vssubu.vv vd, vs2, vs1, vm # Vector-vector vssubu.vx vd, vs2, rs1, vm # vector-scalar # Saturating subtract of signed integers. vssub.vv vd, vs2, vs1, vm # Vector-vector vssub.vx vd, vs2, rs1, vm # vector-scalar
13.2. Vector Single-Width Averaging Add and Subtract
The averaging add and subtract instructions right shift the result by
one bit and round off the result according to the setting in vxrm
.
Both unsigned and signed versions are provided.
For vaaddu
and vaadd
there can be no overflow in the result.
For vasub
and vasubu
, overflow is ignored and the result wraps around.
Note
|
For vasub , overflow occurs only when subtracting the smallest number
from the largest number under rnu or rne rounding.
|
# Averaging add # Averaging adds of unsigned integers. vaaddu.vv vd, vs2, vs1, vm # roundoff_unsigned(vs2[i] + vs1[i], 1) vaaddu.vx vd, vs2, rs1, vm # roundoff_unsigned(vs2[i] + x[rs1], 1) # Averaging adds of signed integers. vaadd.vv vd, vs2, vs1, vm # roundoff_signed(vs2[i] + vs1[i], 1) vaadd.vx vd, vs2, rs1, vm # roundoff_signed(vs2[i] + x[rs1], 1) # Averaging subtract # Averaging subtract of unsigned integers. vasubu.vv vd, vs2, vs1, vm # roundoff_unsigned(vs2[i] - vs1[i], 1) vasubu.vx vd, vs2, rs1, vm # roundoff_unsigned(vs2[i] - x[rs1], 1) # Averaging subtract of signed integers. vasub.vv vd, vs2, vs1, vm # roundoff_signed(vs2[i] - vs1[i], 1) vasub.vx vd, vs2, rs1, vm # roundoff_signed(vs2[i] - x[rs1], 1)
13.3. Vector Single-Width Fractional Multiply with Rounding and Saturation
The signed fractional multiply instruction produces a 2*SEW product of
the two SEW inputs, then shifts the result right by SEW-1 bits,
rounding these bits according to vxrm
, then saturates the result to
fit into SEW bits. If the result causes saturation, the vxsat
bit
is set.
# Signed saturating and rounding fractional multiply # See vxrm description for rounding calculation vsmul.vv vd, vs2, vs1, vm # vd[i] = clip(roundoff_signed(vs2[i]*vs1[i], SEW-1)) vsmul.vx vd, vs2, rs1, vm # vd[i] = clip(roundoff_signed(vs2[i]*x[rs1], SEW-1))
Note
|
When multiplying two N-bit signed numbers, the largest magnitude is obtained for -2N-1 * -2N-1 producing a result +22N-2, which has a single (zero) sign bit when held in 2N bits. All other products have two sign bits in 2N bits. To retain greater precision in N result bits, the product is shifted right by one bit less than N, saturating the largest magnitude result but increasing result precision by one bit for all other products. |
Note
|
We do not provide an equivalent fractional multiply where one
input is unsigned, as these would retain all upper SEW bits and would
not need to saturate. This operation is partly covered by the
vmulhu and vmulhsu instructions, for the case where rounding is
simply truncation (rdn ).
|
13.4. Vector Single-Width Scaling Shift Instructions
These instructions shift the input value right, and round off the
shifted out bits according to vxrm
. The scaling right shifts have
both zero-extending (vssrl
) and sign-extending (vssra
) forms. The
data to be shifted is in the vector register group specified by vs2
and the shift amount value can come from a vector register group
vs1
, a scalar integer register rs1
, or a zero-extended 5-bit
immediate. Only the low lg2(SEW) bits of the shift-amount value are
used to control the shift amount.
# Scaling shift right logical vssrl.vv vd, vs2, vs1, vm # vd[i] = roundoff_unsigned(vs2[i], vs1[i]) vssrl.vx vd, vs2, rs1, vm # vd[i] = roundoff_unsigned(vs2[i], x[rs1]) vssrl.vi vd, vs2, uimm, vm # vd[i] = roundoff_unsigned(vs2[i], uimm) # Scaling shift right arithmetic vssra.vv vd, vs2, vs1, vm # vd[i] = roundoff_signed(vs2[i],vs1[i]) vssra.vx vd, vs2, rs1, vm # vd[i] = roundoff_signed(vs2[i], x[rs1]) vssra.vi vd, vs2, uimm, vm # vd[i] = roundoff_signed(vs2[i], uimm)
13.5. Vector Narrowing Fixed-Point Clip Instructions
The vnclip
instructions are used to pack a fixed-point value into a
narrower destination. The instructions support rounding, scaling, and
saturation into the final destination format. The source data is in
the vector register group specified by vs2
. The scaling shift amount
value can come from a vector register group vs1
, a scalar integer
register rs1
, or a zero-extended 5-bit immediate. The low
lg2(2*SEW) bits of the vector or scalar shift-amount value (e.g., the
low 6 bits for a SEW=64-bit to SEW=32-bit narrowing operation) are
used to control the right shift amount, which provides the scaling.
# Narrowing unsigned clip # SEW 2*SEW SEW vnclipu.wv vd, vs2, vs1, vm # vd[i] = clip(roundoff_unsigned(vs2[i], vs1[i])) vnclipu.wx vd, vs2, rs1, vm # vd[i] = clip(roundoff_unsigned(vs2[i], x[rs1])) vnclipu.wi vd, vs2, uimm, vm # vd[i] = clip(roundoff_unsigned(vs2[i], uimm)) # Narrowing signed clip vnclip.wv vd, vs2, vs1, vm # vd[i] = clip(roundoff_signed(vs2[i], vs1[i])) vnclip.wx vd, vs2, rs1, vm # vd[i] = clip(roundoff_signed(vs2[i], x[rs1])) vnclip.wi vd, vs2, uimm, vm # vd[i] = clip(roundoff_signed(vs2[i], uimm))
For vnclipu
/vnclip
, the rounding mode is specified in the vxrm
CSR. Rounding occurs around the least-significant bit of the
destination and before saturation.
For vnclipu
, the shifted rounded source value is treated as an
unsigned integer and saturates if the result would overflow the
destination viewed as an unsigned integer.
Note
|
There is no single instruction that can saturate a signed value
into an unsigned destination. A sequence of two vector instructions
that first removes negative numbers by performing a max against 0
using vmax then clips the resulting unsigned value into the
destination using vnclipu can be used if setting vxsat value for
negative numbers is not required. A vsetvli is required inbetween
these two instructions to change SEW.
|
For vnclip
, the shifted rounded source value is treated as a signed
integer and saturates if the result would overflow the destination viewed
as a signed integer.
If any destination element is saturated, the vxsat
bit is set in the
vxsat
register.
14. Vector Floating-Point Instructions
The standard vector floating-point instructions treat elements as IEEE-754/2008-compatible values. If the EEW of a vector floating-point operand does not correspond to a supported IEEE floating-point type, the instruction encoding is reserved.
Note
|
Whether floating-point is supported, and for which element widths, is determined by the specific vector extension. The current set of extensions include support for 32-bit and 64-bit floating-point values. When 16-bit and 128-bit element widths are added, they will be also be treated as IEEE-754/2008-compatible values. Other floating-point formats may be supported in future extensions. |
Vector floating-point instructions require the presence of base scalar floating-point extensions corresponding to the supported vector floating-point element widths.
Note
|
In particular, future vector extensions supporting 16-bit half-precision floating-point values will also require some scalar half-precision floating-point support. |
If the floating-point unit status field mstatus.FS
is Off
then any
attempt to execute a vector floating-point instruction will raise an
illegal instruction exception. Any vector floating-point instruction
that modifies any floating-point extension state (i.e., floating-point
CSRs or f
registers) must set mstatus.FS
to Dirty
.
If the hypervisor extension is implemented and V=1, the vsstatus.FS
field is
additionally in effect for vector floating-point instructions. If
vsstatus.FS
or mstatus.FS
is Off
then any
attempt to execute a vector floating-point instruction will raise an
illegal instruction exception. Any vector floating-point instruction
that modifies any floating-point extension state (i.e., floating-point
CSRs or f
registers) must set both mstatus.FS
and vsstatus.FS
to Dirty
.
The vector floating-point instructions have the same behavior as the scalar floating-point instructions with regard to NaNs.
Scalar values for floating-point vector-scalar operations are sourced as described in Section Vector Arithmetic Instruction encoding.
14.1. Vector Floating-Point Exception Flags
A vector floating-point exception at any active floating-point element
sets the standard FP exception flags in the fflags
register. Inactive
elements do not set FP exception flags.
14.2. Vector Single-Width Floating-Point Add/Subtract Instructions
# Floating-point add vfadd.vv vd, vs2, vs1, vm # Vector-vector vfadd.vf vd, vs2, rs1, vm # vector-scalar # Floating-point subtract vfsub.vv vd, vs2, vs1, vm # Vector-vector vfsub.vf vd, vs2, rs1, vm # Vector-scalar vd[i] = vs2[i] - f[rs1] vfrsub.vf vd, vs2, rs1, vm # Scalar-vector vd[i] = f[rs1] - vs2[i]
14.3. Vector Widening Floating-Point Add/Subtract Instructions
# Widening FP add/subtract, 2*SEW = SEW +/- SEW vfwadd.vv vd, vs2, vs1, vm # vector-vector vfwadd.vf vd, vs2, rs1, vm # vector-scalar vfwsub.vv vd, vs2, vs1, vm # vector-vector vfwsub.vf vd, vs2, rs1, vm # vector-scalar # Widening FP add/subtract, 2*SEW = 2*SEW +/- SEW vfwadd.wv vd, vs2, vs1, vm # vector-vector vfwadd.wf vd, vs2, rs1, vm # vector-scalar vfwsub.wv vd, vs2, vs1, vm # vector-vector vfwsub.wf vd, vs2, rs1, vm # vector-scalar
14.4. Vector Single-Width Floating-Point Multiply/Divide Instructions
# Floating-point multiply vfmul.vv vd, vs2, vs1, vm # Vector-vector vfmul.vf vd, vs2, rs1, vm # vector-scalar # Floating-point divide vfdiv.vv vd, vs2, vs1, vm # Vector-vector vfdiv.vf vd, vs2, rs1, vm # vector-scalar # Reverse floating-point divide vector = scalar / vector vfrdiv.vf vd, vs2, rs1, vm # scalar-vector, vd[i] = f[rs1]/vs2[i]
14.5. Vector Widening Floating-Point Multiply
# Widening floating-point multiply vfwmul.vv vd, vs2, vs1, vm # vector-vector vfwmul.vf vd, vs2, rs1, vm # vector-scalar
14.6. Vector Single-Width Floating-Point Fused Multiply-Add Instructions
All four varieties of fused multiply-add are provided, and in two destructive forms that overwrite one of the operands, either the addend or the first multiplicand.
# FP multiply-accumulate, overwrites addend vfmacc.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vfmacc.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vs2[i]) + vd[i] # FP negate-(multiply-accumulate), overwrites subtrahend vfnmacc.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vs2[i]) - vd[i] vfnmacc.vf vd, rs1, vs2, vm # vd[i] = -(f[rs1] * vs2[i]) - vd[i] # FP multiply-subtract-accumulator, overwrites subtrahend vfmsac.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) - vd[i] vfmsac.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vs2[i]) - vd[i] # FP negate-(multiply-subtract-accumulator), overwrites minuend vfnmsac.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vs2[i]) + vd[i] vfnmsac.vf vd, rs1, vs2, vm # vd[i] = -(f[rs1] * vs2[i]) + vd[i] # FP multiply-add, overwrites multiplicand vfmadd.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vd[i]) + vs2[i] vfmadd.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vd[i]) + vs2[i] # FP negate-(multiply-add), overwrites multiplicand vfnmadd.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vd[i]) - vs2[i] vfnmadd.vf vd, rs1, vs2, vm # vd[i] = -(f[rs1] * vd[i]) - vs2[i] # FP multiply-sub, overwrites multiplicand vfmsub.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vd[i]) - vs2[i] vfmsub.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vd[i]) - vs2[i] # FP negate-(multiply-sub), overwrites multiplicand vfnmsub.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vd[i]) + vs2[i] vfnmsub.vf vd, rs1, vs2, vm # vd[i] = -(f[rs1] * vd[i]) + vs2[i]
Note
|
While we considered using the two unused rounding modes in the scalar FP FMA encoding to provide a few non-destructive FMAs, these would complicate microarchitectures by being the only maskable operation with three inputs and separate output. |
14.7. Vector Widening Floating-Point Fused Multiply-Add Instructions
The widening floating-point fused multiply-add instructions all overwrite the wide addend with the result. The multiplier inputs are all SEW wide, while the addend and destination is 2*SEW bits wide.
# FP widening multiply-accumulate, overwrites addend vfwmacc.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vfwmacc.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vs2[i]) + vd[i] # FP widening negate-(multiply-accumulate), overwrites addend vfwnmacc.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vs2[i]) - vd[i] vfwnmacc.vf vd, rs1, vs2, vm # vd[i] = -(f[rs1] * vs2[i]) - vd[i] # FP widening multiply-subtract-accumulator, overwrites addend vfwmsac.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) - vd[i] vfwmsac.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vs2[i]) - vd[i] # FP widening negate-(multiply-subtract-accumulator), overwrites addend vfwnmsac.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vs2[i]) + vd[i] vfwnmsac.vf vd, rs1, vs2, vm # vd[i] = -(f[rs1] * vs2[i]) + vd[i]
14.8. Vector Floating-Point Square-Root Instruction
This is a unary vector-vector instruction.
# Floating-point square root vfsqrt.v vd, vs2, vm # Vector-vector square root
14.9. Vector Floating-Point Reciprocal Square-Root Estimate Instruction
# Floating-point reciprocal square-root estimate to 7 bits. vfrsqrt7.v vd, vs2, vm
This is a unary vector-vector instruction that returns an estimate of 1/sqrt(x) accurate to 7 bits.
Note
|
An earlier draft version had used the assembler name vfrsqrte7
but this was deemed to cause confusion with the e x notation for element
width. The earlier name can be retained as alias in tool chains for
backward compatibility.
|
The following table describes the instruction’s behavior for all classes of floating-point inputs:
Input | Output | Exceptions raised |
---|---|---|
-∞ ≤ x < -0.0 |
canonical NaN |
NV |
-0.0 |
-∞ |
DZ |
+0.0 |
+∞ |
DZ |
+0.0 < x < +∞ |
estimate of 1/sqrt(x) |
|
+∞ |
+0.0 |
|
qNaN |
canonical NaN |
|
sNaN |
canonical NaN |
NV |
Note
|
All positive normal and subnormal inputs produce normal outputs. |
Note
|
The output value is independent of the dynamic rounding mode. |
For the non-exceptional cases, the low bit of the exponent and the six high bits of significand (after the leading one) are concatenated and used to address the following table. The output of the table becomes the seven high bits of the result significand (after the leading one); the remainder of the result significand is zero. Subnormal inputs are normalized and the exponent adjusted appropriately before the lookup. The output exponent is chosen to make the result approximate the reciprocal of the square root of the argument.
More precisely, the result is computed as follows. Let the normalized input exponent be equal to the input exponent if the input is normal, or 0 minus the number of leading zeros in the significand otherwise. If the input is subnormal, the normalized input significand is given by shifting the input significand left by 1 minus the normalized input exponent, discarding the leading 1 bit. The output exponent equals floor((3*B - 1 - the normalized input exponent) / 2). The output sign equals the input sign.
The following table gives the seven MSBs of the output significand as a function of the LSB of the normalized input exponent and the six MSBs of the normalized input significand; the other bits of the output significand are zero.
exp[0] |
sig[MSB -: 6] |
sig_out[MSB -: 7] |
0 |
0 |
52 |
1 |
51 |
|
2 |
50 |
|
3 |
48 |
|
4 |
47 |
|
5 |
46 |
|
6 |
44 |
|
7 |
43 |
|
8 |
42 |
|
9 |
41 |
|
10 |
40 |
|
11 |
39 |
|
12 |
38 |
|
13 |
36 |
|
14 |
35 |
|
15 |
34 |
|
16 |
33 |
|
17 |
32 |
|
18 |
31 |
|
19 |
30 |
|
20 |
30 |
|
21 |
29 |
|
22 |
28 |
|
23 |
27 |
|
24 |
26 |
|
25 |
25 |
|
26 |
24 |
|
27 |
23 |
|
28 |
23 |
|
29 |
22 |
|
30 |
21 |
|
31 |
20 |
|
32 |
19 |
|
33 |
19 |
|
34 |
18 |
|
35 |
17 |
|
36 |
16 |
|
37 |
16 |
|
38 |
15 |
|
39 |
14 |
|
40 |
14 |
|
41 |
13 |
|
42 |
12 |
|
43 |
12 |
|
44 |
11 |
|
45 |
10 |
|
46 |
10 |
|
47 |
9 |
|
48 |
9 |
|
49 |
8 |
|
50 |
7 |
|
51 |
7 |
|
52 |
6 |
|
53 |
6 |
|
54 |
5 |
|
55 |
4 |
|
56 |
4 |
|
57 |
3 |
|
58 |
3 |
|
59 |
2 |
|
60 |
2 |
|
61 |
1 |
|
62 |
1 |
|
63 |
0 |
|
1 |
0 |
127 |
1 |
125 |
|
2 |
123 |
|
3 |
121 |
|
4 |
119 |
|
5 |
118 |
|
6 |
116 |
|
7 |
114 |
|
8 |
113 |
|
9 |
111 |
|
10 |
109 |
|
11 |
108 |
|
12 |
106 |
|
13 |
105 |
|
14 |
103 |
|
15 |
102 |
|
16 |
100 |
|
17 |
99 |
|
18 |
97 |
|
19 |
96 |
|
20 |
95 |
|
21 |
93 |
|
22 |
92 |
|
23 |
91 |
|
24 |
90 |
|
25 |
88 |
|
26 |
87 |
|
27 |
86 |
|
28 |
85 |
|
29 |
84 |
|
30 |
83 |
|
31 |
82 |
|
32 |
80 |
|
33 |
79 |
|
34 |
78 |
|
35 |
77 |
|
36 |
76 |
|
37 |
75 |
|
38 |
74 |
|
39 |
73 |
|
40 |
72 |
|
41 |
71 |
|
42 |
70 |
|
43 |
70 |
|
44 |
69 |
|
45 |
68 |
|
46 |
67 |
|
47 |
66 |
|
48 |
65 |
|
49 |
64 |
|
50 |
63 |
|
51 |
63 |
|
52 |
62 |
|
53 |
61 |
|
54 |
60 |
|
55 |
59 |
|
56 |
59 |
|
57 |
58 |
|
58 |
57 |
|
59 |
56 |
|
60 |
56 |
|
61 |
55 |
|
62 |
54 |
|
63 |
53 |
Note
|
For example, when SEW=32, vfrsqrt7(0x00718abc (≈ 1.043e-38)) = 0x5f080000 (≈ 9.800e18), and vfrsqrt7(0x7f765432 (≈ 3.274e38)) = 0x1f820000 (≈ 5.506e-20). |
Note
|
The 7 bit accuracy was chosen as it requires 0,1,2,3 Newton-Raphson iterations to converge to close to bfloat16, FP16, FP32, FP64 accuracy respectively. Future instructions can be defined with greater estimate accuracy. |
14.10. Vector Floating-Point Reciprocal Estimate Instruction
# Floating-point reciprocal estimate to 7 bits. vfrec7.v vd, vs2, vm
Note
|
An earlier draft version had used the assembler name vfrece7
but this was deemed to cause confusion with e x notation for element
width. The earlier name can be retained as alias in tool chains for
backward compatibility.
|
This is a unary vector-vector instruction that returns an estimate of 1/x accurate to 7 bits.
The following table describes the instruction’s behavior for all classes of floating-point inputs, where B is the exponent bias:
Input (x) | Rounding Mode | Output (y ≈ 1/x) | Exceptions raised |
---|---|---|---|
-∞ |
any |
-0.0 |
|
-2B+1 < x ≤ -2B (normal) |
any |
-2-(B+1) ≥ y > -2-B (subnormal, sig=01…) |
|
-2B < x ≤ -2B-1 (normal) |
any |
-2-B ≥ y > -2-B+1 (subnormal, sig=1…) |
|
-2B-1 < x ≤ -2-B+1 (normal) |
any |
-2-B+1 ≥ y > -2B-1 (normal) |
|
-2-B+1 < x ≤ -2-B (subnormal, sig=1…) |
any |
-2B-1 ≥ y > -2B (normal) |
|
-2-B < x ≤ -2-(B+1) (subnormal, sig=01…) |
any |
-2B ≥ y > -2B+1 (normal) |
|
-2-(B+1) < x < -0.0 (subnormal, sig=00…) |
RUP, RTZ |
greatest-mag. negative finite value |
NX, OF |
-2-(B+1) < x < -0.0 (subnormal, sig=00…) |
RDN, RNE, RMM |
-∞ |
NX, OF |
-0.0 |
any |
-∞ |
DZ |
+0.0 |
any |
+∞ |
DZ |
+0.0 < x < 2-(B+1) (subnormal, sig=00…) |
RUP, RNE, RMM |
+∞ |
NX, OF |
+0.0 < x < 2-(B+1) (subnormal, sig=00…) |
RDN, RTZ |
greatest finite value |
NX, OF |
2-(B+1) ≤ x < 2-B (subnormal, sig=01…) |
any |
2B+1 > y ≥ 2B (normal) |
|
2-B ≤ x < 2-B+1 (subnormal, sig=1…) |
any |
2B > y ≥ 2B-1 (normal) |
|
2-B+1 ≤ x < 2B-1 (normal) |
any |
2B-1 > y ≥ 2-B+1 (normal) |
|
2B-1 ≤ x < 2B (normal) |
any |
2-B+1 > y ≥ 2-B (subnormal, sig=1…) |
|
2B ≤ x < 2B+1 (normal) |
any |
2-B > y ≥ 2-(B+1) (subnormal, sig=01…) |
|
+∞ |
any |
+0.0 |
|
qNaN |
any |
canonical NaN |
|
sNaN |
any |
canonical NaN |
NV |
Note
|
Subnormal inputs with magnitude at least 2-(B+1) produce normal outputs; other subnormal inputs produce infinite outputs. Normal inputs with magnitude at least 2B-1 produce subnormal outputs; other normal inputs produce normal outputs. |
Note
|
The output value depends on the dynamic rounding mode when the overflow exception is raised. |
For the non-exceptional cases, the seven high bits of significand (after the leading one) are used to address the following table. The output of the table becomes the seven high bits of the result significand (after the leading one); the remainder of the result significand is zero. Subnormal inputs are normalized and the exponent adjusted appropriately before the lookup. The output exponent is chosen to make the result approximate the reciprocal of the argument, and subnormal outputs are denormalized accordingly.
More precisely, the result is computed as follows. Let the normalized input exponent be equal to the input exponent if the input is normal, or 0 minus the number of leading zeros in the significand otherwise. The normalized output exponent equals (2*B - 1 - the normalized input exponent). If the normalized output exponent is outside the range [-1, 2*B], the result corresponds to one of the exceptional cases in the table above.
If the input is subnormal, the normalized input significand is given by shifting the input significand left by 1 minus the normalized input exponent, discarding the leading 1 bit. Otherwise, the normalized input significand equals the input significand. The following table gives the seven MSBs of the normalized output significand as a function of the seven MSBs of the normalized input significand; the other bits of the normalized output significand are zero.
sig[MSB -: 7] |
sig_out[MSB -: 7] |
0 |
127 |
1 |
125 |
2 |
123 |
3 |
121 |
4 |
119 |
5 |
117 |
6 |
116 |
7 |
114 |
8 |
112 |
9 |
110 |
10 |
109 |
11 |
107 |
12 |
105 |
13 |
104 |
14 |
102 |
15 |
100 |
16 |
99 |
17 |
97 |
18 |
96 |
19 |
94 |
20 |
93 |
21 |
91 |
22 |
90 |
23 |
88 |
24 |
87 |
25 |
85 |
26 |
84 |
27 |
83 |
28 |
81 |
29 |
80 |
30 |
79 |
31 |
77 |
32 |
76 |
33 |
75 |
34 |
74 |
35 |
72 |
36 |
71 |
37 |
70 |
38 |
69 |
39 |
68 |
40 |
66 |
41 |
65 |
42 |
64 |
43 |
63 |
44 |
62 |
45 |
61 |
46 |
60 |
47 |
59 |
48 |
58 |
49 |
57 |
50 |
56 |
51 |
55 |
52 |
54 |
53 |
53 |
54 |
52 |
55 |
51 |
56 |
50 |
57 |
49 |
58 |
48 |
59 |
47 |
60 |
46 |
61 |
45 |
62 |
44 |
63 |
43 |
64 |
42 |
65 |
41 |
66 |
40 |
67 |
40 |
68 |
39 |
69 |
38 |
70 |
37 |
71 |
36 |
72 |
35 |
73 |
35 |
74 |
34 |
75 |
33 |
76 |
32 |
77 |
31 |
78 |
31 |
79 |
30 |
80 |
29 |
81 |
28 |
82 |
28 |
83 |
27 |
84 |
26 |
85 |
25 |
86 |
25 |
87 |
24 |
88 |
23 |
89 |
23 |
90 |
22 |
91 |
21 |
92 |
21 |
93 |
20 |
94 |
19 |
95 |
19 |
96 |
18 |
97 |
17 |
98 |
17 |
99 |
16 |
100 |
15 |
101 |
15 |
102 |
14 |
103 |
14 |
104 |
13 |
105 |
12 |
106 |
12 |
107 |
11 |
108 |
11 |
109 |
10 |
110 |
9 |
111 |
9 |
112 |
8 |
113 |
8 |
114 |
7 |
115 |
7 |
116 |
6 |
117 |
5 |
118 |
5 |
119 |
4 |
120 |
4 |
121 |
3 |
122 |
3 |
123 |
2 |
124 |
2 |
125 |
1 |
126 |
1 |
127 |
0 |
If the normalized output exponent is 0 or -1, the result is subnormal: the output exponent is 0, and the output significand is given by concatenating a 1 bit to the left of the normalized output significand, then shifting that quantity right by 1 minus the normalized output exponent. Otherwise, the output exponent equals the normalized output exponent, and the output significand equals the normalized output significand. The output sign equals the input sign.
Note
|
For example, when SEW=32, vfrec7(0x00718abc (≈ 1.043e-38)) = 0x7e900000 (≈ 9.570e37), and vfrec7(0x7f765432 (≈ 3.274e38)) = 0x00214000 (≈ 3.053e-39). |
Note
|
The 7 bit accuracy was chosen as it requires 0,1,2,3 Newton-Raphson iterations to converge to close to bfloat16, FP16, FP32, FP64 accuracy respectively. Future instructions can be defined with greater estimate accuracy. |
14.11. Vector Floating-Point MIN/MAX Instructions
The vector floating-point vfmin
and vfmax
instructions have the
same behavior as the corresponding scalar floating-point instructions
in version 2.2 of the RISC-V F/D/Q extension.
# Floating-point minimum vfmin.vv vd, vs2, vs1, vm # Vector-vector vfmin.vf vd, vs2, rs1, vm # vector-scalar # Floating-point maximum vfmax.vv vd, vs2, vs1, vm # Vector-vector vfmax.vf vd, vs2, rs1, vm # vector-scalar
14.12. Vector Floating-Point Sign-Injection Instructions
Vector versions of the scalar sign-injection instructions. The result
takes all bits except the sign bit from the vector vs2
operands.
vfsgnj.vv vd, vs2, vs1, vm # Vector-vector vfsgnj.vf vd, vs2, rs1, vm # vector-scalar vfsgnjn.vv vd, vs2, vs1, vm # Vector-vector vfsgnjn.vf vd, vs2, rs1, vm # vector-scalar vfsgnjx.vv vd, vs2, vs1, vm # Vector-vector vfsgnjx.vf vd, vs2, rs1, vm # vector-scalar
Note
|
A vector of floating-point values can be negated using a
sign-injection instruction with both source operands set to the same
vector operand. An assembly pseudoinstruction is provided: vfneg.v vd,vs
= vfsgnjn.vv vd,vs,vs .
|
Note
|
The absolute value of a vector of floating-point elements can be
calculated using a sign-injection instruction with both source
operands set to the same vector operand. An assembly
pseudoinstruction is provided: vfabs.v vd,vs = vfsgnjx.vv vd,vs,vs .
|
14.13. Vector Floating-Point Compare Instructions
These vector FP compare instructions compare two source operands and
write the comparison result to a mask register. The destination mask
vector is always held in a single vector register, with a layout of
elements as described in Section Mask Register Layout. The
destination mask vector register may be the same as the source vector
mask register (v0
). Compares write mask registers, and so always
operate under a tail-agnostic policy.
The compare instructions follow the semantics of the scalar
floating-point compare instructions. vmfeq
and vmfne
raise the invalid
operation exception only on signaling NaN inputs. vmflt
, vmfle
, vmfgt
,
and vmfge
raise the invalid operation exception on both signaling and
quiet NaN inputs.
vmfne
writes 1 to the destination element when either
operand is NaN, whereas the other compares write 0 when either operand
is NaN.
# Compare equal vmfeq.vv vd, vs2, vs1, vm # Vector-vector vmfeq.vf vd, vs2, rs1, vm # vector-scalar # Compare not equal vmfne.vv vd, vs2, vs1, vm # Vector-vector vmfne.vf vd, vs2, rs1, vm # vector-scalar # Compare less than vmflt.vv vd, vs2, vs1, vm # Vector-vector vmflt.vf vd, vs2, rs1, vm # vector-scalar # Compare less than or equal vmfle.vv vd, vs2, vs1, vm # Vector-vector vmfle.vf vd, vs2, rs1, vm # vector-scalar # Compare greater than vmfgt.vf vd, vs2, rs1, vm # vector-scalar # Compare greater than or equal vmfge.vf vd, vs2, rs1, vm # vector-scalar
Comparison Assembler Mapping Assembler pseudoinstruction va < vb vmflt.vv vd, va, vb, vm va <= vb vmfle.vv vd, va, vb, vm va > vb vmflt.vv vd, vb, va, vm vmfgt.vv vd, va, vb, vm va >= vb vmfle.vv vd, vb, va, vm vmfge.vv vd, va, vb, vm va < f vmflt.vf vd, va, f, vm va <= f vmfle.vf vd, va, f, vm va > f vmfgt.vf vd, va, f, vm va >= f vmfge.vf vd, va, f, vm va, vb vector register groups f scalar floating-point register
Note
|
Providing all forms is necessary to correctly handle unordered compares for NaNs. |
Note
|
C99 floating-point quiet compares can be implemented by masking the signaling compares when either input is NaN, as follows. When the comparand is a non-NaN constant, the middle two instructions can be omitted. |
# Example of implementing isgreater() vmfeq.vv v0, va, va # Only set where A is not NaN. vmfeq.vv v1, vb, vb # Only set where B is not NaN. vmand.mm v0, v0, v1 # Only set where A and B are ordered, vmfgt.vv v0, va, vb, v0.t # so only set flags on ordered values.
Note
|
In the above sequence, it is tempting to mask the second vmfeq
instruction and remove the vmand instruction, but this more efficient
sequence incorrectly fails to raise the invalid exception when an
element of va contains a quiet NaN and the corresponding element in
vb contains a signaling NaN.
|
14.14. Vector Floating-Point Classify Instruction
This is a unary vector-vector instruction that operates in the same way as the scalar classify instruction.
vfclass.v vd, vs2, vm # Vector-vector
The 10-bit mask produced by this instruction is placed in the least-significant bits of the result elements. The upper (SEW-10) bits of the result are filled with zeros. The instruction is only defined for SEW=16b and above, so the result will always fit in the destination elements.
14.15. Vector Floating-Point Merge Instruction
A vector-scalar floating-point merge instruction is provided, which
operates on all body elements from vstart
up to the current vector
length in vl
regardless of mask value.
The vfmerge.vfm
instruction is encoded as a masked instruction (vm=0
).
At elements where the mask value is zero, the first vector operand is
copied to the destination element, otherwise a scalar floating-point
register value is copied to the destination element.
vfmerge.vfm vd, vs2, rs1, v0 # vd[i] = v0.mask[i] ? f[rs1] : vs2[i]
14.16. Vector Floating-Point Move Instruction
The vector floating-point move instruction splats a floating-point
scalar operand to a vector register group. The instruction copies a
scalar f
register value to all active elements of a vector register
group. This instruction is encoded as a masked instruction (vm=1
).
The instruction must have the vs2
field set to v0
, with all other
values for vs2
reserved.
vfmv.v.f vd, rs1 # vd[i] = f[rs1]
Note
|
The vfmv.v.f instruction shares the encoding with the vfmerge.vfm
instruction, but with vm=1 and vs2=v0 .
|
14.17. Single-Width Floating-Point/Integer Type-Convert Instructions
Conversion operations are provided to convert to and from floating-point values and unsigned and signed integers, where both source and destination are SEW wide.
vfcvt.xu.f.v vd, vs2, vm # Convert float to unsigned integer. vfcvt.x.f.v vd, vs2, vm # Convert float to signed integer. vfcvt.rtz.xu.f.v vd, vs2, vm # Convert float to unsigned integer, truncating. vfcvt.rtz.x.f.v vd, vs2, vm # Convert float to signed integer, truncating. vfcvt.f.xu.v vd, vs2, vm # Convert unsigned integer to float. vfcvt.f.x.v vd, vs2, vm # Convert signed integer to float.
The conversions follow the same rules on exceptional conditions as the
scalar conversion instructions.
The conversions use the dynamic rounding mode in frm
, except for the rtz
variants, which round towards zero.
Note
|
The rtz variants are provided to accelerate truncating conversions
from floating-point to integer, as is common in languages like C and Java.
|
14.18. Widening Floating-Point/Integer Type-Convert Instructions
A set of conversion instructions is provided to convert between narrower integer and floating-point datatypes to a type of twice the width.
vfwcvt.xu.f.v vd, vs2, vm # Convert float to double-width unsigned integer. vfwcvt.x.f.v vd, vs2, vm # Convert float to double-width signed integer. vfwcvt.rtz.xu.f.v vd, vs2, vm # Convert float to double-width unsigned integer, truncating. vfwcvt.rtz.x.f.v vd, vs2, vm # Convert float to double-width signed integer, truncating. vfwcvt.f.xu.v vd, vs2, vm # Convert unsigned integer to double-width float. vfwcvt.f.x.v vd, vs2, vm # Convert signed integer to double-width float. vfwcvt.f.f.v vd, vs2, vm # Convert single-width float to double-width float.
These instructions have the same constraints on vector register overlap as other widening instructions (see Widening Vector Arithmetic Instructions).
Note
|
A double-width IEEE floating-point value can always represent a single-width integer exactly. |
Note
|
A double-width IEEE floating-point value can always represent a single-width IEEE floating-point value exactly. |
Note
|
A full set of floating-point widening conversions is not supported as single instructions, but any widening conversion can be implemented as several doubling steps with equivalent results and no additional exception flags raised. |
14.19. Narrowing Floating-Point/Integer Type-Convert Instructions
A set of conversion instructions is provided to convert wider integer and floating-point datatypes to a type of half the width.
vfncvt.xu.f.w vd, vs2, vm # Convert double-width float to unsigned integer. vfncvt.x.f.w vd, vs2, vm # Convert double-width float to signed integer. vfncvt.rtz.xu.f.w vd, vs2, vm # Convert double-width float to unsigned integer, truncating. vfncvt.rtz.x.f.w vd, vs2, vm # Convert double-width float to signed integer, truncating. vfncvt.f.xu.w vd, vs2, vm # Convert double-width unsigned integer to float. vfncvt.f.x.w vd, vs2, vm # Convert double-width signed integer to float. vfncvt.f.f.w vd, vs2, vm # Convert double-width float to single-width float. vfncvt.rod.f.f.w vd, vs2, vm # Convert double-width float to single-width float, # rounding towards odd.
These instructions have the same constraints on vector register overlap as other narrowing instructions (see Narrowing Vector Arithmetic Instructions).
Note
|
A full set of floating-point narrowing conversions is not
supported as single instructions. Conversions can be implemented in
a sequence of halving steps. Results are equivalently rounded and
the same exception flags are raised if all but the last halving step
use round-towards-odd (vfncvt.rod.f.f.w ). Only the final step
should use the desired rounding mode.
|
15. Vector Reduction Operations
Vector reduction operations take a vector register group of elements and a scalar held in element 0 of a vector register, and perform a reduction using some binary operator, to produce a scalar result in element 0 of a vector register. The scalar input and output operands are held in element 0 of a single vector register, not a vector register group, so any vector register can be the scalar source or destination of a vector reduction regardless of LMUL setting.
The destination vector register can overlap the source operands, including the mask register.
Note
|
Vector reductions read and write the scalar operand and result into element 0 of a vector register instead of a scalar register to avoid a loss of decoupling with the scalar processor, and to support future polymorphic use with future types not supported in the scalar unit. |
Inactive elements from the source vector register group are excluded from the reduction, but the scalar operand is always included regardless of the mask values.
The other elements in the destination vector register ( 0 < index < VLEN/SEW) are considered the tail and are managed with the current tail agnostic/undisturbed policy.
If vl
=0, no operation is performed and the destination register is
not updated.
Note
|
This choice of behavior for vl =0 reduces implementation
complexity as it is consistent with other operations on vector
register state. For the common case that the source and destination
scalar operand are the same vector register, this behavior also
produces the expected result. For the uncommon case that the source
and destination scalar operand are in different vector registers, this
instruction will not copy the source into the destination when vl =0.
However, it is expected that in most of these cases it will be
statically known that vl is not zero. In other cases, a check for
vl =0 will have to be added to ensure that the source scalar is
copied to the destination (e.g., by explicitly setting vl =1 and
performing a register-register copy).
|
Traps on vector reduction instructions are always reported with a
vstart
of 0. Vector reduction operations raise an illegal
instruction exception if vstart
is non-zero.
The assembler syntax for a reduction operation is vredop.vs
, where
the .vs
suffix denotes the first operand is a vector register group
and the second operand is a scalar stored in element 0 of a vector
register.
15.1. Vector Single-Width Integer Reduction Instructions
All operands and results of single-width reduction instructions have the same SEW width. Overflows wrap around on arithmetic sums.
# Simple reductions, where [*] denotes all active elements: vredsum.vs vd, vs2, vs1, vm # vd[0] = sum( vs1[0] , vs2[*] ) vredmaxu.vs vd, vs2, vs1, vm # vd[0] = maxu( vs1[0] , vs2[*] ) vredmax.vs vd, vs2, vs1, vm # vd[0] = max( vs1[0] , vs2[*] ) vredminu.vs vd, vs2, vs1, vm # vd[0] = minu( vs1[0] , vs2[*] ) vredmin.vs vd, vs2, vs1, vm # vd[0] = min( vs1[0] , vs2[*] ) vredand.vs vd, vs2, vs1, vm # vd[0] = and( vs1[0] , vs2[*] ) vredor.vs vd, vs2, vs1, vm # vd[0] = or( vs1[0] , vs2[*] ) vredxor.vs vd, vs2, vs1, vm # vd[0] = xor( vs1[0] , vs2[*] )
15.2. Vector Widening Integer Reduction Instructions
The unsigned vwredsumu.vs
instruction zero-extends the SEW-wide
vector elements before summing them, then adds the 2*SEW-width scalar
element, and stores the result in a 2*SEW-width scalar element.
The vwredsum.vs
instruction sign-extends the SEW-wide vector
elements before summing them.
For both vwredsumu.vs
and vwredsum.vs
, overflows wrap around.
# Unsigned sum reduction into double-width accumulator vwredsumu.vs vd, vs2, vs1, vm # 2*SEW = 2*SEW + sum(zero-extend(SEW)) # Signed sum reduction into double-width accumulator vwredsum.vs vd, vs2, vs1, vm # 2*SEW = 2*SEW + sum(sign-extend(SEW))
15.3. Vector Single-Width Floating-Point Reduction Instructions
# Simple reductions. vfredosum.vs vd, vs2, vs1, vm # Ordered sum vfredusum.vs vd, vs2, vs1, vm # Unordered sum vfredmax.vs vd, vs2, vs1, vm # Maximum value vfredmin.vs vd, vs2, vs1, vm # Minimum value
Note
|
Older assembler mnemonic vfredsum is retained as alias for vfredusum .
|
15.3.1. Vector Ordered Single-Width Floating-Point Sum Reduction
The vfredosum
instruction must sum the floating-point values in
element order, starting with the scalar in vs1[0]
--that is, it
performs the computation:
vd[0] = `(((vs1[0] + vs2[0]) + vs2[1]) + ...) + vs2[vl-1]`
where each addition operates identically to the scalar floating-point instructions in terms of raising exception flags and generating or propagating special values.
Note
|
The ordered reduction supports compiler autovectorization, while the unordered FP sum allows for faster implementations. |
When the operation is masked (vm=0
), the masked-off elements do not
affect the result or the exception flags.
Note
|
If no elements are active, no additions are performed, so the scalar in
vs1[0] is simply copied to the destination register, without canonicalizing
NaN values and without setting any exception flags. This behavior preserves
the handling of NaNs, exceptions, and rounding when autovectorizing a scalar
summation loop.
|
15.3.2. Vector Unordered Single-Width Floating-Point Sum Reduction
The unordered sum reduction instruction, vfredusum
, provides an
implementation more freedom in performing the reduction.
The implementation must produce a result equivalent to a reduction tree
composed of binary operator nodes, with the inputs being elements from
the source vector register group (vs2
) and the source scalar value
(vs1[0]
). Each operator in the tree accepts two inputs and produces
one result.
Each operator first computes an exact sum as a RISC-V scalar floating-point
addition with infinite exponent range and precision, then converts this exact
sum to a floating-point format with range and precision each at least as great
as the element floating-point format indicated by SEW, rounding using the
currently active floating-point dynamic rounding mode.
A different floating-point range and precision may be chosen for the result of
each operator.
A node where one input is derived only from elements masked-off or beyond the
active vector length may either treat that input as the additive identity of the
appropriate EEW or simply copy the other input to its output.
The rounded result from the root node in the tree is converted (rounded again,
using the dynamic rounding mode) to the standard floating-point format
indicated by SEW.
An implementation
is allowed to add an additional additive identity to the final result.
The additive identity is +0.0 when rounding down (towards -∞) or -0.0 for all other rounding modes.
The reduction tree structure must be deterministic for a given value
in vtype
and vl
.
Note
|
As a consequence of this definition, implementations need not propagate
NaN payloads through the reduction tree when no elements are active. In
particular, if no elements are active and the scalar input is NaN,
implementations are permitted to canonicalize the NaN and, if the NaN is
signaling, set the invalid exception flag. Implementations are alternatively
permitted to pass through the original NaN and set no exception flags, as with
vfredosum .
|
Note
|
The vfredosum instruction is a valid implementation of the
vfredusum instruction.
|
15.3.3. Vector Single-Width Floating-Point Max and Min Reductions
Note
|
Floating-point max and min reductions should return the same final value and raise the same exception flags regardless of operation order. |
Note
|
If no elements are active, the scalar in vs1[0] is simply copied to
the destination register, without canonicalizing NaN values and without
setting any exception flags.
|
15.4. Vector Widening Floating-Point Reduction Instructions
Widening forms of the sum reductions are provided that read and write a double-width reduction result.
# Simple reductions. vfwredosum.vs vd, vs2, vs1, vm # Ordered sum vfwredusum.vs vd, vs2, vs1, vm # Unordered sum
Note
|
Older assembler mnemonic vfwredsum is retained as alias for vfwredusum .
|
The reduction of the SEW-width elements is performed as in the
single-width reduction case, with the elements in vs2
promoted
to 2*SEW bits before adding to the 2*SEW-bit accumulator.
Note
|
vfwredosum.vs handles inactive elements and NaN payloads analogously
to vfredosum.vs ; vfwredusum.vs does so analogously to vfredusum.vs .
|
16. Vector Mask Instructions
Several instructions are provided to help operate on mask values held in a vector register.
16.1. Vector Mask-Register Logical Instructions
Vector mask-register logical operations operate on mask registers.
Each element in a mask register is a single bit, so these instructions
all operate on single vector registers regardless of the setting of
the vlmul
field in vtype
. They do not change the value of
vlmul
. The destination vector register may be the same as either
source vector register.
As with other vector instructions, the elements with indices less than
vstart
are unchanged, and vstart
is reset to zero after execution.
Vector mask logical instructions are always unmasked, so there are no
inactive elements, and the encodings with vm=0
are reserved.
Mask elements past vl
, the tail elements, are
always updated with a tail-agnostic policy.
vmand.mm vd, vs2, vs1 # vd.mask[i] = vs2.mask[i] && vs1.mask[i] vmnand.mm vd, vs2, vs1 # vd.mask[i] = !(vs2.mask[i] && vs1.mask[i]) vmandn.mm vd, vs2, vs1 # vd.mask[i] = vs2.mask[i] && !vs1.mask[i] vmxor.mm vd, vs2, vs1 # vd.mask[i] = vs2.mask[i] ^^ vs1.mask[i] vmor.mm vd, vs2, vs1 # vd.mask[i] = vs2.mask[i] || vs1.mask[i] vmnor.mm vd, vs2, vs1 # vd.mask[i] = !(vs2.mask[i] || vs1.mask[i]) vmorn.mm vd, vs2, vs1 # vd.mask[i] = vs2.mask[i] || !vs1.mask[i] vmxnor.mm vd, vs2, vs1 # vd.mask[i] = !(vs2.mask[i] ^^ vs1.mask[i])
Note
|
The previous assembler mnemonics vmandnot and vmornot have
been changed to vmandn and vmorn to be consistent with the
equivalent scalar instructions. The old vmandnot and vmornot
mnemonics can be retained as assembler aliases for compatibility.
|
Several assembler pseudoinstructions are defined as shorthand for common uses of mask logical operations:
vmmv.m vd, vs => vmand.mm vd, vs, vs # Copy mask register vmclr.m vd => vmxor.mm vd, vd, vd # Clear mask register vmset.m vd => vmxnor.mm vd, vd, vd # Set mask register vmnot.m vd, vs => vmnand.mm vd, vs, vs # Invert bits
Note
|
The vmmv.m instruction was previously called vmcpy.m, but with new layout it is more consistent to name as a "mv" because bits are copied without interpretation. The vmcpy.m assembler pseudoinstruction can be retained for compatibility. |
The set of eight mask logical instructions can generate any of the 16 possibly binary logical functions of the two input masks:
inputs | ||||
---|---|---|---|---|
0 |
0 |
1 |
1 |
src1 |
0 |
1 |
0 |
1 |
src2 |
output | instruction | pseudoinstruction | |||
---|---|---|---|---|---|
0 |
0 |
0 |
0 |
vmxor.mm vd, vd, vd |
vmclr.m vd |
1 |
0 |
0 |
0 |
vmnor.mm vd, src1, src2 |
|
0 |
1 |
0 |
0 |
vmandn.mm vd, src2, src1 |
|
1 |
1 |
0 |
0 |
vmnand.mm vd, src1, src1 |
vmnot.m vd, src1 |
0 |
0 |
1 |
0 |
vmandn.mm vd, src1, src2 |
|
1 |
0 |
1 |
0 |
vmnand.mm vd, src2, src2 |
vmnot.m vd, src2 |
0 |
1 |
1 |
0 |
vmxor.mm vd, src1, src2 |
|
1 |
1 |
1 |
0 |
vmnand.mm vd, src1, src2 |
|
0 |
0 |
0 |
1 |
vmand.mm vd, src1, src2 |
|
1 |
0 |
0 |
1 |
vmxnor.mm vd, src1, src2 |
|
0 |
1 |
0 |
1 |
vmand.mm vd, src2, src2 |
vmmv.m vd, src2 |
1 |
1 |
0 |
1 |
vmorn.mm vd, src2, src1 |
|
0 |
0 |
1 |
1 |
vmand.mm vd, src1, src1 |
vmmv.m vd, src1 |
1 |
0 |
1 |
1 |
vmorn.mm vd, src1, src2 |
|
1 |
1 |
1 |
1 |
vmxnor.mm vd, vd, vd |
vmset.m vd |
Note
|
The vector mask logical instructions are designed to be easily
fused with a following masked vector operation to effectively expand
the number of predicate registers by moving values into v0 before
use.
|
16.2. Vector count population in mask vcpop.m
vcpop.m rd, vs2, vm
Note
|
This instruction previously had the assembler mnemonic vpopc.m
but was renamed to be consistent with the scalar instruction. The
assembler instruction alias vpopc.m is being retained for software
compatibility.
|
The source operand is a single vector register holding mask register values as described in Section Mask Register Layout.
The vcpop.m
instruction counts the number of mask elements of the
active elements of the vector source mask register that have the value
1 and writes the result to a scalar x
register.
The operation can be performed under a mask, in which case only the masked elements are counted.
vcpop.m rd, vs2, v0.t # x[rd] = sum_i ( vs2.mask[i] && v0.mask[i] )
The vcpop.m
instruction writes x[rd]
even if vl
=0 (with the
value 0, since no mask elements are active).
Traps on vcpop.m
are always reported with a vstart
of 0. The
vcpop.m
instruction will raise an illegal instruction exception if
vstart
is non-zero.
16.3. vfirst
find-first-set mask bit
vfirst.m rd, vs2, vm
The vfirst
instruction finds the lowest-numbered active element of
the source mask vector that has the value 1 and writes that element’s
index to a GPR. If no active element has the value 1, -1 is written
to the GPR.
Note
|
Software can assume that any negative value (highest bit set) corresponds to no element found, as vector lengths will never exceed 2(XLEN-1) on any implementation. |
The vfirst.m
instruction writes x[rd]
even if vl
=0 (with the
value -1, since no mask elements are active).
Traps on vfirst
are always reported with a vstart
of 0. The
vfirst
instruction will raise an illegal instruction exception if
vstart
is non-zero.
16.4. vmsbf.m
set-before-first mask bit
vmsbf.m vd, vs2, vm # Example 7 6 5 4 3 2 1 0 Element number 1 0 0 1 0 1 0 0 v3 contents vmsbf.m v2, v3 0 0 0 0 0 0 1 1 v2 contents 1 0 0 1 0 1 0 1 v3 contents vmsbf.m v2, v3 0 0 0 0 0 0 0 0 v2 0 0 0 0 0 0 0 0 v3 contents vmsbf.m v2, v3 1 1 1 1 1 1 1 1 v2 1 1 0 0 0 0 1 1 v0 vcontents 1 0 0 1 0 1 0 0 v3 contents vmsbf.m v2, v3, v0.t 0 1 x x x x 1 1 v2 contents
The vmsbf.m
instruction takes a mask register as input and writes
results to a mask register. The instruction writes a 1 to all active
mask elements before the first active source element that is a 1, then
writes a 0 to that element and all following active elements. If
there is no set bit in the active elements of the source vector, then
all active elements in the destination are written with a 1.
The tail elements in the destination mask register are updated under a tail-agnostic policy.
Traps on vmsbf.m
are always reported with a vstart
of 0. The
vmsbf
instruction will raise an illegal instruction exception if
vstart
is non-zero.
The destination register cannot overlap the source register and, if masked, cannot overlap the mask register ('v0').
16.5. vmsif.m
set-including-first mask bit
The vector mask set-including-first instruction is similar to set-before-first, except it also includes the element with a set bit.
vmsif.m vd, vs2, vm # Example 7 6 5 4 3 2 1 0 Element number 1 0 0 1 0 1 0 0 v3 contents vmsif.m v2, v3 0 0 0 0 0 1 1 1 v2 contents 1 0 0 1 0 1 0 1 v3 contents vmsif.m v2, v3 0 0 0 0 0 0 0 1 v2 1 1 0 0 0 0 1 1 v0 vcontents 1 0 0 1 0 1 0 0 v3 contents vmsif.m v2, v3, v0.t 1 1 x x x x 1 1 v2 contents
The tail elements in the destination mask register are updated under a tail-agnostic policy.
Traps on vmsif.m
are always reported with a vstart
of 0. The
vmsif
instruction will raise an illegal instruction exception if
vstart
is non-zero.
The destination register cannot overlap the source register and, if masked, cannot overlap the mask register ('v0').
16.6. vmsof.m
set-only-first mask bit
The vector mask set-only-first instruction is similar to set-before-first, except it only sets the first element with a bit set, if any.
vmsof.m vd, vs2, vm # Example 7 6 5 4 3 2 1 0 Element number 1 0 0 1 0 1 0 0 v3 contents vmsof.m v2, v3 0 0 0 0 0 1 0 0 v2 contents 1 0 0 1 0 1 0 1 v3 contents vmsof.m v2, v3 0 0 0 0 0 0 0 1 v2 1 1 0 0 0 0 1 1 v0 vcontents 1 1 0 1 0 1 0 0 v3 contents vmsof.m v2, v3, v0.t 0 1 x x x x 0 0 v2 contents
The tail elements in the destination mask register are updated under a tail-agnostic policy.
Traps on vmsof.m
are always reported with a vstart
of 0. The
vmsof
instruction will raise an illegal instruction exception if
vstart
is non-zero.
The destination register cannot overlap the source register and, if masked, cannot overlap the mask register ('v0').
16.7. Example using vector mask instructions
The following is an example of vectorizing a data-dependent exit loop.
# char* strcpy(char *dst, const char* src) strcpy: mv a2, a0 # Copy dst li t0, -1 # Infinite AVL loop: vsetvli x0, t0, e8, m8, ta, ma # Max length vectors of bytes vle8ff.v v8, (a1) # Get src bytes csrr t1, vl # Get number of bytes fetched vmseq.vi v1, v8, 0 # Flag zero bytes vfirst.m a3, v1 # Zero found? add a1, a1, t1 # Bump pointer vmsif.m v0, v1 # Set mask up to and including zero byte. vse8.v v8, (a2), v0.t # Write out bytes add a2, a2, t1 # Bump pointer bltz a3, loop # Zero byte not found, so loop ret
# char* strncpy(char *dst, const char* src, size_t n) strncpy: mv a3, a0 # Copy dst loop: vsetvli x0, a2, e8, m8, ta, ma # Vectors of bytes. vle8ff.v v8, (a1) # Get src bytes vmseq.vi v1, v8, 0 # Flag zero bytes csrr t1, vl # Get number of bytes fetched vfirst.m a4, v1 # Zero found? vmsbf.m v0, v1 # Set mask up to before zero byte. vse8.v v8, (a3), v0.t # Write out non-zero bytes bgez a4, zero_tail # Zero remaining bytes. sub a2, a2, t1 # Decrement count. add a3, a3, t1 # Bump dest pointer add a1, a1, t1 # Bump src pointer bnez a2, loop # Anymore? ret zero_tail: sub a2, a2, a4 # Subtract count on non-zero bytes. add a3, a3, a4 # Advance past non-zero bytes. vsetvli t1, a2, e8, m8, ta, ma # Vectors of bytes. vmv.v.i v0, 0 # Splat zero. zero_loop: vse8.v v0, (a3) # Store zero. sub a2, a2, t1 # Decrement count. add a3, a3, t1 # Bump pointer vsetvli t1, a2, e8, m8, ta, ma # Vectors of bytes. bnez a2, zero_loop # Anymore? ret
16.8. Vector Iota Instruction
The viota.m
instruction reads a source vector mask register and
writes to each element of the destination vector register group the
sum of all the bits of elements in the mask register
whose index is less than the element, e.g., a parallel prefix sum of
the mask values.
This instruction can be masked, in which case only the enabled elements contribute to the sum.
viota.m vd, vs2, vm # Example 7 6 5 4 3 2 1 0 Element number 1 0 0 1 0 0 0 1 v2 contents viota.m v4, v2 # Unmasked 2 2 2 1 1 1 1 0 v4 result 1 1 1 0 1 0 1 1 v0 contents 1 0 0 1 0 0 0 1 v2 contents 2 3 4 5 6 7 8 9 v4 contents viota.m v4, v2, v0.t # Masked, vtype.vma=0 1 1 1 5 1 7 1 0 v4 results
The result value is zero-extended to fill the destination element if SEW is wider than the result. If the result value would overflow the destination SEW, the least-significant SEW bits are retained.
Traps on viota.m
are always reported with a vstart
of 0, and
execution is always restarted from the beginning when resuming after a
trap handler. An illegal instruction exception is raised if vstart
is non-zero.
The destination register group cannot overlap the source register
and, if masked, cannot overlap the mask register (v0
).
The viota.m
instruction can be combined with memory scatter
instructions (indexed stores) to perform vector compress functions.
# Compact non-zero elements from input memory array to output memory array # # size_t compact_non_zero(size_t n, const int* in, int* out) # { # size_t i; # size_t count = 0; # int *p = out; # # for (i=0; i<n; i++) # { # const int v = *in++; # if (v != 0) # *p++ = v; # } # # return (size_t) (p - out); # } # # a0 = n # a1 = &in # a2 = &out compact_non_zero: li a6, 0 # Clear count of non-zero elements loop: vsetvli a5, a0, e32, m8, ta, ma # 32-bit integers vle32.v v8, (a1) # Load input vector sub a0, a0, a5 # Decrement number done slli a5, a5, 2 # Multiply by four bytes vmsne.vi v0, v8, 0 # Locate non-zero values add a1, a1, a5 # Bump input pointer vcpop.m a5, v0 # Count number of elements set in v0 viota.m v16, v0 # Get destination offsets of active elements add a6, a6, a5 # Accumulate number of elements vsll.vi v16, v16, 2, v0.t # Multiply offsets by four bytes slli a5, a5, 2 # Multiply number of non-zero elements by four bytes vsuxei32.v v8, (a2), v16, v0.t # Scatter using scaled viota results under mask add a2, a2, a5 # Bump output pointer bnez a0, loop # Any more? mv a0, a6 # Return count ret
16.9. Vector Element Index Instruction
The vid.v
instruction writes each element’s index to the
destination vector register group, from 0 to vl
-1.
vid.v vd, vm # Write element ID to destination.
The instruction can be masked. Masking does not change the index value written to active elements.
The vs2
field of the instruction must be set to v0
, otherwise the
encoding is reserved.
The result value is zero-extended to fill the destination element if SEW is wider than the result. If the result value would overflow the destination SEW, the least-significant SEW bits are retained.
Note
|
Microarchitectures can implement vid.v instruction using the
same datapath as viota.m but with an implicit set mask source.
|
17. Vector Permutation Instructions
A range of permutation instructions are provided to move elements around within the vector registers.
17.1. Integer Scalar Move Instructions
The integer scalar read/write instructions transfer a single
value between a scalar x
register and element 0 of a vector
register. The instructions ignore LMUL and vector register groups.
vmv.x.s rd, vs2 # x[rd] = vs2[0] (vs1=0) vmv.s.x vd, rs1 # vd[0] = x[rs1] (vs2=0)
The vmv.x.s
instruction copies a single SEW-wide element from index 0 of the
source vector register to a destination integer register. If SEW > XLEN, the
least-significant XLEN bits are transferred and the upper SEW-XLEN bits are
ignored. If SEW < XLEN, the value is sign-extended to XLEN bits.
Note
|
vmv.x.s performs its operation even if vstart ≥ vl or vl =0.
|
The vmv.s.x
instruction copies the scalar integer register to element 0 of
the destination vector register. If SEW < XLEN, the least-significant bits
are copied and the upper XLEN-SEW bits are ignored. If SEW > XLEN, the value
is sign-extended to SEW bits. The other elements in the destination vector
register ( 0 < index < VLEN/SEW) are treated as tail elements using the current tail agnostic/undisturbed policy. If vstart
≥ vl
, no
operation is performed and the destination register is not updated.
Note
|
As a consequence, when vl =0, no elements are updated in the
destination vector register group, regardless of vstart .
|
The encodings corresponding to the masked versions (vm=0
) of vmv.x.s
and vmv.s.x
are reserved.
17.2. Floating-Point Scalar Move Instructions
The floating-point scalar read/write instructions transfer a single
value between a scalar f
register and element 0 of a vector
register. The instructions ignore LMUL and vector register groups.
vfmv.f.s rd, vs2 # f[rd] = vs2[0] (rs1=0) vfmv.s.f vd, rs1 # vd[0] = f[rs1] (vs2=0)
The vfmv.f.s
instruction copies a single SEW-wide element from index
0 of the source vector register to a destination scalar floating-point
register.
Note
|
vfmv.f.s performs its operation even if vstart ≥ vl or vl =0.
|
The vfmv.s.f
instruction copies the scalar floating-point register
to element 0 of the destination vector register. The other elements
in the destination vector register ( 0 < index < VLEN/SEW) are treated
as tail elements using the current tail agnostic/undisturbed policy.
If vstart
≥ vl
, no operation is performed and the destination
register is not updated.
Note
|
As a consequence, when vl =0, no elements are updated in the
destination vector register group, regardless of vstart .
|
The encodings corresponding to the masked versions (vm=0
) of vfmv.f.s
and vfmv.s.f
are reserved.
17.3. Vector Slide Instructions
The slide instructions move elements up and down a vector register group.
Note
|
The slide operations can be implemented much more efficiently
than using the arbitrary register gather instruction. Implementations
may optimize certain OFFSET values for vslideup and vslidedown .
In particular, power-of-2 offsets may operate substantially faster
than other offsets.
|
For all of the vslideup
, vslidedown
, v[f]slide1up
, and
v[f]slide1down
instructions, if vstart
≥ vl
, the instruction performs no
operation and leaves the destination vector register unchanged.
Note
|
As a consequence, when vl =0, no elements are updated in the
destination vector register group, regardless of vstart .
|
The tail agnostic/undisturbed policy is followed for tail elements.
The slide instructions may be masked, with mask element i controlling whether destination element i is written. The mask undisturbed/agnostic policy is followed for inactive elements.
17.3.1. Vector Slideup Instructions
vslideup.vx vd, vs2, rs1, vm # vd[i+rs1] = vs2[i] vslideup.vi vd, vs2, uimm, vm # vd[i+uimm] = vs2[i]
For vslideup
, the value in vl
specifies the maximum number of destination
elements that are written. The start index (OFFSET) for the
destination can be either specified using an unsigned integer in the
x
register specified by rs1
, or a 5-bit immediate, zero-extended to XLEN bits.
If XLEN > SEW, OFFSET is not truncated to SEW bits.
Destination elements OFFSET through vl
-1 are written if unmasked and
if OFFSET < vl
.
vslideup behavior for destination elements OFFSET is amount to slideup, either from x register or a 5-bit immediate 0 < i < max(vstart, OFFSET) Unchanged max(vstart, OFFSET) <= i < vl vd[i] = vs2[i-OFFSET] if v0.mask[i] enabled vl <= i < VLMAX Follow tail policy
The destination vector register group for vslideup
cannot overlap
the source vector register group, otherwise the instruction encoding
is reserved.
Note
|
The non-overlap constraint avoids WAR hazards on the
input vectors during execution, and enables restart with non-zero
vstart .
|
17.3.2. Vector Slidedown Instructions
vslidedown.vx vd, vs2, rs1, vm # vd[i] = vs2[i+rs1] vslidedown.vi vd, vs2, uimm, vm # vd[i] = vs2[i+uimm]
For vslidedown
, the value in vl
specifies the maximum number of
destination elements that are written. The remaining elements past
vl
are handled according to the current tail policy (Section
Vector Tail Agnostic and Vector Mask Agnostic vta
and vma
).
The start index (OFFSET) for the source can be either specified
using an unsigned integer in the x
register specified by rs1
, or a
5-bit immediate, zero-extended to XLEN bits.
If XLEN > SEW, OFFSET is not truncated to SEW bits.
vslidedown behavior for source elements for element i in slide 0 <= i+OFFSET < VLMAX src[i] = vs2[i+OFFSET] VLMAX <= i+OFFSET src[i] = 0 vslidedown behavior for destination element i in slide 0 < i < vstart Unchanged vstart <= i < vl vd[i] = src[i] if v0.mask[i] enabled vl <= i < VLMAX Follow tail policy
17.3.3. Vector Slide1up
Variants of slide are provided that only move by one element but which also allow a scalar integer value to be inserted at the vacated element position.
vslide1up.vx vd, vs2, rs1, vm # vd[0]=x[rs1], vd[i+1] = vs2[i] vfslide1up.vf vd, vs2, rs1, vm # vd[0]=f[rs1], vd[i+1] = vs2[i]
The vslide1up
instruction places the x
register argument at
location 0 of the destination vector register group, provided that
element 0 is active, otherwise the destination element update follows the
current mask agnostic/undisturbed policy. If XLEN < SEW, the value is
sign-extended to SEW bits. If XLEN > SEW, the least-significant bits
are copied over and the high SEW-XLEN bits are ignored.
The remaining active vl
-1 elements are copied over from index i in
the source vector register group to index i+1 in the destination
vector register group.
The vl
register specifies the maximum number of destination vector
register elements updated with source values, and remaining elements
past vl
are handled according to the current tail policy (Section
Vector Tail Agnostic and Vector Mask Agnostic vta
and vma
).
vslide1up behavior i < vstart unchanged 0 = i = vstart vd[i] = x[rs1] if v0.mask[i] enabled max(vstart, 1) <= i < vl vd[i] = vs2[i-1] if v0.mask[i] enabled vl <= i < VLMAX Follow tail policy
The vslide1up
instruction requires that the destination vector
register group does not overlap the source vector register group.
Otherwise, the instruction encoding is reserved.
The vfslide1up
instruction is defined analogously, but sources its
scalar argument from an f
register.
17.3.4. Vector Slide1down Instruction
The vslide1down
instruction copies the first vl
-1 active elements
values from index i+1 in the source vector register group to index
i in the destination vector register group.
The vl
register specifies the maximum number of destination vector
register elements written with source values, and remaining elements
past vl
are handled according to the current tail policy (Section
Vector Tail Agnostic and Vector Mask Agnostic vta
and vma
).
vslide1down.vx vd, vs2, rs1, vm # vd[i] = vs2[i+1], vd[vl-1]=x[rs1] vfslide1down.vf vd, vs2, rs1, vm # vd[i] = vs2[i+1], vd[vl-1]=f[rs1]
The vslide1down
instruction places the x
register argument at
location vl
-1 in the destination vector register, provided that
element vl-1
is active, otherwise the destination element is
unchanged. If XLEN < SEW, the value is sign-extended to SEW bits. If
XLEN > SEW, the least-significant bits are copied over and the high
SEW-XLEN bits are ignored.
vslide1down behavior i < vstart unchanged vstart <= i < vl-1 vd[i] = vs2[i+1] if v0.mask[i] enabled vstart <= i = vl-1 vd[vl-1] = x[rs1] if v0.mask[i] enabled vl <= i < VLMAX Follow tail policy
The vfslide1down
instruction is defined analogously, but sources its
scalar argument from an f
register.
Note
|
The vslide1down instruction can be used to load values into a
vector register without using memory and without disturbing other
vector registers. This provides a path for debuggers to modify the
contents of a vector register, albeit slowly, with multiple repeated
vslide1down invocations.
|
17.4. Vector Register Gather Instructions
The vector register gather instructions read elements from a first
source vector register group at locations given by a second source
vector register group. The index values in the second vector are
treated as unsigned integers. The source vector can be read at any
index < VLMAX regardless of vl
. The maximum number of elements to write to
the destination register is given by vl
, and the remaining elements
past vl
are handled according to the current tail policy
(Section Vector Tail Agnostic and Vector Mask Agnostic vta
and vma
). The operation can be masked, and the mask
undisturbed/agnostic policy is followed for inactive elements.
vrgather.vv vd, vs2, vs1, vm # vd[i] = (vs1[i] >= VLMAX) ? 0 : vs2[vs1[i]]; vrgatherei16.vv vd, vs2, vs1, vm # vd[i] = (vs1[i] >= VLMAX) ? 0 : vs2[vs1[i]];
The vrgather.vv
form uses SEW/LMUL for both the data and
indices. The vrgatherei16.vv
form uses SEW/LMUL for the data in
vs2
but EEW=16 and EMUL = (16/SEW)*LMUL for the indices in vs1
.
Note
|
When SEW=8, vrgather.vv can only reference vector elements
0-255. The vrgatherei16 form can index 64K elements, and can also
be used to reduce the register capacity needed to hold indices when
SEW > 16.
|
If an element index is out of range ( vs1[i]
≥ VLMAX )
then zero is returned for the element value.
Vector-scalar and vector-immediate forms of the register gather are also provided. These read one element from the source vector at the given index, and write this value to the active elements of the destination vector register. The index value in the scalar register and the immediate, zero-extended to XLEN bits, are treated as unsigned integers. If XLEN > SEW, the index value is not truncated to SEW bits.
Note
|
These forms allow any vector element to be "splatted" to an entire vector. |
vrgather.vx vd, vs2, rs1, vm # vd[i] = (x[rs1] >= VLMAX) ? 0 : vs2[x[rs1]] vrgather.vi vd, vs2, uimm, vm # vd[i] = (uimm >= VLMAX) ? 0 : vs2[uimm]
For any vrgather
instruction, the destination vector register group
cannot overlap with the source vector register groups, otherwise the
instruction encoding is reserved.
17.5. Vector Compress Instruction
The vector compress instruction allows elements selected by a vector mask register from a source vector register group to be packed into contiguous elements at the start of the destination vector register group.
vcompress.vm vd, vs2, vs1 # Compress into vd elements of vs2 where vs1 is enabled
The vector mask register specified by vs1
indicates which of the
first vl
elements of vector register group vs2
should be extracted
and packed into contiguous elements at the beginning of vector
register vd
. The remaining elements of vd
are treated as tail
elements according to the current tail policy (Section
Vector Tail Agnostic and Vector Mask Agnostic vta
and vma
).
Example use of vcompress instruction 8 7 6 5 4 3 2 1 0 Element number 1 1 0 1 0 0 1 0 1 v0 8 7 6 5 4 3 2 1 0 v1 1 2 3 4 5 6 7 8 9 v2 vcompress.vm v2, v1, v0 1 2 3 4 8 7 5 2 0 v2
vcompress
is encoded as an unmasked instruction (vm=1
). The equivalent
masked instruction (vm=0
) is reserved.
The destination vector register group cannot overlap the source vector register group or the source mask register, otherwise the instruction encoding is reserved.
A trap on a vcompress
instruction is always reported with a
vstart
of 0. Executing a vcompress
instruction with a non-zero
vstart
raises an illegal instruction exception.
Note
|
Although possible, vcompress is one of the more difficult
instructions to restart with a non-zero vstart , so assumption is
implementations will choose not do that but will instead restart from
element 0. This does mean elements in destination register after
vstart will already have been updated.
|
17.5.1. Synthesizing vdecompress
There is no inverse vdecompress
provided, as this operation can be
readily synthesized using iota and a masked vrgather:
Desired functionality of 'vdecompress' 7 6 5 4 3 2 1 0 # vid e d c b a # packed vector of 5 elements 1 0 0 1 1 1 0 1 # mask vector of 8 elements p q r s t u v w # destination register before vdecompress e q r d c b v a # result of vdecompress
# v0 holds mask # v1 holds packed data # v11 holds input expanded vector and result viota.m v10, v0 # Calc iota from mask in v0 vrgather.vv v11, v1, v10, v0.t # Expand into destination
p q r s t u v w # v11 destination register e d c b a # v1 source vector 1 0 0 1 1 1 0 1 # v0 mask vector 4 4 4 3 2 1 1 0 # v10 result of viota.m e q r d c b v a # v11 destination after vrgather using viota.m under mask
17.6. Whole Vector Register Move
The vmv<nr>r.v
instructions copy whole vector registers (i.e., all
VLEN bits) and can copy whole vector register groups. The nr
value
in the opcode is the number of individual vector registers, NREG, to
copy. The instructions operate as if EEW=SEW, EMUL = NREG, effective
length evl
= EMUL * VLEN/SEW.
Note
|
These instructions are intended to aid compilers to shuffle
vector registers without needing to know or change vl or vtype .
|
Note
|
The usual property that no elements are written if vstart ≥ vl
does not apply to these instructions.
Instead, no elements are written if vstart ≥ evl .
|
Note
|
If vd is equal to vs2 the instruction is an architectural
NOP, but is treated as a hint to implementations that rearrange data
internally that the register group will next be accessed with an EEW
equal to SEW.
|
The instruction is encoded as an OPIVI instruction. The number of
vector registers to copy is encoded in the low three bits of the
simm
field (simm[2:0]
) using the same encoding as the nf[2:0]
field for memory
instructions (Figure NFIELDS Encoding), i.e., simm[2:0]
= NREG-1.
The value of NREG must be 1, 2, 4, or 8, and values of simm[4:0]
other than 0, 1, 3, and 7 are reserved.
Note
|
A future extension may support other numbers of registers to be moved. |
Note
|
The instruction uses the same funct6 encoding as the vsmul
instruction but with an immediate operand, and only the unmasked
version (vm=1 ). This encoding is chosen as it is close to the
related vmerge encoding, and it is unlikely the vsmul instruction
would benefit from an immediate form.
|
vmv<nr>r.v vd, vs2 # General form vmv1r.v v1, v2 # Copy v1=v2 vmv2r.v v10, v12 # Copy v10=v12; v11=v13 vmv4r.v v4, v8 # Copy v4=v8; v5=v9; v6=v10; v7=v11 vmv8r.v v0, v8 # Copy v0=v8; v1=v9; ...; v7=v15
The source and destination vector register numbers must be aligned appropriately for the vector register group size, and encodings with other vector register numbers are reserved.
Note
|
A future extension may relax the vector register alignment restrictions. |
18. Exception Handling
On a trap during a vector instruction (caused by either a synchronous
exception or an asynchronous interrupt), the existing *epc
CSR is
written with a pointer to the trapping vector instruction, while the
vstart
CSR contains the element index on which the trap was
taken.
Note
|
We chose to add a vstart CSR to allow resumption of a
partially executed vector instruction to reduce interrupt latencies
and to simplify forward-progress guarantees. This is similar to the
scheme in the IBM 3090 vector facility. To ensure forward progress
without the vstart CSR, implementations would have to guarantee an
entire vector instruction can always complete atomically without
generating a trap. This is particularly difficult to ensure in the
presence of strided or scatter/gather operations and demand-paged
virtual memory.
|
18.1. Precise vector traps
Note
|
We assume most supervisor-mode environments with demand-paging will require precise vector traps. |
Precise vector traps require that:
-
all instructions older than the trapping vector instruction have committed their results
-
no instructions newer than the trapping vector instruction have altered architectural state
-
any operations within the trapping vector instruction affecting result elements preceding the index in the
vstart
CSR have committed their results -
no operations within the trapping vector instruction affecting elements at or following the
vstart
CSR have altered architectural state except if restarting and completing the affected vector instruction will nevertheless produce the correct final state.
We relax the last requirement to allow elements following vstart
to
have been updated at the time the trap is reported, provided that
re-executing the instruction from the given vstart
will correctly
overwrite those elements.
In idempotent memory regions, vector store instructions may have updated elements in memory past the element causing a synchronous trap. Non-idempotent memory regions must not have been updated for indices equal to or greater than the element that caused a synchronous trap during a vector store instruction.
Except where noted above, vector instructions are allowed to overwrite
their inputs, and so in most cases, the vector instruction restart
must be from the vstart
element index. However, there are a number of
cases where this overwrite is prohibited to enable execution of the
vector instructions to be idempotent and hence restartable from an
earlier index location.
Implementations must ensure forward progress can be eventually
guaranteed for the element or segment reported by vstart
.
18.2. Imprecise vector traps
Imprecise vector traps are traps that are not precise. In particular,
instructions newer than *epc
may have committed results, and
instructions older than *epc
may have not completed execution.
Imprecise traps are primarily intended to be used in situations where
reporting an error and terminating execution is the appropriate
response.
Note
|
A profile might specify that interrupts are precise while other traps are imprecise. We assume many embedded implementations will generate only imprecise traps for vector instructions on fatal errors, as they will not require resumable traps. |
Imprecise traps shall report the faulting element in vstart
for
traps caused by synchronous vector exceptions.
There is no support for imprecise traps in the current standard extensions.
18.3. Selectable precise/imprecise traps
Some profiles may choose to provide a privileged mode bit to select between precise and imprecise vector traps. Imprecise mode would run at high-performance but possibly make it difficult to discern error causes, while precise mode would run more slowly, but support debugging of errors albeit with a possibility of not experiencing the same errors as in imprecise mode.
This mechanism is not defined in the current standard extensions.
18.4. Swappable traps
Another trap mode can support swappable state in the vector unit, where on a trap, special instructions can save and restore the vector unit microarchitectural state, to allow execution to continue correctly around imprecise traps.
This mechanism is not defined in the current standard extensions.
Note
|
A future extension might define a standard way of saving and restoring opaque microarchitectural state from a vector unit implementation to support context switching with imprecise traps. |
19. Standard Vector Extensions
This section describes the standard vector extensions to be proposed for public review. A set of smaller extensions intended for embedded use are named with a "Zve" prefix, while a larger vector extension designed for application processors is named as a single-letter V extension. A set of vector length extension names with prefix "Zvl" are also provided.
The initial vector extensions are designed to act as a base for additional vector extensions in various domains, including cryptography and machine learning.
19.1. Zvl*: Minimum Vector Length Standard Extensions
All standard vector extensions have a minimum required VLEN as described below. A set of vector length extensions are provided to increase the minimum vector length of a vector extension.
Note
|
The vector length extensions can be used to either specify additional software or architecture profile requirements, or to advertise hardware capabilities. |
Extension | Minimum VLEN |
---|---|
Zvl32b |
32 |
Zvl64b |
64 |
Zvl128b |
128 |
Zvl256b |
256 |
Zvl512b |
512 |
Zvl1024b |
1024 |
Note
|
Longer vector length extensions should follow the same pattern. |
Note
|
Every vector length extension effectively includes all shorter vector length extensions. |
Note
|
The syntax for extension names is being revised, and these names are subject to change. The trailing "b" will be required to disambiguate numeric fields from version numbers. |
Note
|
Explicit use of the Zvl32b extension string is not required for any standard vector extension as they all effectively mandate at least this minimum, but the string can be useful when stating hardware capabilities. |
19.2. Zve*: Vector Extensions for Embedded Processors
The following five standard extensions are defined to provide varying degrees of vector support and are intended for use with embedded processors. Any of these extensions can be added to base ISAs with XLEN=32 or XLEN=64. The table lists the minimum VLEN and supported EEWs for each extension as well as what floating-point types are supported.
Extension | Minimum VLEN | Supported EEW | FP32 | FP64 |
---|---|---|---|---|
Zve32x |
32 |
8, 16, 32 |
N |
N |
Zve32f |
32 |
8, 16, 32 |
Y |
N |
Zve64x |
64 |
8, 16, 32, 64 |
N |
N |
Zve64f |
64 |
8, 16, 32, 64 |
Y |
N |
Zve64d |
64 |
8, 16, 32, 64 |
Y |
Y |
All Zve* extensions have precise traps.
Note
|
There is currently no standard support for handling imprecise traps, so standard extensions have to provide precise traps. |
All Zve* extensions provide support for EEW of 8, 16, and 32, and Zve64* extensions also support EEW of 64.
All Zve* extensions support the vector configuration instructions
(Section Configuration-Setting Instructions (vsetvli
/vsetivli
/vsetvl
)).
All Zve* extensions support all vector load and store instructions (Section Vector Loads and Stores), except Zve64* extensions do not support EEW=64 for index values when XLEN=32.
All Zve* extensions support all vector integer instructions (Section
Vector Integer Arithmetic Instructions), except that the vmulh
integer multiply
variants that return the high word of the product (vmulh.vv
,
vmulh.vx
, vmulhu.vv
, vmulhu.vx
, vmulhsu.vv
, vmulhsu.vx
) are
not included for EEW=64 in Zve64*.
Note
|
Producing the high-word of a product can take substantial additional gates for large EEW. |
All Zve* extensions support all vector fixed-point arithmetic
instructions (Vector Fixed-Point Arithmetic Instructions), except that vsmul.vv
and
vsmul.vx
are not supported for EEW=64 in Zve64*.
Note
|
As with vmulh , vsmul requires a large amount of additional
logic, and 64-bit fixed-point multiplies are relatively rare.
|
All Zve* extensions support all vector integer single-width and widening reduction operations (Sections Vector Single-Width Integer Reduction Instructions, Vector Widening Integer Reduction Instructions).
All Zve* extensions support all vector mask instructions (Section Vector Mask Instructions).
All Zve* extensions support all vector permutation instructions (Section Vector Permutation Instructions), except that Zve32x and Zve64x do not implement the floating-point scalar move instructions.
The Zve32f and Zve64f extensions require the scalar processor to implement the F extension or the proposed Zfinx extension, and implement all vector floating-point instructions (Section Vector Floating-Point Instructions) for floating-point operands with EEW=32 (i.e., no widening floating-point operations), and conversion instructions are provided to and from all supported integer EEWs. Vector single-width floating-point reduction operations (Vector Single-Width Floating-Point Reduction Instructions) for EEW=32 are supported.
The Zve64d extension requires the scalar processor to implement the D extension or the proposed Zdinx extension, and implement all vector floating-point instructions (Section Vector Floating-Point Instructions) for floating-point operands with EEW=32 or EEW=64 (including widening instructions and conversions between FP32 and FP64). Vector single-width floating-point reductions (Vector Single-Width Floating-Point Reduction Instructions) for EEW=32 and EEW=64 are supported as well as widening reductions from FP32 to FP64.
19.3. V: Vector Extension for Application Processors
The single-letter V extension is intended for use in application processor profiles.
The misa.v
bit is set for implementations providing misa
and
supporting V.
The V vector extension has precise traps.
The V vector extension requires Zvl128b.
Note
|
The value of 128 was chosen as a compromise for application processors. Providing a larger VLEN allows stripmining code to be elided in some cases for short vectors, but also increases the size of the minimum implementation. Note that larger LMUL can be used to avoid stripmining for longer known-size application vectors at the cost of having fewer available vector register groups. For example, an LMUL of 8 allows vectors of up to sixteen 64-bit elements to be processed without stripmining using four vector register groups. |
The V extension supports EEW of 8, 16, and 32, and 64.
The V extension supports the vector configuration instructions
(Section Configuration-Setting Instructions (vsetvli
/vsetivli
/vsetvl
)).
The V extension supports all vector load and store instructions (Section Vector Loads and Stores), except the V extension does not support EEW=64 for index values when XLEN=32.
The V extension supports all vector integer instructions (Section Vector Integer Arithmetic Instructions).
The V extension supports all vector fixed-point arithmetic instructions (Vector Fixed-Point Arithmetic Instructions).
The V extension supports all vector integer single-width and widening reduction operations (Sections Vector Single-Width Integer Reduction Instructions, Vector Widening Integer Reduction Instructions).
The V extension supports all vector mask instructions (Section Vector Mask Instructions).
The V extension supports all vector permutation instructions (Section Vector Permutation Instructions).
The V extension requires the scalar processor implements the F and D extensions, and implements all vector floating-point instructions (Section Vector Floating-Point Instructions) for floating-point operands with EEW=32 or EEW=64 (including widening instructions and conversions between FP32 and FP64). Vector single-width floating-point reductions (Vector Single-Width Floating-Point Reduction Instructions) for EEW=32 and EEW=64 are supported as well as widening reductions from FP32 to FP64.
20. Vector Instruction Listing
Integer | Integer | FP | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
funct3 |
funct3 |
funct3 |
||||||||||
OPIVV |
V |
OPMVV |
V |
OPFVV |
V |
|||||||
OPIVX |
X |
OPMVX |
X |
OPFVF |
F |
|||||||
OPIVI |
I |
funct6 | funct6 | funct6 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
000000 |
V |
X |
I |
vadd |
000000 |
V |
vredsum |
000000 |
V |
F |
vfadd |
|
000001 |
000001 |
V |
vredand |
000001 |
V |
vfredusum |
||||||
000010 |
V |
X |
vsub |
000010 |
V |
vredor |
000010 |
V |
F |
vfsub |
||
000011 |
X |
I |
vrsub |
000011 |
V |
vredxor |
000011 |
V |
vfredosum |
|||
000100 |
V |
X |
vminu |
000100 |
V |
vredminu |
000100 |
V |
F |
vfmin |
||
000101 |
V |
X |
vmin |
000101 |
V |
vredmin |
000101 |
V |
vfredmin |
|||
000110 |
V |
X |
vmaxu |
000110 |
V |
vredmaxu |
000110 |
V |
F |
vfmax |
||
000111 |
V |
X |
vmax |
000111 |
V |
vredmax |
000111 |
V |
vfredmax |
|||
001000 |
001000 |
V |
X |
vaaddu |
001000 |
V |
F |
vfsgnj |
||||
001001 |
V |
X |
I |
vand |
001001 |
V |
X |
vaadd |
001001 |
V |
F |
vfsgnjn |
001010 |
V |
X |
I |
vor |
001010 |
V |
X |
vasubu |
001010 |
V |
F |
vfsgnjx |
001011 |
V |
X |
I |
vxor |
001011 |
V |
X |
vasub |
001011 |
|||
001100 |
V |
X |
I |
vrgather |
001100 |
001100 |
||||||
001101 |
001101 |
001101 |
||||||||||
001110 |
X |
I |
vslideup |
001110 |
X |
vslide1up |
001110 |
F |
vfslide1up |
|||
001110 |
V |
vrgatherei16 |
||||||||||
001111 |
X |
I |
vslidedown |
001111 |
X |
vslide1down |
001111 |
F |
vfslide1down |
funct6 | funct6 | funct6 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
010000 |
V |
X |
I |
vadc |
010000 |
V |
VWXUNARY0 |
010000 |
V |
VWFUNARY0 |
||
010000 |
X |
VRXUNARY0 |
010000 |
F |
VRFUNARY0 |
|||||||
010001 |
V |
X |
I |
vmadc |
010001 |
010001 |
||||||
010010 |
V |
X |
vsbc |
010010 |
V |
VXUNARY0 |
010010 |
V |
VFUNARY0 |
|||
010011 |
V |
X |
vmsbc |
010011 |
010011 |
V |
VFUNARY1 |
|||||
010100 |
010100 |
V |
VMUNARY0 |
010100 |
||||||||
010101 |
010101 |
010101 |
||||||||||
010110 |
010110 |
010110 |
||||||||||
010111 |
V |
X |
I |
vmerge/vmv |
010111 |
V |
vcompress |
010111 |
F |
vfmerge/vfmv |
||
011000 |
V |
X |
I |
vmseq |
011000 |
V |
vmandnot |
011000 |
V |
F |
vmfeq |
|
011001 |
V |
X |
I |
vmsne |
011001 |
V |
vmand |
011001 |
V |
F |
vmfle |
|
011010 |
V |
X |
vmsltu |
011010 |
V |
vmor |
011010 |
|||||
011011 |
V |
X |
vmslt |
011011 |
V |
vmxor |
011011 |
V |
F |
vmflt |
||
011100 |
V |
X |
I |
vmsleu |
011100 |
V |
vmornot |
011100 |
V |
F |
vmfne |
|
011101 |
V |
X |
I |
vmsle |
011101 |
V |
vmnand |
011101 |
F |
vmfgt |
||
011110 |
X |
I |
vmsgtu |
011110 |
V |
vmnor |
011110 |
|||||
011111 |
X |
I |
vmsgt |
011111 |
V |
vmxnor |
011111 |
F |
vmfge |
funct6 | funct6 | funct6 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
100000 |
V |
X |
I |
vsaddu |
100000 |
V |
X |
vdivu |
100000 |
V |
F |
vfdiv |
100001 |
V |
X |
I |
vsadd |
100001 |
V |
X |
vdiv |
100001 |
F |
vfrdiv |
|
100010 |
V |
X |
vssubu |
100010 |
V |
X |
vremu |
100010 |
||||
100011 |
V |
X |
vssub |
100011 |
V |
X |
vrem |
100011 |
||||
100100 |
100100 |
V |
X |
vmulhu |
100100 |
V |
F |
vfmul |
||||
100101 |
V |
X |
I |
vsll |
100101 |
V |
X |
vmul |
100101 |
|||
100110 |
100110 |
V |
X |
vmulhsu |
100110 |
|||||||
100111 |
V |
X |
vsmul |
100111 |
V |
X |
vmulh |
100111 |
F |
vfrsub |
||
I |
vmv<nr>r |
|||||||||||
101000 |
V |
X |
I |
vsrl |
101000 |
101000 |
V |
F |
vfmadd |
|||
101001 |
V |
X |
I |
vsra |
101001 |
V |
X |
vmadd |
101001 |
V |
F |
vfnmadd |
101010 |
V |
X |
I |
vssrl |
101010 |
101010 |
V |
F |
vfmsub |
|||
101011 |
V |
X |
I |
vssra |
101011 |
V |
X |
vnmsub |
101011 |
V |
F |
vfnmsub |
101100 |
V |
X |
I |
vnsrl |
101100 |
101100 |
V |
F |
vfmacc |
|||
101101 |
V |
X |
I |
vnsra |
101101 |
V |
X |
vmacc |
101101 |
V |
F |
vfnmacc |
101110 |
V |
X |
I |
vnclipu |
101110 |
101110 |
V |
F |
vfmsac |
|||
101111 |
V |
X |
I |
vnclip |
101111 |
V |
X |
vnmsac |
101111 |
V |
F |
vfnmsac |
funct6 | funct6 | funct6 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
110000 |
V |
vwredsumu |
110000 |
V |
X |
vwaddu |
110000 |
V |
F |
vfwadd |
||
110001 |
V |
vwredsum |
110001 |
V |
X |
vwadd |
110001 |
V |
vfwredusum |
|||
110010 |
110010 |
V |
X |
vwsubu |
110010 |
V |
F |
vfwsub |
||||
110011 |
110011 |
V |
X |
vwsub |
110011 |
V |
vfwredosum |
|||||
110100 |
110100 |
V |
X |
vwaddu.w |
110100 |
V |
F |
vfwadd.w |
||||
110101 |
110101 |
V |
X |
vwadd.w |
110101 |
|||||||
110110 |
110110 |
V |
X |
vwsubu.w |
110110 |
V |
F |
vfwsub.w |
||||
110111 |
110111 |
V |
X |
vwsub.w |
110111 |
|||||||
111000 |
111000 |
V |
X |
vwmulu |
111000 |
V |
F |
vfwmul |
||||
111001 |
111001 |
111001 |
||||||||||
111010 |
111010 |
V |
X |
vwmulsu |
111010 |
|||||||
111011 |
111011 |
V |
X |
vwmul |
111011 |
|||||||
111100 |
111100 |
V |
X |
vwmaccu |
111100 |
V |
F |
vfwmacc |
||||
111101 |
111101 |
V |
X |
vwmacc |
111101 |
V |
F |
vfwnmacc |
||||
111110 |
111110 |
X |
vwmaccus |
111110 |
V |
F |
vfwmsac |
|||||
111111 |
111111 |
V |
X |
vwmaccsu |
111111 |
V |
F |
vfwnmsac |
vs2 | |
---|---|
00000 |
vmv.s.x |
vs1 | |
---|---|
00000 |
vmv.x.s |
10000 |
vpopc |
10001 |
vfirst |
vs1 | |
---|---|
00010 |
vzext.vf8 |
00011 |
vsext.vf8 |
00100 |
vzext.vf4 |
00101 |
vsext.vf4 |
00110 |
vzext.vf2 |
00111 |
vsext.vf2 |
vs2 | |
---|---|
00000 |
vfmv.s.f |
vs1 | |
---|---|
00000 |
vfmv.f.s |
vs1 | name |
---|---|
single-width converts |
|
00000 |
vfcvt.xu.f.v |
00001 |
vfcvt.x.f.v |
00010 |
vfcvt.f.xu.v |
00011 |
vfcvt.f.x.v |
00110 |
vfcvt.rtz.xu.f.v |
00111 |
vfcvt.rtz.x.f.v |
widening converts |
|
01000 |
vfwcvt.xu.f.v |
01001 |
vfwcvt.x.f.v |
01010 |
vfwcvt.f.xu.v |
01011 |
vfwcvt.f.x.v |
01100 |
vfwcvt.f.f.v |
01110 |
vfwcvt.rtz.xu.f.v |
01111 |
vfwcvt.rtz.x.f.v |
narrowing converts |
|
10000 |
vfncvt.xu.f.w |
10001 |
vfncvt.x.f.w |
10010 |
vfncvt.f.xu.w |
10011 |
vfncvt.f.x.w |
10100 |
vfncvt.f.f.w |
10101 |
vfncvt.rod.f.f.w |
10110 |
vfncvt.rtz.xu.f.w |
10111 |
vfncvt.rtz.x.f.w |
vs1 | name |
---|---|
00000 |
vfsqrt.v |
00100 |
vfrsqrt7.v |
00101 |
vfrec7.v |
10000 |
vfclass.v |
vs1 | |
---|---|
00001 |
vmsbf |
00010 |
vmsof |
00011 |
vmsif |
10000 |
viota |
10001 |
vid |
Appendix A: Vector Assembly Code Examples
The following are provided as non-normative text to help explain the vector ISA.
A.1. Vector-vector add example
# vector-vector add routine of 32-bit integers # void vvaddint32(size_t n, const int*x, const int*y, int*z) # { for (size_t i=0; i<n; i++) { z[i]=x[i]+y[i]; } } # # a0 = n, a1 = x, a2 = y, a3 = z # Non-vector instructions are indented vvaddint32: vsetvli t0, a0, e32, ta, ma # Set vector length based on 32-bit vectors vle32.v v0, (a1) # Get first vector sub a0, a0, t0 # Decrement number done slli t0, t0, 2 # Multiply number done by 4 bytes add a1, a1, t0 # Bump pointer vle32.v v1, (a2) # Get second vector add a2, a2, t0 # Bump pointer vadd.vv v2, v0, v1 # Sum vectors vse32.v v2, (a3) # Store result add a3, a3, t0 # Bump pointer bnez a0, vvaddint32 # Loop back ret # Finished
A.2. Example with mixed-width mask and compute.
# Code using one width for predicate and different width for masked # compute. # int8_t a[]; int32_t b[], c[]; # for (i=0; i<n; i++) { b[i] = (a[i] < 5) ? c[i] : 1; } # # Mixed-width code that keeps SEW/LMUL=8 loop: vsetvli a4, a0, e8, m1, ta, ma # Byte vector for predicate calc vle8.v v1, (a1) # Load a[i] add a1, a1, a4 # Bump pointer. vmslt.vi v0, v1, 5 # a[i] < 5? vsetvli x0, a0, e32, m4, ta, mu # Vector of 32-bit values. sub a0, a0, a4 # Decrement count vmv.v.i v4, 1 # Splat immediate to destination vle32.v v4, (a3), v0.t # Load requested elements of C, others undisturbed sll t1, a4, 2 add a3, a3, t1 # Bump pointer. vse32.v v4, (a2) # Store b[i]. add a2, a2, t1 # Bump pointer. bnez a0, loop # Any more?
A.3. Memcpy example
# void *memcpy(void* dest, const void* src, size_t n) # a0=dest, a1=src, a2=n # memcpy: mv a3, a0 # Copy destination loop: vsetvli t0, a2, e8, m8, ta, ma # Vectors of 8b vle8.v v0, (a1) # Load bytes add a1, a1, t0 # Bump pointer sub a2, a2, t0 # Decrement count vse8.v v0, (a3) # Store bytes add a3, a3, t0 # Bump pointer bnez a2, loop # Any more? ret # Return
A.4. Conditional example
# (int16) z[i] = ((int8) x[i] < 5) ? (int16) a[i] : (int16) b[i]; # loop: vsetvli t0, a0, e8, m1, ta, ma # Use 8b elements. vle8.v v0, (a1) # Get x[i] sub a0, a0, t0 # Decrement element count add a1, a1, t0 # x[i] Bump pointer vmslt.vi v0, v0, 5 # Set mask in v0 vsetvli t0, a0, e16, m2, ta, mu # Use 16b elements. slli t0, t0, 1 # Multiply by 2 bytes vle16.v v2, (a2), v0.t # z[i] = a[i] case vmnot.m v0, v0 # Invert v0 add a2, a2, t0 # a[i] bump pointer vle16.v v2, (a3), v0.t # z[i] = b[i] case add a3, a3, t0 # b[i] bump pointer vse16.v v2, (a4) # Store z add a4, a4, t0 # z[i] bump pointer bnez a0, loop
A.5. SAXPY example
# void # saxpy(size_t n, const float a, const float *x, float *y) # { # size_t i; # for (i=0; i<n; i++) # y[i] = a * x[i] + y[i]; # } # # register arguments: # a0 n # fa0 a # a1 x # a2 y saxpy: vsetvli a4, a0, e32, m8, ta, ma vle32.v v0, (a1) sub a0, a0, a4 slli a4, a4, 2 add a1, a1, a4 vle32.v v8, (a2) vfmacc.vf v8, fa0, v0 vse32.v v8, (a2) add a2, a2, a4 bnez a0, saxpy ret
A.6. SGEMM example
# RV64IDV system # # void # sgemm_nn(size_t n, # size_t m, # size_t k, # const float*a, // m * k matrix # size_t lda, # const float*b, // k * n matrix # size_t ldb, # float*c, // m * n matrix # size_t ldc) # # c += a*b (alpha=1, no transpose on input matrices) # matrices stored in C row-major order #define n a0 #define m a1 #define k a2 #define ap a3 #define astride a4 #define bp a5 #define bstride a6 #define cp a7 #define cstride t0 #define kt t1 #define nt t2 #define bnp t3 #define cnp t4 #define akp t5 #define bkp s0 #define nvl s1 #define ccp s2 #define amp s3 # Use args as additional temporaries #define ft12 fa0 #define ft13 fa1 #define ft14 fa2 #define ft15 fa3 # This version holds a 16*VLMAX block of C matrix in vector registers # in inner loop, but otherwise does not cache or TLB tiling. sgemm_nn: addi sp, sp, -FRAMESIZE sd s0, OFFSET(sp) sd s1, OFFSET(sp) sd s2, OFFSET(sp) # Check for zero size matrices beqz n, exit beqz m, exit beqz k, exit # Convert elements strides to byte strides. ld cstride, OFFSET(sp) # Get arg from stack frame slli astride, astride, 2 slli bstride, bstride, 2 slli cstride, cstride, 2 slti t6, m, 16 bnez t6, end_rows c_row_loop: # Loop across rows of C blocks mv nt, n # Initialize n counter for next row of C blocks mv bnp, bp # Initialize B n-loop pointer to start mv cnp, cp # Initialize C n-loop pointer c_col_loop: # Loop across one row of C blocks vsetvli nvl, nt, e32, ta, ma # 32-bit vectors, LMUL=1 mv akp, ap # reset pointer into A to beginning mv bkp, bnp # step to next column in B matrix # Initalize current C submatrix block from memory. vle32.v v0, (cnp); add ccp, cnp, cstride; vle32.v v1, (ccp); add ccp, ccp, cstride; vle32.v v2, (ccp); add ccp, ccp, cstride; vle32.v v3, (ccp); add ccp, ccp, cstride; vle32.v v4, (ccp); add ccp, ccp, cstride; vle32.v v5, (ccp); add ccp, ccp, cstride; vle32.v v6, (ccp); add ccp, ccp, cstride; vle32.v v7, (ccp); add ccp, ccp, cstride; vle32.v v8, (ccp); add ccp, ccp, cstride; vle32.v v9, (ccp); add ccp, ccp, cstride; vle32.v v10, (ccp); add ccp, ccp, cstride; vle32.v v11, (ccp); add ccp, ccp, cstride; vle32.v v12, (ccp); add ccp, ccp, cstride; vle32.v v13, (ccp); add ccp, ccp, cstride; vle32.v v14, (ccp); add ccp, ccp, cstride; vle32.v v15, (ccp) mv kt, k # Initialize inner loop counter # Inner loop scheduled assuming 4-clock occupancy of vfmacc instruction and single-issue pipeline # Software pipeline loads flw ft0, (akp); add amp, akp, astride; flw ft1, (amp); add amp, amp, astride; flw ft2, (amp); add amp, amp, astride; flw ft3, (amp); add amp, amp, astride; # Get vector from B matrix vle32.v v16, (bkp) # Loop on inner dimension for current C block k_loop: vfmacc.vf v0, ft0, v16 add bkp, bkp, bstride flw ft4, (amp) add amp, amp, astride vfmacc.vf v1, ft1, v16 addi kt, kt, -1 # Decrement k counter flw ft5, (amp) add amp, amp, astride vfmacc.vf v2, ft2, v16 flw ft6, (amp) add amp, amp, astride flw ft7, (amp) vfmacc.vf v3, ft3, v16 add amp, amp, astride flw ft8, (amp) add amp, amp, astride vfmacc.vf v4, ft4, v16 flw ft9, (amp) add amp, amp, astride vfmacc.vf v5, ft5, v16 flw ft10, (amp) add amp, amp, astride vfmacc.vf v6, ft6, v16 flw ft11, (amp) add amp, amp, astride vfmacc.vf v7, ft7, v16 flw ft12, (amp) add amp, amp, astride vfmacc.vf v8, ft8, v16 flw ft13, (amp) add amp, amp, astride vfmacc.vf v9, ft9, v16 flw ft14, (amp) add amp, amp, astride vfmacc.vf v10, ft10, v16 flw ft15, (amp) add amp, amp, astride addi akp, akp, 4 # Move to next column of a vfmacc.vf v11, ft11, v16 beqz kt, 1f # Don't load past end of matrix flw ft0, (akp) add amp, akp, astride 1: vfmacc.vf v12, ft12, v16 beqz kt, 1f flw ft1, (amp) add amp, amp, astride 1: vfmacc.vf v13, ft13, v16 beqz kt, 1f flw ft2, (amp) add amp, amp, astride 1: vfmacc.vf v14, ft14, v16 beqz kt, 1f # Exit out of loop flw ft3, (amp) add amp, amp, astride vfmacc.vf v15, ft15, v16 vle32.v v16, (bkp) # Get next vector from B matrix, overlap loads with jump stalls j k_loop 1: vfmacc.vf v15, ft15, v16 # Save C matrix block back to memory vse32.v v0, (cnp); add ccp, cnp, cstride; vse32.v v1, (ccp); add ccp, ccp, cstride; vse32.v v2, (ccp); add ccp, ccp, cstride; vse32.v v3, (ccp); add ccp, ccp, cstride; vse32.v v4, (ccp); add ccp, ccp, cstride; vse32.v v5, (ccp); add ccp, ccp, cstride; vse32.v v6, (ccp); add ccp, ccp, cstride; vse32.v v7, (ccp); add ccp, ccp, cstride; vse32.v v8, (ccp); add ccp, ccp, cstride; vse32.v v9, (ccp); add ccp, ccp, cstride; vse32.v v10, (ccp); add ccp, ccp, cstride; vse32.v v11, (ccp); add ccp, ccp, cstride; vse32.v v12, (ccp); add ccp, ccp, cstride; vse32.v v13, (ccp); add ccp, ccp, cstride; vse32.v v14, (ccp); add ccp, ccp, cstride; vse32.v v15, (ccp) # Following tail instructions should be scheduled earlier in free slots during C block save. # Leaving here for clarity. # Bump pointers for loop across blocks in one row slli t6, nvl, 2 add cnp, cnp, t6 # Move C block pointer over add bnp, bnp, t6 # Move B block pointer over sub nt, nt, nvl # Decrement element count in n dimension bnez nt, c_col_loop # Any more to do? # Move to next set of rows addi m, m, -16 # Did 16 rows above slli t6, astride, 4 # Multiply astride by 16 add ap, ap, t6 # Move A matrix pointer down 16 rows slli t6, cstride, 4 # Multiply cstride by 16 add cp, cp, t6 # Move C matrix pointer down 16 rows slti t6, m, 16 beqz t6, c_row_loop # Handle end of matrix with fewer than 16 rows. # Can use smaller versions of above decreasing in powers-of-2 depending on code-size concerns. end_rows: # Not done. exit: ld s0, OFFSET(sp) ld s1, OFFSET(sp) ld s2, OFFSET(sp) addi sp, sp, FRAMESIZE ret
A.7. Division approximation example
# v1 = v1 / v2 to almost 23 bits of precision. vfrec7.v v3, v2 # Estimate 1/v2 li t0, 0x40000000 vmv.v.x v4, t0 # Splat 2.0 vfnmsac.vv v4, v2, v3 # 2.0 - v2 * est(1/v2) vfmul.vv v3, v3, v4 # Better estimate of 1/v2 vmv.v.x v4, t0 # Splat 2.0 vfnmsac.vv v4, v2, v3 # 2.0 - v2 * est(1/v2) vfmul.vv v3, v3, v4 # Better estimate of 1/v2 vfmul.vv v1, v1, v3 # Estimate of v1/v2
A.8. Square root approximation example
# v1 = sqrt(v1) to almost 23 bits of precision. fmv.w.x ft0, x0 # Mask off zero inputs vmfne.vf v0, v1, ft0 # to avoid div by zero vfrsqrt7.v v2, v1, v0.t # Estimate 1/sqrt(x) vmfne.vf v0, v2, ft0, v0.t # Additionally mask off +inf inputs li t0, 0xbf000000 fmv.w.x ft0, t0 # -0.5 vfmul.vf v3, v1, ft0, v0.t # -0.5 * x vfmul.vv v4, v2, v2, v0.t # est * est li t0, 0x3fc00000 vmv.v.x v5, t0, v0.t # Splat 1.5 vfmadd.vv v4, v3, v5, v0.t # 1.5 - 0.5 * x * est * est vfmul.vv v1, v1, v4, v0.t # estimate to 14 bits vfmul.vv v4, v1, v1, v0.t # est * est vfmadd.vv v4, v3, v5, v0.t # 1.5 - 0.5 * x * est * est vfmul.vv v1, v1, v4, v0.t # estimate to 23 bits
A.9. C standard library strcmp example
# int strcmp(const char *src1, const char* src2) strcmp: ## Using LMUL=2, but same register names work for larger LMULs li t1, 0 # Initial pointer bump loop: vsetvli t0, x0, e8, m2, ta, ma # Max length vectors of bytes add a0, a0, t1 # Bump src1 pointer vle8ff.v v8, (a0) # Get src1 bytes add a1, a1, t1 # Bump src2 pointer vle8ff.v v16, (a1) # Get src2 bytes vmseq.vi v0, v8, 0 # Flag zero bytes in src1 vmsne.vv v1, v8, v16 # Flag if src1 != src2 vmor.mm v0, v0, v1 # Combine exit conditions vfirst.m a2, v0 # ==0 or != ? csrr t1, vl # Get number of bytes fetched bltz a2, loop # Loop if all same and no zero byte add a0, a0, a2 # Get src1 element address lbu a3, (a0) # Get src1 byte from memory add a1, a1, a2 # Get src2 element address lbu a4, (a1) # Get src2 byte from memory sub a0, a3, a4 # Return value. ret
Appendix B: Calling Convention (Not authoritative - Placeholder Only)
Note
|
This Appendix is only a placeholder to help explain the conventions used in the code examples, and is not considered frozen or part of the ratification process. The official RISC-V psABI document is being expanded to specify the vector calling conventions. |
In the RISC-V psABI, the vector registers v0
-v31
are all caller-saved.
The vl
and vtype
CSRs are also caller-saved.
Procedures may assume that vstart
is zero upon entry. Procedures may
assume that vstart
is zero upon return from a procedure call.
Note
|
Application software should normally not write vstart explicitly.
Any procedure that does explicitly write vstart to a nonzero value must
zero vstart before either returning or calling another procedure.
|
The vxrm
and vxsat
fields of vcsr
have thread storage duration.
Executing a system call causes all caller-saved vector registers
(v0
-v31
, vl
, vtype
) and vstart
to become unspecified.
Note
|
This scheme allows system calls that cause context switches to avoid saving and later restoring the vector registers. |
Note
|
Most OSes will choose to either leave these registers intact or reset them to their initial state to avoid leaking information across process boundaries. |
Appendix C: Fractional Lmul example
This appendix presents a non-normative example to help explain where compilers can make good use of the fractional LMUL feature.
Consider the following (admittedly contrived) loop written in C:
void add_ref(long N, signed char *restrict c_c, signed char *restrict c_a, signed char *restrict c_b, long *restrict l_c, long *restrict l_a, long *restrict l_b, long *restrict l_d, long *restrict l_e, long *restrict l_f, long *restrict l_g, long *restrict l_h, long *restrict l_i, long *restrict l_j, long *restrict l_k, long *restrict l_l, long *restrict l_m) { long i; for (i = 0; i < N; i++) { c_c[i] = c_a[i] + c_b[i]; // Note this 'char' addition that creates a mixed type situation l_c[i] = l_a[i] + l_b[i]; l_f[i] = l_d[i] + l_e[i]; l_i[i] = l_g[i] + l_h[i]; l_l[i] = l_k[i] + l_j[i]; l_m[i] += l_m[i] + l_c[i] + l_f[i] + l_i[i] + l_l[i]; } }
The example loop has a high register pressure due to the many input variables and temporaries required. The compiler realizes there are two datatypes within the loop: an 8-bit 'char' and a 64-bit 'long *'. Without fractional LMUL, the compiler would be forced to use LMUL=1 for the 8-bit computation and LMUL=8 for the 64-bit computation(s), to have equal number of elements on all computations within the same loop iteration. Under LMUL=8, only 4 registers are available to the register allocator. Given the large number of 64-bit variables and temporaries required in this loop, the compiler ends up generating a lot of spill code. The code below demonstrates this effect:
.LBB0_4: # %vector.body # =>This Inner Loop Header: Depth=1 add s9, a2, s6 vsetvli s1, zero, e8,m1,ta,mu vle8.v v25, (s9) add s1, a3, s6 vle8.v v26, (s1) vadd.vv v25, v26, v25 add s1, a1, s6 vse8.v v25, (s1) add s9, a5, s10 vsetvli s1, zero, e64,m8,ta,mu vle64.v v8, (s9) add s1, a6, s10 vle64.v v16, (s1) add s1, a7, s10 vle64.v v24, (s1) add s1, s3, s10 vle64.v v0, (s1) sd a0, -112(s0) ld a0, -128(s0) vs8r.v v0, (a0) # Spill LMUL=8 add s9, t6, s10 add s11, t5, s10 add ra, t2, s10 add s1, t3, s10 vle64.v v0, (s9) ld s9, -136(s0) vs8r.v v0, (s9) # Spill LMUL=8 vle64.v v0, (s11) ld s9, -144(s0) vs8r.v v0, (s9) # Spill LMUL=8 vle64.v v0, (ra) ld s9, -160(s0) vs8r.v v0, (s9) # Spill LMUL=8 vle64.v v0, (s1) ld s1, -152(s0) vs8r.v v0, (s1) # Spill LMUL=8 vadd.vv v16, v16, v8 ld s1, -128(s0) vl8r.v v8, (s1) # Reload LMUL=8 vadd.vv v8, v8, v24 ld s1, -136(s0) vl8r.v v24, (s1) # Reload LMUL=8 ld s1, -144(s0) vl8r.v v0, (s1) # Reload LMUL=8 vadd.vv v24, v0, v24 ld s1, -128(s0) vs8r.v v24, (s1) # Spill LMUL=8 ld s1, -152(s0) vl8r.v v0, (s1) # Reload LMUL=8 ld s1, -160(s0) vl8r.v v24, (s1) # Reload LMUL=8 vadd.vv v0, v0, v24 add s1, a4, s10 vse64.v v16, (s1) add s1, s2, s10 vse64.v v8, (s1) vadd.vv v8, v8, v16 add s1, t4, s10 ld s9, -128(s0) vl8r.v v16, (s9) # Reload LMUL=8 vse64.v v16, (s1) add s9, t0, s10 vadd.vv v8, v8, v16 vle64.v v16, (s9) add s1, t1, s10 vse64.v v0, (s1) vadd.vv v8, v8, v0 vsll.vi v16, v16, 1 vadd.vv v8, v8, v16 vse64.v v8, (s9) add s6, s6, s7 add s10, s10, s8 bne s6, s4, .LBB0_4
If instead of using LMUL=1 for the 8-bit computation, the compiler is allowed to use a fractional LMUL=1/2, then the 64-bit computations can be performed using LMUL=4 (note that the same ratio of 64-bit elements and 8-bit elements is preserved as in the previous example). Now the compiler has 8 available registers to perform register allocation, resulting in no spill code, as shown in the loop below:
.LBB0_4: # %vector.body # =>This Inner Loop Header: Depth=1 add s9, a2, s6 vsetvli s1, zero, e8,mf2,ta,mu // LMUL=1/2 ! vle8.v v25, (s9) add s1, a3, s6 vle8.v v26, (s1) vadd.vv v25, v26, v25 add s1, a1, s6 vse8.v v25, (s1) add s9, a5, s10 vsetvli s1, zero, e64,m4,ta,mu // LMUL=4 vle64.v v28, (s9) add s1, a6, s10 vle64.v v8, (s1) vadd.vv v28, v8, v28 add s1, a7, s10 vle64.v v8, (s1) add s1, s3, s10 vle64.v v12, (s1) add s1, t6, s10 vle64.v v16, (s1) add s1, t5, s10 vle64.v v20, (s1) add s1, a4, s10 vse64.v v28, (s1) vadd.vv v8, v12, v8 vadd.vv v12, v20, v16 add s1, t2, s10 vle64.v v16, (s1) add s1, t3, s10 vle64.v v20, (s1) add s1, s2, s10 vse64.v v8, (s1) add s9, t4, s10 vadd.vv v16, v20, v16 add s11, t0, s10 vle64.v v20, (s11) vse64.v v12, (s9) add s1, t1, s10 vse64.v v16, (s1) vsll.vi v20, v20, 1 vadd.vv v28, v8, v28 vadd.vv v28, v28, v12 vadd.vv v28, v28, v16 vadd.vv v28, v28, v20 vse64.v v28, (s11) add s6, s6, s7 add s10, s10, s8 bne s6, s4, .LBB0_4